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Button to the MenuGroup.
Animatable to the list of managed items.
CollisionCheck to the list, that is handled each frame.
ConsoleListener to the list of notified listeners.
ContainerScrollListener to the list of notified objects
when the children-offset has changed.
WidgetControllerListener.
WidgetContainerListener to be notified of global widget container events.
WidgetInputListener to be notified of global widget input events.
WidgetKeyboardListener.
Menu item and an accessor Widget (like a Button)
to the MenuGroup.
Menu item and an accessor Widget (like a button)
to the MenuGroup.
Model resource to the ResourceBag.
WidgetMouseListener.
HUDPickMissedListener to be notified of a pick event, that didn't hit
any Widget.
Shader resource to the ResourceBag.
Sound resource to the ResourceBag.
ArgumentsRegistry.
StateButton to this group.
WidgetStateListener.
Texture resource to the ResourceBag.
Window to this HUD.
Window to this HUD at the default location.
Window to this HUD centered within the HUD.
SimulationWorld.stepImpl(long) method is
called.
FPIHConfig to this FirstPersonInputHandler.
FirstPersonInputHandler's relevant config to this config menu.
FirstPersonInputHandler's relevant config to this config menu.
CanvasConstructionInfo to this settings menu.
FirstPersonInputHandler.
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