Here is the list:
*****************************************************
(All tests with JOGL, would have to recheck with LWJGL..)
(.. using a multi monitor setup here (1024x768 on notebook,
1280x1024 on separate TFT, extended desktop configuration)
NOTE: "Return to launcher" just seems to work with ESC key only (..besides
the cases where it doesn't work at all..), closing the window via the "Close"
button of the window will never get you back to the launcher.
Bullet Test:
- No bullets visible on Intel 82852/82855 GM/GME ?
- Return to launcher: Yes
RotatableGroupTest:
- Return to launcher: Yes
BaseTest:
- Return to launcher: Yes
BasteTestExtension:
- Return to launcher: Yes
BouncingBallsBenchmark:
- EXTREMELY slow on my notebook here.. (Just 4 frames rendered, FPS: 0.10034116))
- Return to launcher: Yes (after 30 seconds, demo seems to be too busy to react to ESC)
CubeBenchmark:
- Return to launcher: Yes
MultiCubeBenchmark:
- Return to launcher: Yes
Q3FlightBechmark:
- Doesn't work on my machine.. EXCEPTION_ACCESS_VIOLATION (0xc0000005)
But maybe my fault because a lot of "missing textures" warnings?
Saw this working quite goog on another machine....
- Return to launcher: Don't know because of crash
CollisionDropTest:
- Slow as soon collision occurs
- Return to launcher: Yes
BackgroundColorTest:
- Return to launcher: Yes
BackgroundGeomTest:
- Return to launcher: Yes
ColorComponentWriteTest:
- Return to launcher: Yes
ColoringAttributeChangeTest:
- Return to launcher: Yes
ColoringAttributesTest:
- Return to launcher: Yes
AlphaTest:
- Doesn't work here... No exception, nothing...
- Return to launcher: Don't know because of crash
SharedGroupTest:
- Return to launcher: Yes
SwitchNodeTest:
- Return to launcher: Yes
ExponentialFogTest:
- Hmm, i think this looked different on a "decent" graphic card... Will have to recheck.
- Return to launcher: Yes
LinearFogTest:
- Same as ExponentialFogTest
- Return to launcher: Yes
BSPGameTest:
- Quite similar to Q3FlightBenchmark.. Starts with lot of "texture not
found" warnings, runs a few seconds then:
EPTION_ACCESS_VIOLATION (0xc0000005)
# Problematic frame:
# C [iglicd32.dll+0x196fae
(Open GL problem, maybe?)
- Return to launcher: Don't know because of crash
GeometryArrayColorsTest:
- Return to launcher: Yes
GeometryArrayTest:
- Return to launcher: Yes
GeometryArrayTextureTest:
- Return to launcher: Yes
IndexedTriangleTest:
- Return to launcher: Yes
LineArrayTest:
- Freezes often, no exception...
- Return to launcher: Yes
AmbientLightingTest:
- Return to launcher: Yes
DirectLightingTest:
- Return to launcher: Yes
DynamicLightsTest:
- Return to launcher: Yes
SphereMotionLightingTest:
- Return to launcher: Yes
AC3DLoaderTest:
- Just a white screen here..
- Return to launcher: Yes
BSPLoaderTest:
- Again a bunch of texture warnings, dies after some seconds, sometimes
glicd32.dll+0x84a63 Error again..
- Return to launcher: Yes, if not crasing and pressing ESC in time...
