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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

26. May 2012, 10:09:22 pm
Xith3D CommunityProjectsYour Projects (Moderator: 'n ddrylliog)Going Open Source
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Author Topic: Going Open Source  (Read 9123 times)
Marvin Fröhlich
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« Reply #45 on: 27. May 2007, 07:23:05 pm »

Did you see my PM? I sent you my jabber and ICQ contacts. Though jabber seems to be currently down.

Marvin
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Marvin Fröhlich
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« Reply #46 on: 27. May 2007, 07:39:57 pm »

honestly, i had it working correctly. the method you were doing would break it for me because i'm getting the textures from jar, which the deployed application would also get from jar. i rolledback your changes because it didn't work. check out my new changes.

You didn't have to revert ALL the changes. The clou is just the one line in ViewController, which adds the TextureStreamLocator. To make the ResourceLocator way working for both jar and filesystem the jar internal structure must be the same as the one in the filesystem. How does your jar look like? Isn't it in the repository?

Marvin
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jeepndesert
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« Reply #47 on: 27. May 2007, 08:05:39 pm »

the jar is built with the ant script...the jar is flat with textures, meshes, web directories....
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