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11991 Posts in 1587 Topics- by 3508 Members - Latest Member: PienueDut

26. May 2012, 07:53:40 am
Xith3D CommunityXith3D InternalsDeveloper discussion (Moderators: Marvin Fröhlich, 'n ddrylliog)Best way to end an outer loop
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'n ddrylliog
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« Reply #15 on: 19. March 2009, 04:42:06 pm »

(Digging up dead topics, I ask for forgiveness)

qbproger, Marvin actually stole my point, but I wanted to point out that collada is FALSELY easy to parse. Yeah, right, one file is pretty easy to get the hang of, but when you'll have to deal with twelve different conventions on geometry writing, because of twelve different exporters (half of them are deprecated already, let'snottalkaboutblendersupporthere), you'll feel the pain. On the other hand, one well-defined, well-documented, and CONSISTENTLY IMPLEMENTED binary file format would be a pleasure to write a loader for. In C, of course  Wink
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