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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

26. May 2012, 09:36:05 pm
Xith3D CommunityXith3D InternalsDeveloper discussion (Moderators: Marvin Fröhlich, 'n ddrylliog)replacing Xith collision with joode..opinions
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hawkwind
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« on: 17. December 2006, 03:05:03 am »

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  i use the Xith collision system to walk aroung rooms in my game.  You collide/slide when you hit walls or objects.  I moveusing mouse or key press. 

What example would be the best for me to understand?  In xith I add an avatar (a sphere) that represents the player.

Does joode have  a "slide on contact" response similar to Xith??

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Marvin Fröhlich
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« Reply #1 on: 17. December 2006, 04:26:14 am »

All

  i use the Xith collision system to walk aroung rooms in my game.  You collide/slide when you hit walls or objects.  I moveusing mouse or key press. 

What example would be the best for me to understand?  In xith I add an avatar (a sphere) that represents the player.

Does joode have  a "slide on contact" response similar to Xith??

We discussed in another thread to create an abstraction layer for joode's collision system. This way we could e.g. simply use xith's existing isCollidable() (etc.) methods for this abstraction. Amos wants to ask the JOODE guys about it.

I suggest you simply wait until this is done (and remind Amos from time to time Wink).

Marvin
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'n ddrylliog
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« Reply #2 on: 18. December 2006, 04:12:54 pm »

Ah how do you want me working when so many posts of beginners in this forum ?  Grin Grin Grin Anyway, just joking I have to work harder Smiley OK so I'm going to work : SWT & JOODE.
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Marvin Fröhlich
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« Reply #3 on: 18. December 2006, 04:28:29 pm »

Ah how do you want me working when so many posts of beginners in this forum ?  Grin Grin Grin Anyway, just joking I have to work harder Smiley OK so I'm going to work : SWT & JOODE.

Cool Grin.

Have you already got any response from the JOODE guys?
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'n ddrylliog
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« Reply #4 on: 18. December 2006, 05:23:59 pm »

Ah how do you want me working when so many posts of beginners in this forum ?  Grin Grin Grin Anyway, just joking I have to work harder Smiley OK so I'm going to work : SWT & JOODE.

Cool Grin.

Have you already got any response from the JOODE guys?
Well, since I have asked nothing, I haven't got any Smiley Though I mailed to t_larkworthy some time ago about I-cant-remember-what and he didn't answer so.. I wonder if he's still active.

Whatever, I do have dev access on JOODE, which means KOWA-BUNGA !! I CAN DO WHATEVER I WANT...

Err.. whatever is good, at least Smiley
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Marvin Fröhlich
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« Reply #5 on: 18. December 2006, 06:07:02 pm »

Whatever, I do have dev access on JOODE, which means KOWA-BUNGA !! I CAN DO WHATEVER I WANT...

Err.. whatever is good, at least Smiley

OK. And you know how to use JOODE (other than me Wink).

Is there a way to indroduce some interfaces, that the collision system classes of JOODE should implement, that could be shiped in a separate JAR? These interfaces could then be used by xith to attach a collision node (or whatever) to xith nodes. And voila, we could finally waste the xith internal collision system and the existing isCollidable() setCollidable() methods and what ever else exists for the current xith collision system could forward to the methods behind the JOODE collsion interfaces.

Wouldn't that be cool Cool.

I guess the physics engine shoudn't be hardlinked with xith or even can't be. It's just another thing. And works great, if set on top of xith, doesn't it?

Marvin
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'n ddrylliog
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« Reply #6 on: 19. December 2006, 05:50:43 pm »

And you know how to use JOODE (other than me Wink).
Indeed. In fact I have a pretty good idea of its internals.

Is there a way to indroduce some interfaces, that the collision system classes of JOODE should implement, that could be shiped in a separate JAR? These interfaces could then be used by xith to attach a collision node (or whatever) to xith nodes. And voila, we could finally waste the xith internal collision system and the existing isCollidable() setCollidable() methods and what ever else exists for the current xith collision system could forward to the methods behind the JOODE collsion interfaces.

Wouldn't that be cool Cool.
Yeah, sure.

I guess the physics engine shoudn't be hardlinked with xith or even can't be. It's just another thing. And works great, if set on top of xith, doesn't it?
Yeah, sure  Grin
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