A B C D E F G H I J K L M N O P Q R S T U V W X Y Z _

T

t3dMain - Variable in class org.xith3d.schedops.movement.GroupAnimator
 
ta - Variable in class org.xith3d.loaders.models.impl.cal3d.Cal3dSubmesh
 
TA - Static variable in enum org.xith3d.scenegraph.primitives.GeometryType
An alias for TRIANGLE_ARRAY.
takeScreenshot(Canvas3D, File, boolean) - Method in interface org.xith3d.base.EnvScreenshotEngine
Takes a screenshot of the current rendering.
takeScreenshot(Canvas3D, String, boolean) - Method in interface org.xith3d.base.EnvScreenshotEngine
Takes a screenshot of the current rendering.
takeScreenshot(Canvas3D, boolean) - Method in interface org.xith3d.base.EnvScreenshotEngine
Takes a screenshot of the current rendering.
takeScreenshot(File, boolean) - Method in class org.xith3d.render.Canvas3D
Takes a screenshot of the current rendering
takeScreenshot(String, boolean) - Method in class org.xith3d.render.Canvas3D
Takes a screenshot of the current rendering
takeScreenshot(boolean) - Method in class org.xith3d.render.Canvas3D
Takes a screenshot of the current rendering of the first added Canvas3D.
takeScreenshot(File, boolean) - Method in class org.xith3d.render.CanvasPeer
Takes a screenshot of the current rendering
takeScreenshot(String, boolean) - Method in class org.xith3d.render.CanvasPeer
Takes a screenshot of the current rendering
takeScreenshot(boolean) - Method in class org.xith3d.render.CanvasPeer
Takes a screenshot of the current rendering of the first added Canvas3D.
takeScreenshot(File, boolean) - Method in class org.xith3d.render.RenderPeer
Takes a screenshot of the current rendering
takeScreenshot(File, boolean) - Method in interface org.xith3d.utility.screenshots.ScreenshotEngine
Takes a screenshot of the current rendering.
takeScreenshot(String, boolean) - Method in interface org.xith3d.utility.screenshots.ScreenshotEngine
Takes a screenshot of the current rendering.
takeScreenshot(boolean) - Method in interface org.xith3d.utility.screenshots.ScreenshotEngine
Takes a screenshot of the current rendering of the first added Canvas3D.
TangentsFactory - Class in org.xith3d.utility.geometry
The TangentsFactory generates tanget data (tangents and bitangents) for arbitrary meshes.
TangentsFactory() - Constructor for class org.xith3d.utility.geometry.TangentsFactory
 
TangentsFactory.TangentsStoreMode - Enum in org.xith3d.utility.geometry
 
tearDown() - Method in interface org.xith3d.scenegraph.LazyLoadable
This method will be called by the engine on the rendering thread to to allow thread safe detachment of the content from the scenegraph.
tearDown() - Method in class org.xith3d.terrain.ChunkedTerrain
 
Terrain - Interface in org.xith3d.terrain.legacy.heightmap
Represents a terrain generation object.
Terrain - Class in org.xith3d.terrain.legacy
A terrain class.
Terrain(int, int) - Constructor for class org.xith3d.terrain.legacy.Terrain
 
TerrainCornerData - Class in org.xith3d.terrain.legacy
TODO: Insert comments here
TerrainCornerData() - Constructor for class org.xith3d.terrain.legacy.TerrainCornerData
 
TerrainDataBank - Class in org.xith3d.terrain.legacy
Terrain data bank holds terrain information for a given portion of the world.
TerrainDataBank() - Constructor for class org.xith3d.terrain.legacy.TerrainDataBank
 
TerrainDataBank(int, int) - Constructor for class org.xith3d.terrain.legacy.TerrainDataBank
 
TerrainRenderInterface - Interface in org.xith3d.terrain.legacy
Terrain render interface
TerrainSampleInterface - Interface in org.xith3d.terrain.legacy
TODO: Insert comments here.
TerrainSquareHandle - Class in org.xith3d.terrain.legacy
Just stores the information to get the a square stored in a terrain data bank.
TerrainSquareHandle() - Constructor for class org.xith3d.terrain.legacy.TerrainSquareHandle
 
