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11991 Posts in 1587 Topics- by 3508 Members - Latest Member: NevilleKemp

26. May 2012, 06:49:01 pm
Xith3D CommunityGeneral CategorySupport (Moderator: Marvin Fröhlich)pre computed models support
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hawkwind
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« on: 20. February 2007, 03:14:25 am »

I see some form of precomputed models in the OBJLoader I think, just pulled current SVN source.  Is this support for animating a sequence of OBJ's??  Sinilar to the "how to" document??  If so is there an example anywhere??
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Marvin Fröhlich
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« Reply #1 on: 20. February 2007, 10:58:15 am »

I see some form of precomputed models in the OBJLoader I think, just pulled current SVN source.  Is this support for animating a sequence of OBJ's??  Sinilar to the "how to" document??  If so is there an example anywhere??

Yes, it is a sequence of OBJs. And no, there's no example out there.

The Precomputed stuff is Amos' work, so just wait for him. He will tell you more.

Marvin
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'n ddrylliog
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« Reply #2 on: 20. February 2007, 01:26:47 pm »

I see some form of precomputed models in the OBJLoader I think, just pulled current SVN source.  Is this support for animating a sequence of OBJ's??  Sinilar to the "how to" document??  If so is there an example anywhere??
The PrecomputedOBJModelLoader loads a sequence of OBJ models (named yourfile_0001.obj, yourfile_0002.obj, yourfile_0003.obj, yourfile_0004.obj, just as Blender exports them) and put them in a single model, which you can manipulate with various convenient methods.
Note : there's also a file format (which I can give you the spec if you want) which permits to distinguish different named anims (sequence of frames). I even made an editor for that, long ago. But it's all deprecated by Cal3D. Why in the world do you need that ?
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hawkwind
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« Reply #3 on: 21. February 2007, 12:47:53 am »

Because the Cal3d export from blender sometimes sucks!!!  I am trying to export this example  http://wiki.blender.org/uploads/9/96/BSoD-ItCA-final.blend.  I can export it as a sequence of OBJs but not as an md2 or working cal3d.  If I try to export all 120 frames my pc just burns electricity forever, if I export a subset of frames I get a partially working cal3d example...it pretty lame looking though.  The OBJ is/was my last resort.

Basically I get a texture, apply it to all of the faces, select to model, and export.  The cal3d reports some kind of error and says I can view if I open a text window but this does not appear to work for me.
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