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12045 Posts in 1593 Topics- by 593 Members - Latest Member: zhang

24. May 2013, 07:07:42 am
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Pages: 1 ... 294 295 [296] 297
4426  General Category / Feature Requests & Brilliant Ideas / Re: Debug Center on: 06. December 2006, 07:07:49 pm
I think it's time to try Xith3D with SWT  Cool

Yes. this was requested somewhere this morning. And it would be really great to have it running Smiley.
4427  Xith3D Internals / Developer discussion / Re: TDSLoaders on: 06. December 2006, 07:05:44 pm
So you not a googler ? http://www.flyingguns.com/  Grin Grin Grin

Oh. I didn't try google, because I thought it was one of your new ideas. Are you involved in this game's development?

Well, anyway, when I have some time (probably next year), I'd love to help you.

Marvin
4428  Xith3D Internals / Developer discussion / DaeLoader on: 06. December 2006, 11:49:23 am
What happended to the DaeLoader Huh. Amos, did you simply delete it or did you move it to some JAR?

Marvin
4429  General Category / Feature Requests & Brilliant Ideas / Re: Xith support SWT JOGL on: 06. December 2006, 11:47:48 am
I was wondering if Xith could run on the SWT implementation of JOGL, or is it reliant on the Swing libraries for the GUI?

It doesn't directly depend on Swing, so it would run together with SWT implementation of JOGL. Well the Swing GUI won't probably work, but it's not necessary Wink. We have a HUD system.

Amos once said something about wanting to implement that. Ask him. Or were you planning to implement this your own?

Marvin
4430  General Category / Feature Requests & Brilliant Ideas / Re: Debug Center on: 05. December 2006, 11:36:16 pm
- Featuring a SwingTM GUI, I'm still thinking a 3D XIth HUD integrated would be better/also good.. what do you think ?

Yes, a HUD implementation would be great.

Hmmm... I rethought it. A HUD would really be great, but... DebugCenter is for Xith-scenegraph-debugging, isn't it? What if we have have a bug in the scenegraph forbidding to see the HUD. Then we'd have a problem, DebugCenter couldn't help us out. So I think, a Swing GUI is the best solution for a tool like this. What do you think?

Marvin
4431  Xith3D Internals / Developer discussion / Re: TDSLoaders on: 05. December 2006, 08:29:20 pm
Anyway it's a Good ThingTM that you look at theses loaders because FlyingGuns uses 3DS models. (By the way, are you willing to help me implement a xith3d frontend for FlyingGuns ?)

FlyingGuns Huh
4432  General Category / Support / Re: XIN examples on: 05. December 2006, 11:38:59 am
Hi. I'm new to xith3d framework. I downloaded the latest version present on the official site (0.8.0) and i downloaded also the XIN document.

That doc assert i need a version 'greater than 0.8.0' and in facts, most of examples does not compile, or to get them working i have to search alternative method names or some workaround.

So i decided to download the svn versions with the aid of subclipse.

We did not release a new version for a longer time and very much has been done to xith's codebase. You did exactly correct by checking out the SVN repositories for xith3d and xith-tk. I think, it won't be long until we can realease some kind of new beta release.

My first question is : is that version compatible with the XIN version ?

The current SVN should be 99% compatible with XIN. Please tell me, which code example does not compile, and I'll fix it in XIN. I know the model loaders do not compile as described, but the only difference is, that the method now names loadModel() instead of load(). And the HUD should be differently inserted to the scenegraph (since three days). I'll change the appropriate sections.

And what's the difference between xith3d and xithTK repositories ?

Xith3d is the engine itself and xith-tk offers more functionality not directly needed but very convenient like model loaders, wrapper classes, HUD, etc...

Anyway i compiled xith3d svn version, but the results are the same when compiling the examples from XIN doc.

Please tell me, which examples don't work. I'll fix them. But most of them should.

Marvin
4433  Xith3D Internals / Developer discussion / Re: TDSLoaders on: 02. December 2006, 06:33:54 pm
I don't know really how they compare feature-wise. You can test it with the different models provided.

