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11991 Posts in 1587 Topics- by 3508 Members - Latest Member: PienueDut

26. May 2012, 09:49:20 am
Xith3D CommunityXith3D InternalsDeveloper discussion (Moderators: Marvin Fröhlich, 'n ddrylliog)Physics issues
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Skuggan
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« on: 02. January 2009, 11:39:49 pm »

Finally I have had som time to work with the physics example again:
Right now I have encounter two bugs:
* The CylinderCollideable generates Triangle boxes instead of a cylinder.
  I remember back when I used OdeJava I never got cylinders to work either. I used
  spheres instead but that makes the vechicles unstable.
* The JointHinge2 doesnt seem to work. The wheels doesn't stick to the car.
 
The code can be found here www.tranarpsrojochploj.se/CarTest.java
The model can be found here www.tranarpsrojochploj.se/probe.3ds

The code is a slap together of my code and some xith physics example code and not optimized
or cleaned. Bare with me.

//Skuggan
 
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Skuggan
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« Reply #1 on: 09. January 2009, 08:57:20 am »

Has anyone got any ideas to my problems?

//Skuggan
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Marvin Fröhlich
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« Reply #2 on: 09. January 2009, 11:20:41 am »

Could you please ask in the physics forums at javagaming.org? I guess, this is a physics engine issue.

Marvin
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Skuggan
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« Reply #3 on: 09. January 2009, 12:20:51 pm »

I shall try that and hopefully get back with a solution.

Thanks Marvin!

//Skuggan
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