Hi All!
I'm trying to get a mesh to get illuminated correctly. I use a directional light, and a per-vertex color and normal, without a material set in the Appearance.
No matter how I set the intensity/color of the light, the rendering is the same. When I set a material on the mesh however, the lighting parameters are respected OK, but I cant get the per-vertex color to show when I set a material.
I'm trying to achieve a nicely shaded high poly mesh representing elevation data.
What am I missing?

Thanks.