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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

26. May 2012, 09:06:24 pm
Xith3D CommunityGeneral CategoryNews (Moderators: Marvin Fröhlich, 'n ddrylliog)GLSLShader
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Marvin Fröhlich
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« on: 26. March 2007, 01:44:52 am »

hey

I have fixed the GLSLShader, which was not working on some systems (including mine). The problem was, that user defined variables must not begin with "gl_", which was used in waver.glsl. The NVidia driver seems to accept it anyway, but ATI doesn't.

Now you can just enable a nice debugging flag by doing:
Code:
GLSLShader.setDebuggingEnabled( true );

There's an Eclipse Plugin for shader languages (click on "plugin-homepage" to download". It works with Eclipse 3.2.1.

Enjoy Smiley

Marvin
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Mathias 'cylab' Henze
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« Reply #1 on: 26. March 2007, 07:05:17 am »

There is also an Netbeans Plugin for GLSL, which is done by me Wink
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'n ddrylliog
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« Reply #2 on: 26. March 2007, 04:32:17 pm »

Crappy Geforce 4 MX 440  Cry  The only thing by which Nvidia deceived me (so far).
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Mathias 'cylab' Henze
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« Reply #3 on: 26. March 2007, 07:44:57 pm »

Crappy Geforce 4 MX 440  Cry  The only thing by which Nvidia deceived me (so far).
No spare 80€? Geforce6600GT
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'n ddrylliog
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« Reply #4 on: 27. March 2007, 04:29:03 pm »

No spare 80€? Geforce6600GT
In fact, I'm waiting till summer (july, probably) to buy me a new PC. Because it's not really wise to buy an AGP 8X card if I want anyway to buy a PC with a PCI-e 16X motherboard... I found a Geforce 5200FX for 30€ but it will last only 3-4 months.. so I  wonder if it's worth it.. Or if I must wait and buy me a Geforce 8600 GT (when it's released, of course).
Until then, I can concentrate on COLLADA, Network, and Physics.
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