Use multiple RenderPasses.
I assume, you have an instance of Xith3DEnvironment (env) and that you want to render the TextRectangle in parallel projection.
RenderPass persPass = env.addPerspectiveRenderPass();
RenderPass paraPass = env.addParallelRenderPass();
persPass.getBranchGroup().addChild( createScene() );
paraPass.getBranchGroup().addChild( createTextRectangleInFixedForegroud() );
The RenderPasses are rendered in the order, they are added to the SceneGraph (the Xith3DEnvironment). And by default they are rendered in "layered mode". This means, the second RenderPass overpaints the first one.
But make sure, you are not doing, what is already done in the HUD. Do you know the HUD?
Marvin