Hello again,
I figured out how to use textures! but one problem -- for a 10.0f x 10.0f x 10.0f cube, I get the attached result of quality of my 32x32 PNG file -- really stretched out and ugly

(click on it to enlarge, I think it was scaled down for size -- but you have to admit that is blurry O.O)
is there any way of countering this? would lowering the size of the cube help at all? or is it something to do with rendering options?
It sounds like you just have to let your texture repeat. The texture you are using is stretching to fill the entire face. I believe the default is to repeat the texture so just set your texture coordinates smaller then the face its covering.
You could also make the texture bigger, probably not what you would want to do but its an option.
Also, another somewhat-random question: if in my netbeans project folder called 'Trio and Niko' I have a folder called 'pictures' with a subfolder called 'tiles', how can I package the game in a way so it'll recognize this path?
Thanks in advance!
Adam
I haven't used netbeans for a few years but I believe Clean & Build will automatically add all the files under your src folder to a jar for any standard project as long as you haven't manually modified the build script. I'm not sure if it works if you just copy any file using your OS, I know it will automatically be added to the build script if you use netbeans to add the file into your application