TerrainTile - Class in org.xith3d.terrain
 
TerrainTile(GridSampler, GridSurface, GridTriangulator, int) - Constructor for class org.xith3d.terrain.TerrainTile
 
testEnabledState(Tuple2i, Tuple3f, List<Selectable>, List<Selectable>) - Method in class org.xith3d.selection.AbstractAction
 
testEnabledState(Tuple2i, Tuple3f, List<Selectable>, List<Selectable>) - Method in interface org.xith3d.selection.Action
 
testEnabledState(Tuple2i, Tuple3f, List<Selectable>, List<Selectable>) - Method in class org.xith3d.selection.Separator
 
testGeometryIntersection(PickResult, Ray3f, float, boolean, Triangle) - Method in class org.xith3d.picking.DefaultGeometryPickTester
Test the candidate's geometry for ray intersection.
testGeometryIntersection(PickResult, Ray3f, float, boolean, Triangle) - Method in interface org.xith3d.picking.GeometryPickTester
Test the candidate's geometry for ray intersection.
testIntersectionsInWorldSpaceForPicking() - Method in class org.xith3d.picking.PickDispatcher
By default this method should return false.
testIntersectionsInWorldSpaceForPicking() - Method in interface org.xith3d.picking.PickListenerBase
By default this method should return false.
testIntersectionsInWorldSpaceForPicking() - Method in class org.xith3d.selection.SelectionManager
 
TestScribable - Class in org.xith3d.io
This is a simple test object which creates a buffer of random data.
TestScribable(int) - Constructor for class org.xith3d.io.TestScribable
 
TestScribable() - Constructor for class org.xith3d.io.TestScribable
 
TestTheme - Class in org.xith3d.ui.hud.theming
Deprecated. marked deprecated to remind you to replace this with a real .xwt file.
TestTheme(String) - Constructor for class org.xith3d.ui.hud.theming.TestTheme
Deprecated. Create a new TestTheme.
TestTheme(File) - Constructor for class org.xith3d.ui.hud.theming.TestTheme
Deprecated. Create a new TestTheme.
testWindow(UIWindow) - Static method in class org.xith3d.ui.swingui.UIWindowFrame
 
texAttribsStateMap - Static variable in class org.xith3d.render.states.units.TextureUnitStateUnit
 
texCoordArraysEnableMask - Variable in class org.xith3d.render.OpenGLStatesCache
 
TexCoordGeneration - Class in org.xith3d.scenegraph
TexCoordGeneration defines attributes that apply to texture coordinates generation.
TexCoordGeneration() - Constructor for class org.xith3d.scenegraph.TexCoordGeneration
Constructs a new TexCoordGeneration object.
TexCoordGeneration(boolean) - Constructor for class org.xith3d.scenegraph.TexCoordGeneration
Constructs a new TexCoordGeneration object.
TexCoordGeneration(TexCoordGenMode, TexCoordGeneration.CoordMode) - Constructor for class org.xith3d.scenegraph.TexCoordGeneration
Constructs a new TexCoordGeneration object.
TexCoordGeneration(TexCoordGenMode, TexCoordGeneration.CoordMode, Vector4f) - Constructor for class org.xith3d.scenegraph.TexCoordGeneration
Constructs a new TexCoordGeneration object.
TexCoordGeneration(TexCoordGenMode, TexCoordGeneration.CoordMode, Vector4f, Vector4f) - Constructor for class org.xith3d.scenegraph.TexCoordGeneration
Constructs a new TexCoordGeneration object.
TexCoordGeneration(TexCoordGenMode, TexCoordGeneration.CoordMode, Vector4f, Vector4f, Vector4f) - Constructor for class org.xith3d.scenegraph.TexCoordGeneration
Constructs a new TexCoordGeneration object.
TexCoordGeneration(TexCoordGenMode, TexCoordGeneration.CoordMode, Vector4f, Vector4f, Vector4f, Vector4f) - Constructor for class org.xith3d.scenegraph.TexCoordGeneration
Constructs a new TexCoordGeneration object.
TexCoordGeneration.CoordMode - Enum in org.xith3d.scenegraph
 
texCoorGenStateMap - Static variable in class org.xith3d.render.states.units.TextureUnitStateUnit
 
