Everything you mention here is possible, except avoiding GC overhead, since data duplication is needed between Xith3D and JOODE, and that, until both libs use the same math library (how is it coming, btw ?).
I have added these methods that you were talking about. For now it has a GC overhead indeed, but that'll be fixed when JOODE no longer has this compile error.
Thanks a lot. The new math lib is evolving pretty well. In fact I have already finished everything needed for xith. Arne is currently working on the extras needed by JOODE. It won't be done that quickly, since it is a little more difficult for him to adept the method signatures. But tests are to be done anyway after it is ready.
And XPAL is your baby anyway, Amos.
Come on, I was not saying that nobody should touch it.
I was just saying "if it sucks, it's my fault. if it's good, it's because someone else melted in".
Oh, you misunderstood me. I only say: "As long as somebody is an active developer and is in a mood to further develop/support his work, he should have the privilege to add new features (and fix bugs). But of course everybody can tough other's babies after consultation with the code owner or in urgent cases when the code owner is absent."
I hope, this is a little less misunderstandably.
Marvin