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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

26. May 2012, 09:47:45 pm
Xith3D CommunityProjectsYour Projects (Moderator: 'n ddrylliog)Sago Space Screen
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Author Topic: Sago Space Screen  (Read 1908 times)
jeepndesert
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« on: 25. April 2007, 11:33:31 pm »

Here is a screenshot.
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jeepndesert
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« Reply #1 on: 25. April 2007, 11:40:12 pm »

Another screenshot.
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Marvin Fröhlich
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« Reply #2 on: 26. April 2007, 08:11:26 am »

Looks very cool.

How did you build up your GUI? Is it a Swing overlay? You might want to switch to Xith's internal HUD system. It is much faster.

Marvin
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jeepndesert
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« Reply #3 on: 27. April 2007, 10:07:02 pm »

I used Swing overlay. I plan to rebuild using the Xith3D GUI library for performance reasons. Most of the components are customized anyway. I assume Xith3D GUI uses alpha transparencies.
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kukanani
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My game is coming along fairly smoothly...


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« Reply #4 on: 28. April 2007, 12:54:47 am »

Whiskey and Ramen Noodles, huh?
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xith.setCoolnessLevel(10);
jMe.setCoolnessLevel(0);
xith.rock();
'n ddrylliog
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« Reply #5 on: 28. April 2007, 09:08:10 am »

I used Swing overlay. I plan to rebuild using the Xith3D GUI library for performance reasons. Most of the components are customized anyway. I assume Xith3D GUI uses alpha transparencies.
Yeah sure. The Xith3D HUD is clean a structured code, so if you think there are improvements needed just go on and add what you need (and if you're not sure how to, just ask here and we'll discuss the best design/implementation).
I plan to use the HUD for a more extensive use but I won't describe here cause I'm just growing my vaporware reputation.
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jeepndesert
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« Reply #6 on: 02. May 2007, 05:49:07 am »

It's cool. I believe in Xith3D and Java for gaming and need to hone in on UI development since I think that is what I'm best at doing and could offer to Xith3D and Java game developers.
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