Package org.jagatoo.loaders.models.tds.chunks.processors

Class Summary
AmbientProcessor A processor to handle the ambient material information
ChunkProcessor An object to process a single chunk from the 3DS file
DiffuseProcessor A processor to handle the ambient material information
FaceArrayProcessor A processor to read in an array of face information
HFramesProcessor The frames information chunk
HierarchyHeaderProcessor A processor to handle the hierachy header chunk
HierarchyProcessor A processor to handle hiearchy chunk
HLinkProcessor A processor to handle hiearchy link chunk
InstanceNameProcessor A processor for the instance name chunk
MagicProcessor A processor that simple creates an object and returns
MaterialProcessor A processor for the material chunk.
MeshMaterialProcessor A class to read and handle a material assigned to a mesh.
MeshMatrixProcessor A processor for the mesh matrix chunk
NamedObjectProcessor A processor to handle a named chunk from the 3DS file
NodeIDProcessor A processor to handle Node IDs
PivotProcessor A processor to handle the pivot information
PointArrayProcessor A processor to handle the array of points
PosTrackProcessor A chunk to process "PosTrack" chunks
RotTrackProcessor A processor to handle the "RotTrack" chunk
SclTrackProcessor A processor to handle scale tracking chunks
ShininessProcessor A processor to handle the shininess chunk
ShininessStrengthProcessor Handles the shininess strength chunk
SmoothGroupProcessor A processor to handle smoothing groups
SpecularProcessor A processor to handle the ambient material information
TexCoordProcessor A processor to handle a list of texture coordinates
TexMapProcessor A processor to handle the texture map chunk
TransformTrackProcessor Insert type comment here.
TransparencyProcessor A processor to handle transparency information
TwoSideProcessor Handles the indication of 2 sided shape