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11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

27. May 2012, 02:32:39 am
Xith3D CommunityGeneral CategoryNews (Moderators: Marvin Fröhlich, 'n ddrylliog)Gamma-correction
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Author Topic: Gamma-correction  (Read 1137 times)
Marvin Fröhlich
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« on: 08. January 2007, 11:28:49 pm »

Gamma-correction, brightness- and contrast-adjustment are now fully supported by JOGL_AWT and LWJGL layers Smiley.

To see, how they work, just run BSPLoaderTest, hold the F1 key and adjust the Scrollbars. Everything is resetted to default when the game is ended.

Marvin
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'n ddrylliog
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« Reply #1 on: 09. January 2007, 05:52:06 pm »

Works great, though the HUD still has problems for me (i.e. I see the dialog background and title bar but there's nothing on it, no exit button, I can't see the sliders yet I can adjust guessing the position of the handles)
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Marvin Fröhlich
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« Reply #2 on: 09. January 2007, 07:29:41 pm »

Works great, though the HUD still has problems for me (i.e. I see the dialog background and title bar but there's nothing on it, no exit button, I can't see the sliders yet I can adjust guessing the position of the handles)

Please try, if it is the same for LWJGL and SWT. If it is, please try to set the WINDOW_Z_INDEX_UNIT constant in HUD class to a lower value and also play with the WINDOW_Z_INDEX_UNIT and WINDOW_Z_INDEX_UNIT_ASSEMBLER values in WidgetBase. If that does the trick, I can see, what I could do to fix it. Otherwise I need to further guess... Wink.

Marvin
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