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12045 Posts in 1593 Topics- by 593 Members - Latest Member: zhang

18. June 2013, 08:43:23 pm
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1  General Category / General Discussion / Re: Applying for team lead at my company - need testimonials from people I've worked on: 24. June 2011, 05:33:02 pm
And fighting with NASA code (haha, do you remember?)

Of course I remember our good old croft Smiley

We had a croft in ooc-lang too - but he did a lot more damage and eventually made me hate any form of programming for several months. Fortunately, I recovered pretty well!
2  General Category / General Discussion / Re: Applying for team lead at my company - need testimonials from people I've worked on: 24. June 2011, 06:35:38 am
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I have been quite inactive in recent time. Been busy on a lot of other stuff

Ah, life taking over - I can relate to that, big time!

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But there was always one of our friends here, who jumped in when there was a support request. Thank you guys.

Awesome! The Xith3D community has always been great, I loved working with you guys at the time. It was my first true open source project experience, and I loved every second of it. Kudos on continuing the project for so long.

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Well, actually you were a kid  Wink

Yes I was Smiley I know it goes back a long way, my point being even then I showed the willingness to have such a role!

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But most of the time I was astonished about what you already knew about programming at that age. And we should not forget, that you regrouped the team after William was on the leave.

All in all I cannot say anything negative about our time. Or in other words I can only list positive points.

Thanks for the kind words! And for being honest. Yes it goes way back, it's also hard for me to remember exactly what each of us worked on, I remember doing a lot of work on COLLADA at some point, and maintaining one of the incarnations of the website, etc. And fighting with NASA code (haha, do you remember?) Good times Smiley

Well, thanks a lot, and I hope Xith3D never dies and you guys continue to "bring it" Smiley

Cheers!
3  General Category / General Discussion / Applying for team lead at my company - need testimonials from people I've worked on: 23. June 2011, 08:20:58 pm
Hi everyone!

It's been a really long time since I last logged in here Smiley Some of you know that I went to work on my own programming language, http://ooc-lang.org/, and recently I released with a few friends a pure javascript mp3 decoder: http://jsmad.org/

But enough about me Smiley How is everyone doing? Where are you now?

As you know, lead development of Xith3D went something like this:
  • David Yazel (creator)
  • William Denniss
  • Amos Wenger (me)
  • Marvin Froehlich (still current maintainer Marv? good job!)

I'm looking for feedback about how it was working with me at the time (if you can remember!), do you think I have what it takes to make a good team lead? What did you like/dislike about me?

If you see this thread before monday and feel like pitching in, don't hesitate, just shoot me a private message on the forum. Any feedback, even negative (maybe I'm making a mistake?) will be very much appreciated!

Thanks in advance, folks, and keep on rocking!
4  General Category / General Discussion / Re: Hey! on: 04. November 2009, 12:38:44 am
Hey William! Thanks for the greetings, same to you =)

I'm now a retired Xith dev Wink So no cool 3D java projects to share unfortunately.

I've gone underground and developed my programming language: http://ooc-lang.org/  &  http://github.com/nddrylliog/ooc

There's now a community quietly growing around it, and we're getting a lot of good press on the interwebs. Interesting projects are sprawling from everywhere, I might even write a game or two in ooc if I manage to find some free time =)

Xith3D still has a special place in my heart, as I'm sure it has in yours. Cool to see we've both moved on successfully in our lives (so far) Wink

We should all have a beer someday Wink
5  General Category / General Discussion / Re: Awfully quiet here on: 04. November 2009, 12:15:02 am
@roslamir: See? The fact that real life intervened for you answers to your original post.

As far as I can remember, Marvin has been doing a *great* work on the Xith3D codebase.

What the project is cruelly lacking, ever since a few of us have left (and you gotta grant me that one - for seniority), is a community leader.

Answering to every forum subject and fixing every reported bug is simply not enough.

Now that I'm off working on my programming language, I have a community to take care of. IRC helps a lot. Twitter is also a great tool for open source projects this time. Getting big names interested by the project is always good. Building a community is almost as much (if not more) important than developing the tech. Ultimately, the people win.

As sad as it may be, jME has been winning on the buzz side for several years now.

