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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

26. May 2012, 08:52:35 pm
Xith3D CommunityXith3D InternalsDeveloper discussion (Moderators: Marvin Fröhlich, 'n ddrylliog)Blender / Cal3D / COLLADA / Xith3D
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Author Topic: Blender / Cal3D / COLLADA / Xith3D  (Read 13356 times)
kukanani
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« Reply #30 on: 26. July 2007, 11:09:54 pm »

And NOW the news you've all been waiting for : I PASSED THE THEORIC PART OF MY DRIVING LICENSE.
Yay! Congrats.

Quote
But wait, Marvin's threatening me everyday to get the COLLADA loader done Smiley (actually that's just a joke, Marvin please don't get offensed, I know you told you didn't wanted to slow down OneClick development).

Ah, but I, on the other hand, actually have been threatening you  Wink.  Oh, OK, that was a joke to (but not a very funny one).

Anyway, I get this error when trying to run OneClickPackager:

Exception in thread "main" java.lang.Error: org.jibx.runtime.JiBXException: Unable to access binding information for class org.oneclick.packager.xml.WorkspacesLocationList
Make sure the binding has been compiled
   at org.oneclick.packager.WorkspaceChooser.initXML(WorkspaceChooser.java:594)
   at org.oneclick.packager.WorkspaceChooser.chooseWorkspacePath(WorkspaceChooser.java:93)
   at org.oneclick.packager.OneClickPackager.askWorkspace(OneClickPackager.java:131)
   at org.oneclick.packager.OneClickPackager.main(OneClickPackager.java:64)
Caused by: org.jibx.runtime.JiBXException: Unable to access binding information for class org.oneclick.packager.xml.WorkspacesLocationList
Make sure the binding has been compiled
   at org.jibx.runtime.BindingDirectory.getBindingList(BindingDirectory.java:77)
   at org.jibx.runtime.BindingDirectory.getFactory(BindingDirectory.java:207)
   at org.oneclick.packager.WorkspaceChooser.initXML(WorkspaceChooser.java:590)
   ... 3 more
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xith.setCoolnessLevel(10);
jMe.setCoolnessLevel(0);
xith.rock();
'n ddrylliog
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« Reply #31 on: 27. July 2007, 07:36:18 am »

Why do you want to include a COLLADA demo into JAGaToo? Isn't a loader implementation like Xith's one necessary for a demo?
Of course. When I speak of a "collada demo", it's just to show you my work (as the previous collada demo).

PS: Your first time for a theoretical driver's license part? Do you have more than one even if you've passed?...... Congratulations Smiley
Actually no. Some people went to the test *knowing* that they would fail. And they did.
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Marvin Fröhlich
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« Reply #32 on: 27. July 2007, 09:39:21 am »

Of course. When I speak of a "collada demo", it's just to show you my work (as the previous collada demo).

So, if you want to add a OneCLick powered binary demo, you shouldn't add it to the JAGaToo SVN, but as a file release to the JAGaToo Project page.

Marvin
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'n ddrylliog
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« Reply #33 on: 27. July 2007, 10:38:21 am »

So, if you want to add a OneCLick powered binary demo, you shouldn't add it to the JAGaToo SVN, but as a file release to the JAGaToo Project page.
Actually, I've never put any demo in the JaGaToo SVN and I never planned to. Last time I uploaded it to Xith3D ftp. If you prefer a file release in the jagatoo project, as you want, dear.


Sorry kukanani, dunno why I zapped your post when reading. I answer now

Yay! Congrats.
Thanks dude Smiley

Ah, but I, on the other hand, actually have been threatening you  Wink.  Oh, OK, that was a joke to (but not a very funny one).
Smiley

Anyway, I get this error when trying to run OneClickPackager:
Yep. Known error, if any. I guess you use Eclipse ? Right click on the oneclick project -> Project Properties -> Builders.
Verify if the JiBX builder is enabled. Tinker with the settings until you no longer have this error Smiley
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'n ddrylliog
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« Reply #34 on: 27. July 2007, 11:12:02 am »

Surprise : http://xith.org/forum/index.php/topic,416.msg4564.html#msg4564

Enjoy !
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Marvin Fröhlich
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« Reply #35 on: 27. July 2007, 04:56:52 pm »

Actually, I've never put any demo in the JaGaToo SVN and I never planned to. Last time I uploaded it to Xith3D ftp. If you prefer a file release in the jagatoo project, as you want, dear.

Oh, seems like I misunderstood you. I thought, you wanted to commit a binary demo to the JAGaToo SVN. And I asked you, why you wanted to commit it to JAGaToo, when it actually is a JAGaToo powered Xith-loader. Anyway. I guess, uploading it to xith-ftp (and presenting it somewhere on the website) is ok I think.

