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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

26. May 2012, 11:40:44 pm
Xith3D CommunityGeneral CategoryNews (Moderators: Marvin Fröhlich, 'n ddrylliog)XPAL update + ART CONTEST
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'n ddrylliog
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« on: 16. July 2007, 07:09:48 pm »

Hi all,

following Andre's features request, I made the following changes :
- CollideableGroup is now an interface, that extends Collideable
- Collideable no longer has onAdded/RemovedTo/FromGroup methods, it is now handled in CollideableGroup
- Distinction is now made between World and Local coordinates, as you can nest CollideableGroup. Which means you can organize your objects as a tree, as in a scenegraph. Collideables don't have children, only CollideableGroup have. CollideableGroups don't have a Geom, they're just container for Collideables.
- PhysFX is now using world coords, so please update Joode AND Xith-tk.
- Some code cleanups have been made, including Javadoc fixes/additions.
- Most of group-specific functions in CollisionEngine have been removed and replaced by if tests in the generic checkCollisions(Collideable c1, Collideable c2) method. (Since CollideableGroup implements Collideable).
- The "Physics" test has been modified to showcase these new features, check it out men.

I launch here an art contest for the coolest theme for the "Physics" test.. we need :
- A model/picture (transparent tex) for a "hero" (e.g. the player's character).
- Different models/pictures of background objects (trees, rocks, etc.. whatever as long as your environment is consistent)
- A background pic for where there's no trees, rocks, etc..
- A background music (ogg, midi, or mp3)
- One/several sound effect(s) for when an earthquake happens
- A model/picture for the "finish point" of the game (e.g. an "EXIT" sign or something like that).
- A model/picture for the weapon the player can launch
- One/several sound effect(s) for when a weapon is fired and when it hits something
- One/several models/pictures for enemies.
- A 1600x1200 picture for the menu
- A (TrueType) font which will be used throughout the game

Preferred formats :
------------------

For music : ogg
For images : png
For models : Wavefront OBJ or COLLADA (only with Triangles, you can triangulize at the export in Blender).


Put your imagination at work, men, you will have credit for that and that could become a cool mini-game Smiley

(Note : it's not forbidden to take images from the internet, just make sure they're public domain or something like that (e.g. creative commons)).
« Last Edit: 17. July 2007, 11:49:56 am by Amos Wenger » Logged
kukanani
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« Reply #1 on: 21. July 2007, 02:27:34 pm »

Well, I'm gonna try the title screen, but I need a name first...ideas?  We also need a theme, as in, futuristic, Star Wars style, medieval age, exploration age (like Columbus or Cortez), Roman or Greek times (with a bow, are there springs in JOODE?  Interesting idea).

I personally think that futuristic would be the best way to go, with robots as the enemies, and maybe even have the character as a robot. 

Argue with me! I want suggestions!  Grin
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« Reply #2 on: 21. July 2007, 06:04:50 pm »

Well, I'm gonna try the title screen, but I need a name first...ideas?  We also need a theme, as in, futuristic, Star Wars style, medieval age, exploration age (like Columbus or Cortez), Roman or Greek times (with a bow, are there springs in JOODE?  Interesting idea).

There is only a Spring-Force yet. So now you'll only able to build statically placed ballista. But it shouldn't actually be too difficult to add also a Spring-Joint, non the less I would suggest against depending this example demo game on not yet implemented features (will just slow the dev-process down).
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'n ddrylliog
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« Reply #3 on: 23. July 2007, 08:47:34 am »

I personally think that futuristic would be the best way to go, with robots as the enemies, and maybe even have the character as a robot.
Yep, and agreed with Arne, it would be much simpler than things with simulated bows etc.

What about a Matrix parody ? With motion blur on... COLLADA skeletally-animated files.. - ARGlglgglll -


 Grin Grin
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kukanani
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« Reply #4 on: 23. July 2007, 09:51:38 pm »

...COLLADA skeletally-animated files..
YES!!!!!  Cheesy
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'n ddrylliog
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« Reply #5 on: 24. July 2007, 02:22:04 pm »

...COLLADA skeletally-animated files..
YES!!!!!  Cheesy
Cheesy I'm busy with OneClick right now (coming on very, very well. a really nice piece of work, by now).
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Mathias 'cylab' Henze
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« Reply #6 on: 24. July 2007, 02:31:22 pm »

Cheesy I'm busy with OneClick right now (coming on very, very well. a really nice piece of work, by now).
Maybe taking a look at the new JNLPAppletLaucher source might reveal new possibilities for downloadable extensions etc. in OneClick.
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'n ddrylliog
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« Reply #7 on: 24. July 2007, 03:41:02 pm »

Maybe taking a look at the new JNLPAppletLaucher source might reveal new possibilities for downloadable extensions etc. in OneClick.
"New" ? I think I remember seeing that somewhere already. Anyway, thanks for the link, Mathias.

If anyone needs applet support in OneClick, I think it will be rather straight-forward to implement. The thing to be careful about, of course, will be concurrent execution of OneClick applets/apps.

I just looked quickly through the code source of applet-launcher, a big part of it is actually implemented in OneClick, though they are tied to JNLP. For that, I prefer to have an independent solution. Just one example : having to sign your jars with certificates is not at all indie-friendly. Of course you could sign with a certificate you made yourself but again, big warning and all that stuff. People are responsible of what they do install, if they're on a well-securized system, one can't do much harm anyway (try to hack a linux box with a java application... I don't say it's impossible, I've just never seen that Cheesy).

Cool things is about risk. Giving power to developers is actually a risk. Why not take it ?
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