Xith3D is an amazing piece of software. It really is. I have read the code, used it extensively, and I would recommand it first-hand for any 3D Java game programmer.

However, we sucked (and still do) at selling ourselves.

I wish I had realized this back when I was very active on xith, and now I can only wish you guys good luck!

Congrats again for the hard work, Marvin & all.
6  General Category / General Discussion / Re: What True Love Is on: 03. November 2009, 11:47:06 pm
Ahoy, marley. Be welcome here (although I'm not exactly the greeting guard of this place anymore)

I would love to point you to the correct address of this blog but.. unfortunately it is no more.

Something terrible happened in my love life at some point (I'm still trying to recover from it, two years later.), and I decided to shut my mouth on this subject from then on.

Therefore, you won't find any writings from me on this subject anymore. On the inside I'm so very pessimistic (realistic?) about the real nature of people that it would be quite depressive to read that (and who'd want to?). Plus, reality stroke me so badly that I don't think I have the legitimity to say anything about it (as opposed to back then).

Anyway, I'm not sure how much sense all that makes to you. But whatever your situation is, good luck anyway. I'm sure you can do much better than I've done Wink
7  General Category / Support / Re: Some hesitations between JMonkeyEngine and Xith3D on: 26. April 2009, 02:48:28 pm
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A bit off-topic, Oracle just bought Sun Microsystems as of today I think.

Indeed. Dunno what to think about that though (ie. if it's a good or a bad thing).
8  General Category / Support / Re: anyone ever see opengl error Invalid value (1281) whas happening on: 16. April 2009, 10:57:05 pm
Ahow, sorry for the irrelevant post the.

Error 1281 probably means "value out of range" or something like that, generic to textures/material parameters, etc.
9  General Category / Support / Re: anyone ever see opengl error Invalid value (1281) whas happening on: 12. April 2009, 06:00:33 pm
See : http://slick.javaunlimited.net/viewtopic.php?t=596

Probably a texture is too big for the VRAM of his graphic card.

Negative kudos for the OpenGL guys though for such an obscure error message. (As to use 4 numbers, they could have written "BOOM" in c0wb0y...)

 Wink
10  Xith3D Internals / Developer discussion / Re: MD5Loader on: 24. March 2009, 08:08:01 pm
I think what he means is that you could do
Code:
// because girl.isChatty() == true.
girlModel.setAnimation(walk);
girlModel.setAnimation(talk, true);
And then the two animations would be "mixed", thus the data would be "concatenated", as you say. Is it hard to do ?
11  General Category / News / Re: Animated Model rendering performance boost on: 21. March 2009, 01:35:00 pm
yeah, that we figured out ^^. btw (= by the way), whati s your first language ? (couldn't guess)
12  Xith3D Internals / Developer discussion / Re: MD5Loader on: 21. March 2009, 01:14:35 pm
btw, Cal3D used to have/still has nice demos with animation mixing/blending, really shows the power of it.
And no, having to do it in the modeller is a pain in the ass, because you don't want to export by hand each possible combination of your animations.
13  General Category / Support / Re: Arbitrary frustrum matrix on: 19. March 2009, 04:45:51 pm
I don't see the point of forcing users to circumvent high-level APIs with computing tricks in order to access low-level ones. What is simpler than allowing setting the raw matrix ?  Shocked Am I missing something here ?
14  General Category / News / Re: Animated Model rendering performance boost on: 19. March 2009, 04:42:57 pm
atm = at the moment.
So that means Marvin is *currently* converting all model loaders to the new architecture.
15  Xith3D Internals / Developer discussion / Re: Best way to end an outer loop on: 19. March 2009, 04:42:06 pm
(Digging up dead topics, I ask for forgiveness)

qbproger, Marvin actually stole my point, but I wanted to point out that collada is FALSELY easy to parse. Yeah, right, one file is pretty easy to get the hang of, but when you'll have to deal with twelve different conventions on geometry writing, because of twelve different exporters (half of them are deprecated already, let'snottalkaboutblendersupporthere), you'll feel the pain. On the other hand, one well-defined, well-documented, and CONSISTENTLY IMPLEMENTED binary file format would be a pleasure to write a loader for. In C, of course  Wink
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