Oh come on we prefer to come with real news (e.g. check your SVN) than with half-backed announces

Well if you really wanna know... so :
- All the animation data is read
- We have understood and stored correctly the animation data
- I have read and understood most of the Blender python export script, so that I can add "multiple animation support" when I have time (it's weird cause on the colladablender site they said it was already there.... though in fact it exports only the selected animation. Bah, I'll dig into this)
- Maguila wrote an interpolation routine and I refactored/cleaned up most of his code ^^ we will test it soon with the SkeletonXRayVisualizator
- So the last remaining step is mesh deformation, which shouldn't be too hard (maguila an I have already read/understood some docs about it). We are also considering the possibility of providing a vertex shader in jagatoo, the problem being to remain fully abstract from Xith3D.
So it seems we've never been closer to a working COLLADA

After that there's still this whole COLLADA FX (e.g. embedded vertex/fragment shaders and/or OpenGL states in the COLLADA file).
BTW I've been working with maguila since the day I was back home so you see we've not been inactive