texGenEnableMask - Variable in class org.xith3d.render.OpenGLStatesCache
 
texHeight - Variable in class org.xith3d.ui.swingui.UISubOverlayBase
 
Text2D - Class in org.xith3d.ui.text2d
As there is no ( or no dynamic ) text node for Xith3D here is mine.
Text2D(String, float, float, float, Font, TextAlignment) - Constructor for class org.xith3d.ui.text2d.Text2D
Create a new Text Object with all options
Text2D(String, Colorf, Font, TextAlignment) - Constructor for class org.xith3d.ui.text2d.Text2D
Create a new Text Object with all options
Text2D(String, float, float, float, String, int, int, TextAlignment) - Constructor for class org.xith3d.ui.text2d.Text2D
Create a new Text Object with all options
Text2D(String, Colorf, String, int, int, TextAlignment) - Constructor for class org.xith3d.ui.text2d.Text2D
Create a new Text Object with all options
Text2D(String, Colorf) - Constructor for class org.xith3d.ui.text2d.Text2D
Creates a new Text2D object
Text2D(String, TextAlignment) - Constructor for class org.xith3d.ui.text2d.Text2D
Create a text object with alignflags
Text2D(String) - Constructor for class org.xith3d.ui.text2d.Text2D
Create a new Text Object with standard Attributes
TEXT_ALIGNMENT_HORIZONTAL_CENTER - Static variable in class org.xith3d.loaders.texture.TextureCreator
 
TEXT_ALIGNMENT_HORIZONTAL_CENTER - Static variable in class org.xith3d.scenegraph.primitives.TextRectangle
 
TEXT_ALIGNMENT_HORIZONTAL_LEFT - Static variable in class org.xith3d.loaders.texture.TextureCreator
 
TEXT_ALIGNMENT_HORIZONTAL_LEFT - Static variable in class org.xith3d.scenegraph.primitives.TextRectangle
 
TEXT_ALIGNMENT_HORIZONTAL_RIGHT - Static variable in class org.xith3d.loaders.texture.TextureCreator
 
TEXT_ALIGNMENT_HORIZONTAL_RIGHT - Static variable in class org.xith3d.scenegraph.primitives.TextRectangle
 
TextAlignment - Enum in org.xith3d.ui.text2d
Constants for text-alignment
TextBillboard - Class in org.xith3d.scenegraph.primitives
The TextBillboard is a Rectangle with a text-Texture on it, that's always facing the camera.
TextBillboard(float, float, Tuple3f, Texture) - Constructor for class org.xith3d.scenegraph.primitives.TextBillboard
Creates a TextBillboard.
TextBillboard(float, float, Rectangle.ZeroPointLocation, float, Texture) - Constructor for class org.xith3d.scenegraph.primitives.TextBillboard
Creates a TextBillboard.
TextField - Class in org.xith3d.ui.hud.widgets
A TextField is a Widget that allows for editing a single line of text.
TextField(boolean, float, float, String, TextField.Description) - Constructor for class org.xith3d.ui.hud.widgets.TextField
Creates a new Label with the given width, height and z-index.
TextField(boolean, float, float, String, HUDFont, Colorf, TextAlignment) - Constructor for class org.xith3d.ui.hud.widgets.TextField
Creates a new TextField with the given width, height and z-index.
TextField(boolean, float, float, String) - Constructor for class org.xith3d.ui.hud.widgets.TextField
Creates a new TextField with the given width and height and no text initially.
TextField(boolean, float, float) - Constructor for class org.xith3d.ui.hud.widgets.TextField
Creates a new TextField with the given width and height and no text initially.
TextField(float, float, String, TextField.Description) - Constructor for class org.xith3d.ui.hud.widgets.TextField
Creates a new Label with the given width, height and z-index.
TextField(float, float, String, HUDFont, Colorf, TextAlignment) - Constructor for class org.xith3d.ui.hud.widgets.TextField
Creates a new TextField with the given width, height and z-index.
TextField(float, float, String) - Constructor for class org.xith3d.ui.hud.widgets.TextField
Creates a new TextField with the given width and height and no text initially.
TextField(float, float) - Constructor for class org.xith3d.ui.hud.widgets.TextField
Creates a new TextField with the given width and height and no text initially.
TextField.Description - Class in org.xith3d.ui.hud.widgets
 
TextField.Description(TextField.Description) - Constructor for class org.xith3d.ui.hud.widgets.TextField.Description
 
TextField.Description(Label.Description, Border.Description, Texture2D) - Constructor for class org.xith3d.ui.hud.widgets.TextField.Description
 
