Does the HUD mess or change AWT cursor setting?? Oddly enough I just noticed that the various cursor shape changes I make are no longer being shown. I am using a variant of the ego handler, changinf exclusive mod based on what the user is doing.
No the HUD doesn't handle the AWT cursor, nor the LWJGL one. If you want to use the HUD's cursor you'll have to hide the cursor yourself. So it cannot be responsible for your problems.
HIAL handles the AWT- and LWJGL cursor. Maybe there's a bug. Could you maybe post a small example?
What sort of "variant" do you use? Could I maybe merge it with the original? One change I will do to the EgoInputAdapter after the 0.9.0 release is, that it will no longer listen on input events, but look for key state changes. But this will break the API a little bit, so it will be a task for after 0.9.0. And I will rename it to EgoInputHandler and maybe let it extend a base class to be able to write another extension for third person input.
Marvin