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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

26. May 2012, 10:58:51 pm
Xith3D CommunityProjectsYour Projects (Moderator: 'n ddrylliog)Help needed: port FlyingGuns to Xith3D
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Author Topic: Help needed: port FlyingGuns to Xith3D  (Read 3148 times)
Herkules
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« on: 18. June 2007, 09:12:01 pm »

Hi!

Maybe some people noticed the project FlyingGuns before. FlyingGuns is a distributed simulation framework with a WW1 flightsim as a demo. FlyingGuns was using Java3D from the very beginning. Meanwhile I created an abstraction layer that allows to use different high-level 3D engines (see description here).

Now I'm looking for Xith3D experts who like to implement the new interface on top of Xith3D.

This port not also should improve FlyingGuns but can also be used elsewhere, e.g. for Java3D-vs-Xith benchmarks, scripted prototypes, VR etc.

The task shouldn't be *that* complicated for FG only uses basic 3D techniques so far.

Any takers?


BTW, FlyingGuns once had a Xith3D-based prototype which worked extremely well!
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Marvin Fröhlich
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« Reply #1 on: 18. June 2007, 09:35:39 pm »

BTW, FlyingGuns once had a Xith3D-based prototype which worked extremely well!

Then it will work and perform even better with the most recent version Smiley. Have you already had a look at "Xith3D in a Nutshell" (XIN)? If there's not much used, then it could possibly be easier for you to write the code after you've read this document. Though you can always ask questions.

Marvin

btw. What did you use to create the single-jar distribution?
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Herkules
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« Reply #2 on: 18. June 2007, 09:55:26 pm »

Thank you for the quick response and the hints. Before I start myself I hope to find someone else ready to dive in. This is a single-person project right now and I cannot do everything alone (currently I'm on physics, then networking again, then framework, huh, I forget GUI, gameplay .... sigh ....)

The single jar is very old and required Java3D to be installed upfront. I don't remember exactly, but I think I just used a simple ANT script.
The exe distribution was built with jsmooth.



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'n ddrylliog
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« Reply #3 on: 19. June 2007, 12:06:17 pm »

Herkules, I remember we talked about that some time ago, great you didn't forget it.

I think for optimal work a 1. IM address, 2. CVS/SVN server. 3. Example implementation - are needed.
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Herkules
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« Reply #4 on: 19. June 2007, 09:53:28 pm »

Hi!

Everything is in place Smiley

1.) skypeme:joerg.plewe   icq 1266862
2.) everything is publically available in cvs: http://sourceforge.net/projects/drts
3.) the Java3D implementation can serve as a sample: http://drts.cvs.sourceforge.net/drts/projects/flyingguns/scene3d/java3d/

Have fun!
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Marvin Fröhlich
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« Reply #5 on: 19. June 2007, 10:58:17 pm »

2.) everything is publically available in cvs: http://sourceforge.net/projects/drts

I would strongly advise you to switch to SVN. SVN offers you way more possibilities for what a source version management is good for.

Marvin
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Herkules
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« Reply #6 on: 20. June 2007, 06:35:04 am »

Yes, I could switch to svn. I use svn daily at work and know about its strength. Just for now I don't see any reason to switch, bc. cvs was not the reason for any single problem so far.
So svn is a @todo for the project, but currently with no priority. If anybody participating in the project wants to switch, I'd have no objections.
« Last Edit: 20. June 2007, 02:03:10 pm by Herkules » Logged
'n ddrylliog
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« Reply #7 on: 20. June 2007, 01:38:45 pm »

@Herkules : ok, created a post-it on my desktop to think about it Wink do not expect too much, still, I have work with Physics and COLLADA
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Herkules
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« Reply #8 on: 22. June 2007, 08:06:53 am »

Cool, I'm currently working on physics for FG as well....

Just flightsim physics is a bit different I thing. But maybe I can ask you about certain things when the time comes.... Currently I hassle with coord. transforms to/from rotating coord.systems....
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'n ddrylliog
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« Reply #9 on: 22. June 2007, 11:50:55 am »

Cool, I'm currently working on physics for FG as well....

Just flightsim physics is a bit different I thing. But maybe I can ask you about certain things when the time comes.... Currently I hassle with coord. transforms to/from rotating coord.systems....
No problem.
(and yeah, flightsim physics is a bit different. we don't care about air at all when simulation e.g. a car race).
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Herkules
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« Reply #10 on: 22. June 2007, 12:14:07 pm »

... and I don't care so much about collision and constraints Smiley
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'n ddrylliog
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« Reply #11 on: 22. June 2007, 02:37:47 pm »

... and I don't care so much about collision and constraints Smiley
Sure Smiley
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