TextField.Description(Label.Description, Border.Description, String) - Constructor for class org.xith3d.ui.hud.widgets.TextField.Description
 
TextField.Description(Label.Description, Border.Description) - Constructor for class org.xith3d.ui.hud.widgets.TextField.Description
 
textfield_background_color - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
textfield_border_size_bottom - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
textfield_border_size_left - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
textfield_border_size_right - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
textfield_border_size_top - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
textfield_caret_texture - Variable in class org.xith3d.ui.hud.theming.ThemeProperties
 
TextFieldAdapter - Class in org.xith3d.ui.hud.listeners
This is a simple adapter class for TextFieldListener.
TextFieldAdapter() - Constructor for class org.xith3d.ui.hud.listeners.TextFieldAdapter
 
TextFieldListener - Interface in org.xith3d.ui.hud.listeners
This Listener listenes for specific TextField events.
TextListModel - Class in org.xith3d.ui.hud.listmodels
The TextListModel converts all items to String through String.valueOf(Object).
TextListModel(List<Object>, Widget) - Constructor for class org.xith3d.ui.hud.listmodels.TextListModel
 
TextListModel(List<Object>) - Constructor for class org.xith3d.ui.hud.listmodels.TextListModel
 
TextListModel() - Constructor for class org.xith3d.ui.hud.listmodels.TextListModel
 
TextRectangle - Class in org.xith3d.scenegraph.primitives
The TextRectangle is a Rectangle with a text-Texture on it.
TextRectangle(float, float, Tuple3f, Texture) - Constructor for class org.xith3d.scenegraph.primitives.TextRectangle
Creates a TextRectangle.
TextRectangle(float, float, Rectangle.ZeroPointLocation, float, Texture) - Constructor for class org.xith3d.scenegraph.primitives.TextRectangle
Creates a TextRectangle.
Texture - Class in org.xith3d.scenegraph
A Texture represents an image to be applied to a Shape3D's Appearance.
Texture(TextureType, TextureFormat, int) - Constructor for class org.xith3d.scenegraph.Texture
Constructs a new Texture object.
Texture(TextureType, TextureFormat) - Constructor for class org.xith3d.scenegraph.Texture
Constructs a new Texture object.
Texture.MipmapMode - Enum in org.xith3d.scenegraph
 
texture1DEnabled - Variable in class org.xith3d.render.OpenGLStatesCache
 
Texture2D - Class in org.xith3d.scenegraph
Texture2D defines attributes that apply to .
Texture2D(TextureFormat) - Constructor for class org.xith3d.scenegraph.Texture2D
Constructs a new Texture2D object.
Texture2D(TextureFormat, int) - Constructor for class org.xith3d.scenegraph.Texture2D
Constructs a new Texture2D object.
Texture2DCanvas - Class in org.xith3d.scenegraph
This is an adapter for pixel-perfect drawing onto a Texture2D.
Texture2DCanvas(Texture2D, TextureImage2D, int, int, Graphics2D) - Constructor for class org.xith3d.scenegraph.Texture2DCanvas
 
Texture2DCanvas(Texture2D, TextureImage2D, int, int) - Constructor for class org.xith3d.scenegraph.Texture2DCanvas
 
Texture2DCanvas(int, int, Graphics2D) - Constructor for class org.xith3d.scenegraph.Texture2DCanvas
 
Texture2DCanvas.DrawCallback2D - Class in org.xith3d.scenegraph
 
Texture2DCanvas.DrawCallback2D() - Constructor for class org.xith3d.scenegraph.Texture2DCanvas.DrawCallback2D
 
texture2DEnabled - Variable in class org.xith3d.render.OpenGLStatesCache
 
Texture3D - Class in org.xith3d.scenegraph
Texture3D defines attributes that apply to .
Texture3D(TextureFormat, int) - Constructor for class org.xith3d.scenegraph.Texture3D
Constructs a new Texture3D object.
Texture3D(TextureFormat) - Constructor for class org.xith3d.scenegraph.Texture3D
Constructs a new Texture3D object.
texture3DEnabled - Variable in class org.xith3d.render.OpenGLStatesCache
 
TEXTURE_COORDINATE_1 - Static variable in class org.xith3d.scenegraph.TexCoordGeneration
 
