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11991 Posts in 1587 Topics- by 3508 Members - Latest Member: NevilleKemp

26. May 2012, 07:27:14 pm
Xith3D CommunityXith3D InternalsDeveloper discussion (Moderators: Marvin Fröhlich, 'n ddrylliog)Progress... ?
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'n ddrylliog
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« on: 23. November 2006, 05:06:07 pm »

So how is it going ? Who was assigned to this task ?
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Mathias 'cylab' Henze
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« Reply #1 on: 23. November 2006, 05:14:37 pm »

Not much progress so far (despite some more understanding of the original code). If you have patience you can count me in for this, but don't expect fast progress...
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'n ddrylliog
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« Reply #2 on: 24. November 2006, 03:32:50 pm »

Not much progress so far (despite some more understanding of the original code). If you have patience you can count me in for this, but don't expect fast progress...
That's no problem for me... I was just making sure you were still on that Smiley
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'n ddrylliog
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« Reply #3 on: 24. November 2006, 03:33:30 pm »

By the way, if you have any question about the core or best design or whatever, just ask.
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Goliat
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« Reply #4 on: 13. December 2006, 07:36:41 pm »

So how is it going ? Who was assigned to this task ?

Guess that would be me ...altough i was absent from the project for some time

i was reimplementing the terrain stuff based on a gamedev article ... but i don't know if my code is compatible with xith anymore
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Marvin Fröhlich
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« Reply #5 on: 13. December 2006, 08:25:49 pm »

So how is it going ? Who was assigned to this task ?

Guess that would be me ...altough i was absent from the project for some time

i was reimplementing the terrain stuff based on a gamedev article ... but i don't know if my code is compatible with xith anymore

What do you expect problems from?

BTW: You wrote the GLSLLoader, did you? Could you maybe have a lookt at it? The GLSLWaverTest never showed more than the white rect. Never mind if the GLSL shader is active or not. What should it look like? Could you maybe fix it?

Marvin
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Goliat
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« Reply #6 on: 13. December 2006, 10:45:45 pm »

yep ... i just checked out the project ... (and saw that the waver doesn't wave at all, ... 'll have a look at it tomorrow) ...

Quote
What do you expect problems from?
Afaik there was a massive reorganisation in xith's source ...
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Marvin Fröhlich
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« Reply #7 on: 13. December 2006, 10:49:02 pm »

yep ... i just checked out the project ... (and saw that the waver doesn't wave at all, ... 'll have a look at it tomorrow) ...

Thanks a lot Smiley.

Afaik there was a massive reorganisation in xith's source ...

Yes, there was. But it should be easy to fix your code to match the current API. The changes are less heavy than they look like. If you want, just send me your code and I'll change it to match the current API.
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Marvin Fröhlich
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« Reply #8 on: 13. December 2006, 10:57:50 pm »

BTW: Do you know, there're legacy JARs available through the xith.org download section, that maintain backwards compatiblity to the old API?

Marvin
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Goliat
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« Reply #9 on: 13. December 2006, 11:09:47 pm »

nope ... i didn't know ... but i like to be up to date Wink

hmm... after updating lots of dependencies i came up with this ... eehm ... strange artifacts
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Marvin Fröhlich
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« Reply #10 on: 13. December 2006, 11:19:47 pm »

nope ... i didn't know ... but i like to be up to date Wink

hmm... after updating lots of dependencies i came up with this ... eehm ... strange artifacts

Hmmm... looks like the scene is not rendered at all. An image like this always shows up, when the rendering isn't done.

Do you use RenderLoop? Have you checked, if it has been properly started?
Do you use Xith3DEnvironment? Did you check, if the Canvas3D has been added to the environment?

The latest one is the most common mistake, that causes such problems.

Marvin
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Goliat
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« Reply #11 on: 13. December 2006, 11:30:51 pm »

k ... i'll check on that tomorrow ... to late already ...
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Goliat
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« Reply #12 on: 14. December 2006, 08:20:03 pm »

ooook ... fixed it ... looks like my old graphics card had a different idea of glsl syntax than newer cards ... should i send you some diffs or could i get developer access again?
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Marvin Fröhlich
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« Reply #13 on: 14. December 2006, 08:37:16 pm »

ooook ... fixed it ... looks like my old graphics card had a different idea of glsl syntax than newer cards ... should i send you some diffs or could i get developer access again?

I've added a user named "goliat" (Goliat Skipson) to the list of developers. Please tell me, if this is you. If I remember right, your name is Florian Hofmann.

Marvin
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Goliat
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« Reply #14 on: 14. December 2006, 10:09:59 pm »

that's me ... but i get some errors when i try to commit

commit -m "fixed the glsl demo (and added opengl infolog if some glsl stuff fails)" /home/flo/Dokumente/Jdt-Workspace/xith-tk/demo/glsl/heightcolor.glsl
    svn: Commit failed (details follow):
    svn: Commit failed (details follow):
svn: MKACTIVITY of '/svnroot/xith-tk/!svn/act/fff30083-0f01-0010-a4db-2b9806dbed9d': 403 Forbidden (https://xith-tk.svn.sourceforge.net/)

any help?
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