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kukanani
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« Reply #15 on: 26. April 2007, 05:18:38 pm » |
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I take it more model loaders would follow...?
-.nwn/NeverWinterNights -.md5 -.ac/AC3D -.x/DirectX -.lwo/Lightwave
I'll be happy to work on it, BTW.
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xith.setCoolnessLevel(10); jMe.setCoolnessLevel(0); xith.rock();
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'n ddrylliog
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« Reply #16 on: 27. April 2007, 04:01:47 pm » |
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I take it more model loaders would follow...?
-.nwn/NeverWinterNights -.md5 -.ac/AC3D -.x/DirectX -.lwo/Lightwave
I'll be happy to work on it, BTW.
After the current Xith3D loaders (which include AC3D, btw), yeah why not. To be precise, I don't think I will put any special effort in the formats you list here but I'd happily advise people wanting to implement something consistent with the API. Amos
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Marvin Fröhlich
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« Reply #17 on: 27. April 2007, 05:46:24 pm » |
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...(which include AC3D, btw)...
I have not yet come around to implement the AC3D->Xith conversion. So the AC3DLoader is not yet ready. But I will do it. Marvin
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'n ddrylliog
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« Reply #18 on: 28. April 2007, 09:02:33 am » |
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...(which include AC3D, btw)...
I have not yet come around to implement the AC3D->Xith conversion. So the AC3DLoader is not yet ready. But I will do it. Really ? Well when I added it to Xith3D codebase I had taken it from Kevin Glass's Xith3D loaders so I just assumed the conversion was done... Anyway if you have more important work to do please do that work before. AC3D loader is (as long as it's not needed by anybody) a low priority.
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kukanani
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« Reply #19 on: 28. April 2007, 01:56:48 pm » |
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BTW, what would this project actually be? I mean, would it be coding with an abstract "Loader" class, and extended abstract "ModelLoader", "SoundLoader", "TextureLoader", classes? And more stuff like that?
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'n ddrylliog
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« Reply #20 on: 28. April 2007, 03:06:37 pm » |
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BTW, what would this project actually be? I mean, would it be coding with an abstract "Loader" class, and extended abstract "ModelLoader", "SoundLoader", "TextureLoader", classes? And more stuff like that?
Yeah. Probably. But more than that : as this problem would be independant from Xith3D (e.g. Xith3D would need it but not the other way round) all models would be loaded in common data structures, making very easy for anyone creating a 3D engine to support them. Also, Marvin had an idea of an OpenGL-wrapper-wrapper.. I'm still in doubt about wether it's a good idea (especially since they may be tricks on the particular ways to use JOGL or LWJGL) but it could go into this project. Now my only question to you (the community) before requesting the project to SF is : how do you think it should be named ?
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kukanani
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« Reply #21 on: 28. April 2007, 09:31:10 pm » |
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Please, not another acronym . My brain can't memorize one more AWT, SWT, SVN, JOGL, LWJGL, etc... 
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'n ddrylliog
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« Reply #22 on: 30. April 2007, 08:00:41 am » |
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Please, not another acronym . My brain can't memorize one more AWT, SWT, SVN, JOGL, LWJGL, etc...   Yeah but what about a *friendly* acronym e.g. XPAL is easier to memorize than LWJGL  Well "javaloaders" is descriptive but lacks a bit originality 
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Marvin Fröhlich
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« Reply #23 on: 30. April 2007, 08:56:03 am » |
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I'm storming my brain for a name for several weeks now (you know I'm planning such a project for a little longer now  ). But so far I have no good name.  Yeah but what about a *friendly* acronym e.g. XPAL is easier to memorize than LWJGL  Well "javaloaders" is descriptive but lacks a bit originality  "javaloaders" even lacks of the features, this project will/could have. There won't be just loaders in it, you know? Marvin
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Arne Müller
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« Reply #24 on: 30. April 2007, 01:30:11 pm » |
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what about an recursive acronym
VEC = Vec Engine Commons
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Marvin Fröhlich
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« Reply #25 on: 30. April 2007, 04:55:29 pm » |
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what about an recursive acronym
VEC = Vec Engine Commons
Hmm... the more I think about it, the more I like it. How about appending some high number just for coolness  Vec1000  Marvin
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'n ddrylliog
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« Reply #26 on: 30. April 2007, 05:18:16 pm » |
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Why not simply "e/commons" ?
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Marvin Fröhlich
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« Reply #27 on: 01. May 2007, 01:06:10 am » |
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Why not simply "e/commons" ?
What does this "e" stand for? And we will have problems finding a good unix-name for a project with such a name. Marvin
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kukanani
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« Reply #28 on: 01. May 2007, 03:22:35 am » |
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I'm still liking Vec1000.
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« Reply #29 on: 02. May 2007, 01:55:23 pm » |
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@Marvin : myeah, I agree (e stands for engines) @kukanani : my only concern with this name is it sounds like an old spaceship project from the NASA, or something like that.. doesn't sound like a computer programming project.
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