CAL3DLoaderTest:
- Return to launcher: Yes
DaeLoaderTest:
- Dies with exception:
[Cal3dSubmesh] Texture filename = tex_archer.png
"org.xith3d.loaders.models.ParsingErrorException: POSITION expected, but NORMAL found"
- Return to launcher: Don't know because of exception
MD2LoaderTest:
- Return to launcher: Yes
OBJLoaderTest:
- Return to launcher: Yes
TDSLoaderTest:
- Return to launcher: Yes
GLSelectPickingRenderPassTest:
- Freezes after Picking
- Return to launcher: Yes, if not freezing
GLSelectPickingViewTest
- Freezes after Picking
- Return to launcher: Yes, if not freezing
PickingLibraryTest:
- Return to launcher: Yes
ScheduledPickingTest:
- Return to launcher: Yes
BillboardTest:
- Return to launcher: Yes
CombineInterpolateTest:
- Return to launcher: Yes
BillboardTest:
- Return to launcher: Yes
CombineInterpolateTest:
- Return to launcher: Yes
CubicEnvironmentMap:
- Return to launcher: Yes
GeomTest:
- Return to launcher: Yes
LineAttributesTest:
- Return to launcher: Yes
MorphPyramid2CubeTest:
- Return to launcher: Yes
MultipassTest:
- Return to launcher: Yes
MultipassTest2:
- Return to launcher: Yes
PolygonOffsetTest:
- Return to launcher: Yes
ScreenshotTest:
- Lots of flickering... stuff??
- Return to launcher: Yes
SkyBoxTest:
- Return to launcher: Yes
StencilTest:
- Return to launcher: Yes
TransparencyAlphaTest:
- Return to launcher: Yes
TransparencyAlphaTestLight:
- Return to launcher: Yes
CelShadingTest:
- Doesn't work here, but saw this working on my other machine.
- Return to launcher: Yes
GLSLWaverTest:
- Breaks with
"javax.media.opengl.GLException: Method "glCreateShaderObjectARB" not available
at com.sun.opengl.impl.GLImpl.glCreateShaderObjectARB(GLImpl.java:2547)",
but this is clearly because of the graphics hardware i think.
- Return to launcher: Don't know because of exception.
SoundTest:
- Doesn't work, because no openal library here...
"java.lang.RuntimeException: net.java.games.joal.OpenALException: Could not load openal library.
at org.xith3d.sound.drivers.joal.SoundDriverImpl.<init>(SoundDriverImpl.java:83)
"
- Return to launcher: Don't know because of exception
SoundTestJavaSound:
- Return to launcher: Yes
TerrainTest:
- Don't see anything, sometimes "java.lang.OutOfMemoryError: Java heap space"
- Return to launcher: Yes, if no exception
TerrainTest2:
- Just saw the terrain like a flicker, then blank screen.
- Return to launcher: Yes
TerrainTest3:
- Don't see anything, sometimes "java.lang.OutOfMemoryError: Java heap space"
- Return to launcher: Yes, if no exception
BumpMappingTest:
- Works, but "java.io.IOException: Unsupported color depth: 0" given, don't
know if the look of the torus is right, guess not, graphics hardware isn't supporting
bump mapping anyway
- Return to launcher: Yes
MultitextureTest:
- Return to launcher: Yes
TextCoordGenerationTest:
- Return to launcher: Yes
Texture3DCoordTest:
- Return to launcher: Yes
Texture3DTest:
- (... No 3d Texture, don't know the look of that demo.. too old graphics hardware here.)
- Return to launcher: Yes
TextureBlendTest:
- Return to launcher: Yes
TextureCubeMap:
- Return to launcher: Yes
TextureFiltersTest:
- Return to launcher: Yes
TextureTransformTest:
- Return to launcher: Yes
FourViewsPanelTest:
- Return to launcher: NO
HUD3DTest:
EDIT:
- Return to launcher: Yes, if using EXIT button of the HUD and via ESC key..
QuadViewportTest:
- Return to launcher: Yes
SwingIntegrationTest:
- Return to launcher: NO
SwingOverlayTest:
- ... Well does strange things with my extended destkop, main monitor
goes black and fullscreen, second monitor gets black boxes..
- Return to launcher: Don't know because of crash
Text2DDemo:
- Return to launcher: NO
Test2DTest:
- Return to launcher: Yes
WidgetManipulatorTest:
- Return to launcher: Yes
*****************************************************
EDIT: So it's not nearly half of the demos which don't return to the launcher...
