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32
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General Category / Feature Requests & Brilliant Ideas / Re: Why SVN?
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on: 14. October 2008, 04:38:33 pm
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Lobotomia, you just encountered Marvin's conservative side  (which, I must say, often saves the day.) But, really, Marvin, why not consider switching to another VCS ? (And, yeah, to another project hosting platform, SF is not exactly ideal, it has just been "good enough" for the past years).
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34
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Xith3D Internals / Developer discussion / Re: Good Old COLLADA....
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on: 30. June 2008, 03:51:19 pm
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Gentlemen if you will excuse me for a minute : *RAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH* damn blender developers.
Which is another way of saying that, yes, *AGAIN*, the COLLADA Blender exporter is broken.. which makes it difficult/impossible for me to make progress on the COLLADA loader, and anyway, a much less interesting alternative for a good 3D model file format.
And again, another point is that.. COLLADA was meant as an "intermediate" format, not as a game engine format. So maybe we've been going the wrong way with COLLADA... maybe another format would be adequate ? Or creating our own file format ?
Anyone, ideas ? Come on, wake up.
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37
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General Category / Support / LWJGL subsequent canvas creation + AWT "mouse grab" on dualscreen.
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on: 28. June 2008, 12:13:32 pm
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Hey only one day back and already a pain in the ass =) So, 2 bug reports already. In the TestBugLauncher : - With LWJGL, 1024x768, Fullscreen, no V-sync, I can launch 1 test without problems, then the second fails to create the display with this stack trace : http://xith.pastebin.com/m500c26e4 Apart from that, hell if I have any idea what a "GC parameter" is. Marvin any idea ?
- With JOGL_AWT, same resolution/v-sync, Fullscreen also, the problem is : I have 2 adjacent screens (left-right) and the "fake exclusive mouse grab" for AWT (dirty hack, if one..) doesn't work properly : instead of resetting the mouse position to the center of the Fullscreen window (which only spans on one of the two screens), it resets to the middle of the big display ie, just between the two screens. Which makes anything completely unplayable.
(btw I was running the Q3FlightBenchmark, which explains the mouse exclusive <>).
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38
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Xith3D Internals / Developer discussion / Re: Good Old COLLADA....
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on: 28. June 2008, 03:36:10 am
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Hm. Yeah. Now that reminds me I had the same problem, back then. Which is kinda why I got stuck in the first place, haha. (memories, hmm).
So I guess we'll have to base further work on.. a working collada implementation rather than fuzzy specs.
Anyhow, guys as you've noticed I'm still alive. Bad news : I've been dumped (so yeah I'm single, big news for girls out there). Good news : I've been dumped, so I have wayy more free time. And oh, I'm on holidays too. For quite a while. And it looks like I have the results to enter the EPFL next year, so ... go computer science =) I'll sure push Xith3D there and use it my projects. And then again I'll surely get a chance to get back into active development. Looks like Xith could use some additional steam here and there =) Don't you think ?
Oh and btw, I am really, really sorry to be off-topic again and again but anyway, it's a test to check if people actually read my (rare) posts or not =).
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39
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Xith3D Internals / Developer discussion / Re: Good Old COLLADA....
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on: 03. June 2008, 03:05:15 am
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Well, usually, I'd answer RTFM (here, it's rather the f*cking specs), but for COLLADA, your mileage may vary since implementations all have they very own personality.
So.. my advice is simply to reverse-engineer. Make several test models under Blender with particular hierarchy of bones, and different anims, you'll soon figure out how bones are indexed. Isn't it possible ?
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40
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General Category / News / Re: Performance boost
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on: 16. May 2008, 09:44:39 pm
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darkfrog  since when jME is the "dark side" of the force ? I don't remember Darth Vador making any declaration of this type  Why can't Xith3D be dark too ? Heh ? (Now, this is a *MUCH* more interesting argument than the "speed course" or "fanboys fight")
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42
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International / Section Francophone / Re: Il y a-til-des Français sur ce forum ?
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on: 19. April 2008, 07:54:51 am
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Bon, bah mon premier post sera pour la partie francophone...
Bienvenue Dasgard ! (et désolé pour la bienvenue tardive). En tout cas Xith3D est vraiment impressionnant  Je suis d'accord, c'est un bon exemple de ce que peut donner la conjonction entre plusieurs particuliers qui effectuent un travail personnel assidû et une bonne collaboration et discussion afin de maintenir une vision commune. Open Source in its freshness, quoi 
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Xith3D Internals / Developer discussion / Re: Good Old COLLADA....
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on: 07. April 2008, 06:21:02 am
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Marvin, oh marvin, why do you want do everything CPU-side ? Skeletal animation is particularly interesting when it is run on the card, with vertex shaders. The shader program should know : - The skeletal structure / connection information (e.g. bone hierarchy & length and initial transformation matrix) - The animation that you are trying to play, and the current time One can find a good example of such a shader here : http://animadead.sourceforge.net/ (in CG and GLSL, but only the GLSL one is working, which should be fine for you, Marvin).
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