org.jagatoo.input.impl.jinput
Class JInputController

java.lang.Object
  extended by org.jagatoo.input.devices.InputDevice
      extended by org.jagatoo.input.devices.Controller
          extended by org.jagatoo.input.impl.jinput.JInputController
All Implemented Interfaces:
Enableable

public class JInputController
extends Controller

JInput implementation of a Controller.


Constructor Summary
protected JInputController(ControllerFactory factory, InputSourceWindow sourceWindow, EventQueue eventQueue, net.java.games.input.Controller controller)
           
 
Method Summary
 void collectEvents(InputSystem is, EventQueue eventQueue, long nanoTime)
          Processes pending events from the system and places them into the EventQueue.
protected  void collectOrFireEvents(InputSystem is, EventQueue eventQueue, long nanoTime, boolean acceptsEvents)
           
 void consumePendingEvents(InputSystem is, EventQueue eventQueue, long nanoTime)
          Processes pending events from the system and simply wastes them.
protected  JInputControllerAxis[] createAxesArray(java.lang.Object implObj)
           
protected  JInputControllerButton[] createButtonsArray(java.lang.Object implObj)
           
 void destroyImpl()
          Destroys the Controller.
protected  net.java.games.input.Controller getController()
           
 void onDeviceRegistered(InputSystem inputSystem)
          This method is called by the InputSystem after the device has been completely and successfully registered.
 void update(InputSystem is, EventQueue eventQueue, long nanoTime)
          Processes pending events from the system and directly fires them (notifes the listeners).
 
Methods inherited from class org.jagatoo.input.devices.Controller
addControllerListener, destroy, fireControllerEvent, fireOnControllerAxisChanged, fireOnControllerButtonPressed, fireOnControllerButtonReleased, getAxesCount, getAxis, getButton, getButtonsCount, getButtonState, getSourceFactory, getState, hasControllerListener, hasListener, isButtonPressed, prepareControllerAxisChanged, prepareControllerButtonPressed, prepareControllerButtonReleased, removeControllerListener, toString
 
Methods inherited from class org.jagatoo.input.devices.InputDevice
addInputStateListener, equals, fireStateEventsAndDoActions, getEventQueue, getName, getSourceWindow, hasInputStateListener, isEnabled, onDeviceUnregistered, removeInputStateListener, setEnabled
 
Methods inherited from class java.lang.Object
clone, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Constructor Detail

JInputController

protected JInputController(ControllerFactory factory,
                           InputSourceWindow sourceWindow,
                           EventQueue eventQueue,
                           net.java.games.input.Controller controller)
                    throws InputSystemException
Throws:
InputSystemException
Method Detail

getController

protected final net.java.games.input.Controller getController()

collectOrFireEvents

protected final void collectOrFireEvents(InputSystem is,
                                         EventQueue eventQueue,
                                         long nanoTime,
                                         boolean acceptsEvents)
                                  throws InputSystemException
Throws:
InputSystemException

consumePendingEvents

public void consumePendingEvents(InputSystem is,
                                 EventQueue eventQueue,
                                 long nanoTime)
                          throws InputSystemException
Processes pending events from the system and simply wastes them.
This method is invoked by the InputSystem when a new InputDevice is registered and instead of the InputDevice.update(InputSystem, EventQueue, long) method, if the device is disabled or its InputSourceWindow doesn't currently receive input events.

Specified by:
consumePendingEvents in class InputDevice
Throws:
InputSystemException

collectEvents

public void collectEvents(InputSystem is,
                          EventQueue eventQueue,
                          long nanoTime)
                   throws InputSystemException
Processes pending events from the system and places them into the EventQueue.
The events are not fired (listeners are not notified). They are fired when the InputDevice.update(InputSystem, EventQueue, long) method is invoked.

Specified by:
collectEvents in class InputDevice
Throws:
InputSystemException

update

public void update(InputSystem is,
                   EventQueue eventQueue,
                   long nanoTime)
            throws InputSystemException
Processes pending events from the system and directly fires them (notifes the listeners).
This method also flushes the EventQueue, if the previously called InputDevice.collectEvents(InputSystem, EventQueue, long) method placed events into it.

Specified by:
update in class InputDevice
Throws:
InputSystemException

onDeviceRegistered

public void onDeviceRegistered(InputSystem inputSystem)
                        throws InputSystemException
This method is called by the InputSystem after the device has been completely and successfully registered.

Overrides:
onDeviceRegistered in class InputDevice
Throws:
InputSystemException

destroyImpl

public void destroyImpl()
                 throws InputSystemException
Destroys the Controller.

Specified by:
destroyImpl in class Controller
Throws:
InputSystemException

createAxesArray

protected final JInputControllerAxis[] createAxesArray(java.lang.Object implObj)
Specified by:
createAxesArray in class Controller

createButtonsArray

protected final JInputControllerButton[] createButtonsArray(java.lang.Object implObj)
Specified by:
createButtonsArray in class Controller