For 3DS loaders, it's pretty much animation loading that makes the difference.. I don't remember any of the loaders working completely with animations... Partly implemented, though.

OK, thanks for the reply. I'll test it then.
4434  General Category / Support / Re: Joints, Pivots? on: 02. December 2006, 02:16:46 pm
Actually, he was talking about CVS.. I sent him a PM. and changed some things both on dev.jav.net and xith.org (wrong links, or missing notices).

Thanks.
4435  Xith3D Internals / Developer discussion / TDSLoaders on: 02. December 2006, 02:00:12 am
Does anyone know, where there are two TDSLoader implementations? It seems like only the kinostudios version is ever used. Does the newdawn version have any advantage except the license maybe?

Marvin
4436  General Category / Support / Re: Joints, Pivots? on: 01. December 2006, 09:36:34 pm
Thanks very very much. At this right moment i'm browsing CVS for this, I will study all of this material and when I get a workin' project I'll let you know THANKS A LOT

I hope, you're talking about SVN not CVS Wink.
4437  General Category / Support / Re: Joints, Pivots? on: 01. December 2006, 07:51:52 pm
Also, Xith3DTestStarter has been renamed to Xith3DTestLauncher (sounds better  Grin)

This is ok. But I have rechanged the folder structure in media.jar. If these resources are available directly as a root-resource, there could be conflicts. It is never a good idea to put something into the root. In java putting classes into the "default-package", which is the root folder, is even discouraged. And what if the resource structure grows? The you're learely forced to have ha folder structure. So anyway it it a good idea to hold reasources in a structure.

I've readded the xith logo to the media jar and used it in DisplayOptions again. But the method creating the logo for the gui is overridden in Xith3DTestLauncher, which uses the test launcher logo. But it looks a but strange together with this gui. I guess the format is better suited for DebugCenter, but on the test launcher it is not very good. The xith logo looks much better. I guess it would be cooler to use the original logo and place the test launcher text on it. Would look much better. But for the moment it is ok. What do you think.

Marvin
4438  General Category / News / dev.java.net (CVS) -> sourceforge.net (SVN) on: 30. November 2006, 07:16:31 pm
This is a repost of the original one from JGO

The migration from dev.java.net (CVS) to sourceforge.net (SVN) is now complete. Please don't commit anything to the dev.java.net (CVS) projects anymore.

You can checkout the new repositories from sourceforge by using any Subversion client.

Here is a short tutorial about how to do it with Eclipse+Subclipse:

  • Install Subclipse (if not already done). Choose Help->Software->find and install->search for new features to install. Then add a new remote site. Type "Subclipse" as the name and "http://subclipse.tigris.org/update_1.2.x" as the URL. Click OK. Check the checkbox left to the new entry named "Subclipse", click "Mext" and follow the instructions. Restart your Eclipse.
  • Create a new Project: File->New->Project..., SVN->Checkout Projects from SVN->Create A new Repository Location.
    Type "https://xith3d.svn.sourceforge.net/svnroot/xith3d" resp. "https://xith-tk.svn.sourceforge.net/svnroot/xith-tk".
    Click "Next".
    Choose "trunk", click "Next".
    Be sure to avoid name conflicts with the existing projects. It's best to delete them beforehand. Or you choose a different project name and refactor them afterwards.
  • click finish
  • wait
  • done.

Enjoy SVN,

Marvin


Rafa_es has created a tutorial for TortoiseSVN:

4439  General Category / Support / Re: TriangleArrayStrip disappearing when too near on: 30. November 2006, 07:10:21 pm
Ah, sorry. I forgot to post here. When it didn't work, I was working on Windows (for a few days). When I returned to Linux, it worked well. You should remove the gamut dependancy from the classpath of the project.

And I see the bug. I'll try to fix it after the model loaders work. OK?

Maybe you should try to run your game on Windows. It doesn't seem to work there.

Marvin
4440  General Category / Support / Re: TriangleArrayStrip disappearing when too near on: 28. November 2006, 06:24:53 pm
Do you have a flavors/classic/ folder in your stratagemengine file structure ? Huh.. maybe the resources aren't uploaded.. I'll check that.

The resources are all there.
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