Welcome, Guest. Please login or register.

Login with username, password and session length

 
Advanced search

11991 Posts in 1587 Topics- by 3509 Members - Latest Member: lioneltenel

27. May 2012, 03:35:02 am
Xith3D CommunityXith3D InternalsDeveloper discussion (Moderators: Marvin Fröhlich, 'n ddrylliog)TDSLoaders
Pages: [1]
Print
Author Topic: TDSLoaders  (Read 2562 times)
Marvin Fröhlich
Xith Lord
Administrator
Guru
*****
Offline Offline

Posts: 4381


May the 4th, be with you...


View Profile
« on: 02. December 2006, 02:00:12 am »

Does anyone know, where there are two TDSLoader implementations? It seems like only the kinostudios version is ever used. Does the newdawn version have any advantage except the license maybe?

Marvin
Logged
'n ddrylliog
Moderator
Guru
*****
Offline Offline

Posts: 1188



View Profile WWW Email
« Reply #1 on: 02. December 2006, 02:13:41 pm »

I don't know really how they compare feature-wise. You can test it with the different models provided.

For 3DS loaders, it's pretty much animation loading that makes the difference.. I don't remember any of the loaders working completely with animations... Partly implemented, though.
Logged
Marvin Fröhlich
Xith Lord
Administrator
Guru
*****
Offline Offline

Posts: 4381


May the 4th, be with you...


View Profile
« Reply #2 on: 02. December 2006, 06:33:54 pm »

I don't know really how they compare feature-wise. You can test it with the different models provided.

For 3DS loaders, it's pretty much animation loading that makes the difference.. I don't remember any of the loaders working completely with animations... Partly implemented, though.

OK, thanks for the reply. I'll test it then.
Logged
'n ddrylliog
Moderator
Guru
*****
Offline Offline

Posts: 1188



View Profile WWW Email
« Reply #3 on: 05. December 2006, 08:11:22 pm »

Anyway it's a Good ThingTM that you look at theses loaders because FlyingGuns uses 3DS models. (By the way, are you willing to help me implement a xith3d frontend for FlyingGuns ?)
Logged
Marvin Fröhlich
Xith Lord
Administrator
Guru
*****
Offline Offline

Posts: 4381


May the 4th, be with you...


View Profile
« Reply #4 on: 05. December 2006, 08:29:20 pm »

Anyway it's a Good ThingTM that you look at theses loaders because FlyingGuns uses 3DS models. (By the way, are you willing to help me implement a xith3d frontend for FlyingGuns ?)

FlyingGuns Huh
Logged
'n ddrylliog
Moderator
Guru
*****
Offline Offline

Posts: 1188



View Profile WWW Email
« Reply #5 on: 06. December 2006, 06:00:28 pm »

Anyway it's a Good ThingTM that you look at theses loaders because FlyingGuns uses 3DS models. (By the way, are you willing to help me implement a xith3d frontend for FlyingGuns ?)

FlyingGuns Huh
So you not a googler ? http://www.flyingguns.com/  Grin Grin Grin
Logged
Marvin Fröhlich
Xith Lord
Administrator
Guru
*****
Offline Offline

Posts: 4381


May the 4th, be with you...


View Profile
« Reply #6 on: 06. December 2006, 07:05:44 pm »

So you not a googler ? http://www.flyingguns.com/  Grin Grin Grin

Oh. I didn't try google, because I thought it was one of your new ideas. Are you involved in this game's development?

Well, anyway, when I have some time (probably next year), I'd love to help you.

Marvin
Logged
'n ddrylliog
Moderator
Guru
*****
Offline Offline

Posts: 1188



View Profile WWW Email
« Reply #7 on: 06. December 2006, 08:08:02 pm »

So you not a googler ? http://www.flyingguns.com/  Grin Grin Grin

Oh. I didn't try google, because I thought it was one of your new ideas. Are you involved in this game's development?

Well, anyway, when I have some time (probably next year), I'd love to help you.
I'm not yet involved. See these posts : http://www.javagaming.org/forums/index.php?topic=10033.msg120426#msg120426
Logged
Marvin Fröhlich
Xith Lord
Administrator
Guru
*****
Offline Offline

Posts: 4381


May the 4th, be with you...


View Profile
« Reply #8 on: 06. December 2006, 11:19:53 pm »

Sounds interesting.
Logged
Pages: [1]
Print
Jump to:  

Theme orange-lt created by panic