With LWJGL, 1024x768, Fullscreen, no V-sync, I can launch 1 test without problems, then the second fails to create the display with this stack trace :
http://xith.pastebin.com/m500c26e4 Apart from that, hell if I have any idea what a "GC parameter" is. Marvin any idea ?
I tried it and I get an OutOfMemoryError. I will try to fix this, but I cannot promise, that it will be in the next days.
The "GC parameter" may be, what it reads like. You can pass parameters to the Garbage Collector. And for some strange erason they seem to be wrong for the second run. But I have no idea, where you would pass these parameters, nor why they are wrong for the second run while not for the first one.
With JOGL_AWT, same resolution/v-sync, Fullscreen also, the problem is : I have 2 adjacent screens (left-right) and the "fake exclusive mouse grab" for AWT (dirty hack, if one..) doesn't work properly : instead of resetting the mouse position to the center of the Fullscreen window (which only spans on one of the two screens), it resets to the middle of the big display ie, just between the two screens. Which makes anything completely unplayable.
Unfortunately this is something, that I cannot test. I don't have a dual-screen setup. Would be great, if you could try to have a look at it yourself.
Marvin