Deprecated API


Contents
Deprecated Classes
org.xith3d.ui.hud.theming.TestTheme
          marked deprecated to remind you to replace this with a real .xwt file. 
 

Deprecated Methods
org.xith3d.render.Canvas3D.getCanvasPeer()
          Use and see Canvas3D.getPeer(). 
org.xith3d.scenegraph.GroupNode.getChildren()
          use GroupNode.numChildren() and GroupNode.getChild(int) instead. 
org.xith3d.loaders.texture.TextureCreator.getInstance()
          this class has static method only now! 
org.xith3d.loaders.models.animations.ModelAnimation.getPrototype()
           
org.xith3d.base.Xith3DEnvironment.getSoundDriver()
          use SoundProcessor.getInstance() instead to get the sound driver. 
org.xith3d.render.Renderer.getSoundProcessor()
          use SoundProcessor.getInstance() instead to set the sound driver. 
org.xith3d.scenegraph.Geometry.getTexCoordSetCount()
          replaced by Geometry.getNumTextureUnits() 
org.xith3d.scenegraph.Transform3D.getTransform(Transform3D)
          it has been replaced by Transform3D.get(Transform3D). 
org.xith3d.base.Xith3DEnvironment.setSoundDriver(SoundDriver)
          use SoundProcessor.getInstance() instead to set the sound driver. 
org.xith3d.scenegraph.primitives.Quad.setTexturePosition(TexCoord2f[])
          please use Quad.setTextureCoordinates(TexCoord2f[]) instead. 
org.xith3d.scenegraph.LODSwitch.setWhichChild(int)
          just because it is unsupported. 
org.xith3d.scenegraph.primitives.Quad.update(Tuple3f[])
          please use Quad.setVertexCoords(Tuple3f[]), which abstracts the internal vertex order. 
org.xith3d.scenegraph.primitives.Quad.update(Tuple3f, Tuple3f, Tuple3f, Tuple3f)
          please use Quad.setVertexCoords(Tuple3f, Tuple3f, Tuple3f, Tuple3f), which abstracts the internal vertex order. 
 

Deprecated Constructors
org.xith3d.loaders.models.animations.ModelAnimation(String, int, float, KeyFrameController[], Object)
           
org.xith3d.scenegraph.primitives.Quad(String, Tuple3f[], TexCoord2f[])
           
org.xith3d.scenegraph.primitives.Quad(Tuple3f[])
           
org.xith3d.scenegraph.primitives.Quad(Tuple3f[], Colorf)
           
org.xith3d.scenegraph.primitives.Quad(Tuple3f[], String)
           
org.xith3d.scenegraph.primitives.Quad(Tuple3f[], String, TexCoord2f[], Colorf)
           
org.xith3d.scenegraph.primitives.Quad(Tuple3f[], Texture, TexCoord2f[])
           
org.xith3d.scenegraph.primitives.Quad(Tuple3f[], Texture, TexCoord2f[], Colorf)
           
org.xith3d.scenegraph.primitives.Rectangle(Texture, float, float)
          please use Rectangle.Rectangle(float, float, Texture)