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New beta release
2008-01-10
I have uploaded a new beta release (0.9.6-beta1).
--- Marvin Fröhlich
XIN updated
2008-01-10
I have updated XIN to match the current SVN trunk API.
--- Marvin Fröhlich
xith.org back online
2007-07-02
After we have been hacked, xith.org is back online! Have fun with the new website.
--- Marvin Fröhlich
xith.org hacked
2007-06-10
xith.org has been hacked and will be back online soon.
--- Marvin Fröhlich Welcome,to the home of the Xith3D project, a modern, feature-rich and very fast scenegraph-engine. Its purpose is to deliver a toolkit for the creation of interactive 3D environments using the graphic-hardware of common desktop computers.With Xith3D you can
Scenegraph in a Nutshell
Most graphic boards used today can be programmed to display 3D objects. The programming interfaces
provided for this purpose are rather low-level: OpenGL and DirectX. Using those interfaces
the programmer has to cope with a lot of technical details, which are often not directly related to
the task at hand.3D engines like Xith3D strive to ease this burden. A programmer, who uses Xith3D can describe the contents of a 3D scene as tree-like structure of Java-objects, i.e. the scenegraph. Xith3D then uses OpenGL to render the scenegraph. The programmers focus shifts from technical aspects to the organization of the contents of a scene. On the right-hand side you can see a screenshot of the earth orbiting the sun.
Articles about scenegraphs can be found here: http://www.realityprime.com/scenegraph.php http://en.wikipedia.org/wiki/Scenegraph http://xith.org/downloads/docs/SceneGraph/Xith3D Tutorial - SceneGraph.pdf This book covers programming in Java3D. As the concepts of Xith3D are very similar to Java3D it is a good doc to start with: http://www.oreilly.com/catalog/killergame/index.html Objectives and Community
The project was initiated by David Yazel to create a lean and fast scenegraph and renderer while at the same time,
allowing for extensions and enhancements to all stages of the rendering pipeline.
Porting code from Java3D to Xith3D is fairly straight-forward since it's designed on the same basic architecture. An active and friendly community has taken up the project and is now contributing greatly. And, of course you're welcome, if you want to do join! If you have anything to contribute, please post on the board. This board is also the best place to keep informed of Xith3D progress and talk with other programmers. LicensingXith3D is released under the BSD license making its use feasible for both commercial and non-commercial (freeware/open-source) projects. |