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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

26. May 2012, 09:13:45 pm
Xith3D CommunityGeneral CategoryNews (Moderators: Marvin Fröhlich, 'n ddrylliog)DDS file loading fixed
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Marvin Fröhlich
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« on: 27. March 2007, 10:57:06 pm »

I've just fixed the TextureStreamLoaderDDS.

Marvin

EDIT: here is a DDS plugin for The Gimp. I needed to manually compile it, but it is working with the latest The Gimp 2.2.11.
« Last Edit: 27. March 2007, 11:06:30 pm by Marvin Fröhlich » Logged
'n ddrylliog
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« Reply #1 on: 28. March 2007, 02:14:17 pm »

Shortly, what are the advantages of DDS over classic images format, for the most lazy of us ?
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Marvin Fröhlich
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« Reply #2 on: 28. March 2007, 07:51:39 pm »

Shortly, what are the advantages of DDS over classic images format, for the most lazy of us ?

Well, I guess, shorter loading times is the most important advantage. I don't know, if there might be any others. I'Ve never used DDS. I just saw, that it was not working in the BumpMappingTest. So I fixed it.

Marvin
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Mathias 'cylab' Henze
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« Reply #3 on: 29. March 2007, 06:55:39 am »

Shortly, what are the advantages of DDS over classic images format, for the most lazy of us ?
Compressed textures on the GFX card to safe VRAM?
http://www.modwiki.net/wiki/DDS_(file_format)
http://en.wikipedia.org/wiki/Texture_compression (DXTn)
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Marvin Fröhlich
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« Reply #4 on: 29. March 2007, 09:41:36 am »


Yes of yourse. You're right. Though, this is not an explicit advantage of DDS files. AFAIK Textures can be conpressed on the graphics card no matter where they come from. But DDS loaded Textures are initially compressed. Mabe we should figure out, how to compress any loaded Texture.

Marvin
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