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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

26. May 2012, 11:33:35 pm
Xith3D CommunityGeneral CategoryNews (Moderators: Marvin Fröhlich, 'n ddrylliog)Big Rendering system cleanup patch.
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Marvin Fröhlich
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« on: 06. July 2007, 03:18:03 pm »

Hi,

I have just committed a big rendering system cleanup patch.

The CanvasPeer implementations are now solely there for canvas handling. All rendering stuff is moved to RenderPeer(Impl). The former RenderPeer(Impl)s are renamed to ShaderRegistry(Impl). The Shadow rendering stuff has moved to the new ShadowShaderPeer.

If you have ever browsed through the rendering code, you might see, that this is much cleaner.

Nothing should have changed for the user.

Marvin
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'n ddrylliog
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« Reply #1 on: 06. July 2007, 03:53:56 pm »

Well, great, but...

to the new ShadowShaderPeer.

Won't that interfere with Jotschi's work on shadow ?
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Marvin Fröhlich
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« Reply #2 on: 06. July 2007, 04:17:33 pm »

Won't that interfere with Jotschi's work on shadow ?

As far as I know, he's only working on the Occluder stuff. AND I haven't changed the shadow rendering code at all. So if he did any changes on it, he can simply copy-paste them into the new class.

Hey, Jotschi. Did you do anything on a CanvasPeer implementation?

Marvin
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Jotschi
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« Reply #3 on: 06. July 2007, 09:41:29 pm »

No, i didn't. Take a look at http://xith.org/forum/index.php/topic,467.15.html for occluder news. Don't want to make a crosspost.
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Marvin Fröhlich
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« Reply #4 on: 06. July 2007, 10:04:53 pm »

No, i didn't. Take a look at http://xith.org/forum/index.php/topic,467.15.html for occluder news. Don't want to make a crosspost.

I know. I was referring to that thread when I stated, that you didn't modify the shadow rendering code Wink.

Marvin
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'n ddrylliog
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« Reply #5 on: 07. July 2007, 06:18:54 am »

OK.
Fine, then.
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