Marvin
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kukanani
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« Reply #36 on: 09. August 2007, 03:39:42 am »

Amos, I gotta be frank now, man.  When is the animation support going to be implemented?  I count at least 3 users (including myself) who have said, "OK, the other loaders are quite buggy, I'll wait for COLLADA." Just asking for a progress report.
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xith.setCoolnessLevel(10);
jMe.setCoolnessLevel(0);
xith.rock();
maguila007
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« Reply #37 on: 09. August 2007, 11:28:02 am »

Hi. I´am helping amos to do the animation part for COLLADA.
I was a bit lost at first because I didn´t understand the hole COLLADA file spec.
But know I think I have some clear idea of how to do it.

I´ll try to do my best in the next days.
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'n ddrylliog
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« Reply #38 on: 14. August 2007, 12:41:44 am »

Amos, I gotta be frank now, man.  When is the animation support going to be implemented?  I count at least 3 users (including myself) who have said, "OK, the other loaders are quite buggy, I'll wait for COLLADA." Just asking for a progress report.
But oh dear, you should *always* be frank with me.
Of course I do know it is ignominious from me to make wait so long to have COLLADA support. I know. But as I recall to have said, it is quite difficult to develop far from the usual computer while being at another place supposing to be enjoying the stay (which I didn't, by the way).
So yes, actually I have welcomed maguila's proposal for help with the thingy. And I have done my best to explain him what he needed to know, which obviously wasn't enough but hey, I'm not super-Marvin. That he actually was "a bit lost at first" come as no surprise to me : who wouldn't be, with COLLADA complex spec, inconsistency of the Blender COLLADA exporter (ex: did you know that it had to ways to export matrices ? one row-major and one column-major... how sad... doing it right from the beginning could have saved me a few days of groaning), and the "I-can-see-he's-had-to-rush" code-style in which I had to write the basis for the loader was not to help anyone ; I also happen not to be super-Yazel.
And yeah, I know you don't mind, but sometimes in my life human beings has come as more important to me than just an open-source project. Not that I don't like Xith3D, or don't want to bring you the best tech but you see, there are priorities to set. To know my girlfriend to be between life and death is, to be very honest, one of the things that can set me off my work on Xith. Sorry if the reason isn't enough for you all.

Looking from that particular perspective, the whole thing of "trying to allow maguila to do some work while I was elsewhere" doesn't look particularly horrible.

Of course, I still do apologize to all of you for making you wait this long, and raising your hopes a bit too high. Just pretend you don't believe it will happen, and say thanks when it comes (which may be anytime soon, now that I have no further trip planned, so that I can access my computer again) ?
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'n ddrylliog
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« Reply #39 on: 14. August 2007, 12:42:37 am »

Talking of which, ...

I´ll try to do my best in the next days.

..., where are you, maguila, with the business ?
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'n ddrylliog
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« Reply #40 on: 14. August 2007, 12:46:57 am »

One last thing : actually the loader won't complain if there is a skeleton/anims in your COLLADA file, it may even display your mesh (amazing !!), so you can go on with other aspects of your game, can't you ? I'm sure Input, IA, UI, things like that are more important now.

Oh, and know what ? Screenshots tends to motivate game (APIs) developers.
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kukanani
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« Reply #41 on: 14. August 2007, 09:46:31 pm »

OK, point taken.  I have no problem with priorities (really).

...A screenshot?  Well, I happen to be posting from a remote location, so...no screenshots yet.  But soon you will see something...actually, do you mean a screenshot of my game or of a use of the COLLADA model loader (or both)?
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xith.setCoolnessLevel(10);
jMe.setCoolnessLevel(0);
xith.rock();
'n ddrylliog
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« Reply #42 on: 16. August 2007, 07:01:35 am »

OK, point taken.  I have no problem with priorities (really).
Pheww. OK. Thanks for your understanding.

In fact, maguila was blocked because I didn't answer his questions about the COLLADA loader...
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'n ddrylliog
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« Reply #43 on: 16. August 2007, 03:33:41 pm »

BTW, Maguila is making great progress, as far as I can deduce from his mails... the NLERP implementation is ready, he understood nearly all the data.. now he/we should just put it all together.
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kukanani
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« Reply #44 on: 27. August 2007, 05:06:52 pm »

Hey, Amos and Maguila, how's COLLADA coming? I don't mean to be a bother but I have a rigged model and I would like to be able to use it.  Grin

EDIT: Wrong face  Smiley
« Last Edit: 28. August 2007, 03:58:48 am by kukanani » Logged

xith.setCoolnessLevel(10);
jMe.setCoolnessLevel(0);
xith.rock();
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