Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

11991 Posts in 1587 Topics- by 3508 Members - Latest Member: PienueDut

26. May 2012, 08:20:19 am
Xith3D CommunityGeneral CategorySupport (Moderator: Marvin Fröhlich)Models are black from blender
Pages: 1 [2]
Print
Author Topic: Models are black from blender  (Read 3769 times)
kukanani
Fierce Warrior
****
Offline Offline

Posts: 504


My game is coming along fairly smoothly...


View Profile WWW
« Reply #15 on: 31. January 2007, 02:46:11 pm »

Quote
where is tut...

Amos put it on one of his posts, I think.  Try scrolling up...
Logged

xith.setCoolnessLevel(10);
jMe.setCoolnessLevel(0);
xith.rock();
'n ddrylliog
Guru
*****
Offline Offline

Posts: 1188



View Profile WWW Email
« Reply #16 on: 31. January 2007, 03:52:02 pm »

where is tut...
http://www.xith.org/forum/index.php?action=dlattach;topic=107.0;attach=44

The display list thing is news to me. how would/does one use it??
Code:
Shape3D.setTypes(Types.STATIC);
enables display lists.. (for this specific shape3D)
Logged
Marvin Fröhlich
Xith Lord
Administrator
Guru
*****
Offline Offline

Posts: 4381


May the 4th, be with you...


View Profile
« Reply #17 on: 31. January 2007, 06:20:33 pm »

where is tut...

Oh, you're right. There's no note about it in XIN. I will add one.

The display list thing is news to me. how would/does one use it??

Depending on "how dynamic" your Shape3D is you can set the shape's type by invoking the setType() method of the Shape3D instance.

If you know, you won't change anything on the shape's Geometry nor its Appearance you can set the type to STATIC. This will give you the most speedup, but is most expensive in case of any change on this shape (or the change won't even have any effect). If you only know, the Geometry is static, but the Appearance will change, then set the appropriate type, etc.

For any further questions, just ask...

Marvin
Logged
'n ddrylliog
Guru
*****
Offline Offline

Posts: 1188



View Profile WWW Email
« Reply #18 on: 06. February 2007, 06:29:24 pm »

Here is the OpenDocument file for the OBJ tutorial (in case anyone want to modify it for Cal3D)
Logged
hawkwind
Getting respectable
***
Offline Offline

Posts: 363



View Profile Email
« Reply #19 on: 15. February 2007, 01:50:38 am »

I also cannot see this export cal3d option.  Which directory exactly to you put it in???

I installed blender 2.4 something, and python 2.4 from www.python.org.  When blender starts it says it finds python.  I copied the script mentioned earlier t a variety of places under the blender install but never see the cal3d export.  I got the script from the referenced location using download...should I have gotten it as text?Huh?
« Last Edit: 15. February 2007, 02:18:16 am by hawkwind » Logged
'n ddrylliog
Guru
*****
Offline Offline

Posts: 1188



View Profile WWW Email
« Reply #20 on: 15. February 2007, 11:14:50 am »

Hi hawkwind.

I spend yesterday fixing this issue.

Please take a look at these messages : http://www.xith.org/forum/index.php?topic=131.msg1254#msg1254
Logged
Pages: 1 [2]
Print
Jump to:  

Theme orange-lt created by panic