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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

26. May 2012, 08:52:51 pm
Xith3D CommunityXith3D InternalsDeveloper discussion (Moderators: Marvin Fröhlich, 'n ddrylliog)Blender / Cal3D / COLLADA / Xith3D
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Author Topic: Blender / Cal3D / COLLADA / Xith3D  (Read 13356 times)
'n ddrylliog
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« Reply #45 on: 28. August 2007, 05:31:07 am »

Oh come on we prefer to come with real news (e.g. check your SVN) than with half-backed announces Smiley

Well if you really wanna know... so :
- All the animation data is read
- We have understood and stored correctly the animation data
- I have read and understood most of the Blender python export script, so that I can add "multiple animation support" when I have time (it's weird cause on the colladablender site they said it was already there.... though in fact it exports only the selected animation. Bah, I'll dig into this)
- Maguila wrote an interpolation routine and I refactored/cleaned up most of his code ^^ we will test it soon with the SkeletonXRayVisualizator
- So the last remaining step is mesh deformation, which shouldn't be too hard (maguila an I have already read/understood some docs about it). We are also considering the possibility of providing a vertex shader in jagatoo, the problem being to remain fully abstract from Xith3D.

So it seems we've never been closer to a working COLLADA Smiley After that there's still this whole COLLADA FX (e.g. embedded vertex/fragment shaders and/or OpenGL states in the COLLADA file).

BTW I've been working with maguila since the day I was back home so you see we've not been inactive Smiley
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'n ddrylliog
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« Reply #46 on: 28. August 2007, 05:44:44 am »

- I have read and understood most of the Blender python export script, so that I can add "multiple animation support" when I have time (it's weird cause on the colladablender site they said it was already there.... though in fact it exports only the selected animation. Bah, I'll dig into this)
I've send a mail to Pieter, waiting for his answer on where to start adding that to the script.
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kukanani
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« Reply #47 on: 26. September 2007, 02:52:27 pm »

We now have another member (BrazilianBoy) who could use this  too...Maguila, Amos, any updates?

After all, it is on the 1.0 roadmap.

(Of course, it wouldn't do me any harm either  Smiley)
« Last Edit: 09. October 2007, 03:44:16 pm by kukanani » Logged

xith.setCoolnessLevel(10);
jMe.setCoolnessLevel(0);
xith.rock();
'n ddrylliog
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« Reply #48 on: 10. October 2007, 05:05:31 pm »

Coming, coming Cheesy

Today afternoon I just worked _again_ on the COLLADA code, and there is progress indeed. I've talked with maguila, too and I have answered his questions so that he can continue working on it : he was having problems with multiple bones influencing the same vertex and it's now theoritically resolved (implementation coming).
As for me I fixed a handful of bugs today and cleaned up some code, added some arch. necessary for the coming code, etc., etc.

So it's in progress again, sorry for the very long delay as usual.
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