Xith.org
is available for sale
About Xith.org
Former one word, brandable domain representing Xith - a modern, feature-rich, and very fast scenegraph-engine. Its purpose is to deliver a toolkit for the creation of interactive 3D environments using the graphic-hardware of common desktop computers.
Exclusively on Odys Marketplace
$3,480
What's included:
Domain name Xith.org
Become the new owner of the domain in less than 24 hours.
Complimentary Logo Design
Save time hiring a designer by using the existing high resolution original artwork, provided for free by Odys Global with your purchase.
Built-In SEO
Save tens of thousands of dollars and hundreds of hours of outreach by tapping into the existing authority backlink profile of the domain.
Free Ownership Transfer
Tech Expert Consulting
100% Secure Payments
Premium Aged Domain Value
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Here is a non-exhaustive list of Xith3D's features.
Architecture
Not tied to any underlying API
(Under a dozen classes need to
be implemented to port to another API)
JOGL (JSR-231)
AWT
Swing
SWT
LWJGL
Native
AWT
Sophisticated state sorting
Input Abstraction using JAGaToo's InputSystem
Geometry
Triangle Array
Triangle Strip Array
Indexed Triangle Array
Indexed Triangle Strip Array
Triangle Fan Array
Quad Array
VertexArrays, DisplayLists, VBOs
Scenegraph
(Any number of) Nested transforms
View based frustum-culling
Projection / orthographic modes
Local and World bounds kept current
Xith3D's Quake3 BSP Loader
Model/Scene Loaders
ASE
AC3D
OBJ
3DS
MD2
MD3
MD5
Cal3D
COLLADA 1.4
Quake3/Half-Life BSP
Rendering
Depth buffer: test / write
Alpha buffer: test / write
Stencil buffer: test / write
ColorCube tutorial
Texturing
Loaders for RGB, RGBA and GRAY (auto-detected)
Supported formats:
PNG
JPG
GIF
BMP
PCX
TGA
DDS
SGI
etc.
Multi-texturing
Combine mode
MipMap, clamping, perspective correction, etc.
auto-flipping
Memory and disk caching of textures.
TexCoord generation
TextureCubeMap
Advanced Texture drawing
Xith3D's ParticleSystem
Transparency
Vertex alpha
Shape blending
Shape sorting for back-to-front rendering
ParticleSystem
Advanced ParticleSystem (using JOPS)
Misc
Volume Shadows
Shadow Mapping
Advanced picking system
A really simple terrain example
Sound
Loaders for WAV and OGG formats
Ambient sound (Stereo)
Spatialized sound (Mono)
Designed independant of any API.
OpenAL and JavaSound support
Terrain
Terrain loaders
Height Mapping
Water shaders
GLSL Terrain shaders
Loader for the L3DT format
UI
Pure Xith3D HUD
(Advanced Widget system, specialized for game interfaces)
AWT/Swing Overlay support
AWT/Swing integration support
(as a Panel in your AWT/Swing environment)
The Xith3D HUD Example
Spatial
Bounds: Sphere, Box, Frustum, Plane
OcTree
Real time frustum culling
To discuss the features list please login to our Board.