TEXTURE_COORDINATE_2 - Static variable in class org.xith3d.scenegraph.TexCoordGeneration
 
TEXTURE_COORDINATE_3 - Static variable in class org.xith3d.scenegraph.TexCoordGeneration
 
TEXTURE_COORDINATE_4 - Static variable in class org.xith3d.scenegraph.TexCoordGeneration
 
TEXTURE_COORDINATES - Static variable in class org.xith3d.scenegraph.Geometry
 
TextureAttributes - Class in org.xith3d.scenegraph
TextureAttributes defines attributes that apply to .
TextureAttributes() - Constructor for class org.xith3d.scenegraph.TextureAttributes
Constructs a new TextureAttributes object.
TextureAttributes(TextureMode, Transform3D, Colorf, PerspectiveCorrectionMode) - Constructor for class org.xith3d.scenegraph.TextureAttributes
Constructs a new TextureAttributes object.
textureCMEnabled - Variable in class org.xith3d.render.OpenGLStatesCache
 
TextureCreator - Class in org.xith3d.loaders.texture
The TextureCreator is capable of creating (empty) Textures.
TextureCreator() - Constructor for class org.xith3d.loaders.texture.TextureCreator
 
TextureCreator.TextMetrics - Class in org.xith3d.loaders.texture
 
TextureCreator.TextMetrics(int, int, int[], int, int, int) - Constructor for class org.xith3d.loaders.texture.TextureCreator.TextMetrics
 
TextureCubeMap - Class in org.xith3d.scenegraph
 
TextureCubeMap(TextureFormat, int, String[]) - Constructor for class org.xith3d.scenegraph.TextureCubeMap
 
TextureCubeMap(TextureFormat, int, CubeTextureSet) - Constructor for class org.xith3d.scenegraph.TextureCubeMap
 
TexturedBorder - Class in org.xith3d.ui.hud.borders
A TexturedBorder is a Border implementation with no Textures but only a color.
TexturedBorder(int, int, int, int, Texture2D) - Constructor for class org.xith3d.ui.hud.borders.TexturedBorder
Creates a new TexturedBorder with the given sides and texture.
TexturedBorder(int, Texture2D) - Constructor for class org.xith3d.ui.hud.borders.TexturedBorder
Creates a new TexturedBorder with all sides of the same width and the given texture.
TexturedBorder(Border.Description) - Constructor for class org.xith3d.ui.hud.borders.TexturedBorder
Creates a new TexturedBorder with the given side widths specified in the given description.
TexturedBorder(int, int, int, int, String) - Constructor for class org.xith3d.ui.hud.borders.TexturedBorder
Creates a new TexturedBorder with the given side widths and texture.
TexturedBorder(int, String) - Constructor for class org.xith3d.ui.hud.borders.TexturedBorder
Creates a new TexturedBorder with all sides of the same width and the given texture.
TextureImage - Class in org.xith3d.scenegraph
TextureImage defines attributes that apply to one mipmap-level of a Texture.
TextureImage(TextureImageFormat, int, int, int, int, TextureImageInternalFormat) - Constructor for class org.xith3d.scenegraph.TextureImage
 
TextureImage(TextureImageFormat, int, int, int, int) - Constructor for class org.xith3d.scenegraph.TextureImage
Constructs a new TextureImage object.
TextureImage2D - Class in org.xith3d.scenegraph
TextureImage2D defines 2D TextureImage as part of a Texture2D.
TextureImage2D(TextureImageFormat, int, int, int, int, boolean, TextureImageInternalFormat) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, int, int, int, int, boolean) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, int, int, int, int, byte[], int, boolean, TextureImageInternalFormat) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, int, int, int, int, byte[], int, TextureImageInternalFormat) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, int, int, int, int, byte[], TextureImageInternalFormat) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, int, int, int, int, byte[], int) - Constructor for class org.xith3d.scenegraph.TextureImage2D
Constructs a new TextureImage2D object.
TextureImage2D(TextureImageFormat, int, int, int, int, byte[]) - Constructor for class org.xith3d.scenegraph.TextureImage2D
Constructs a new TextureImage2D object.
TextureImage2D(TextureImageFormat, int, int, boolean, TextureImageInternalFormat) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, int, int, boolean) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, int, int, byte[], int, boolean, TextureImageInternalFormat) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, int, int, byte[], int, TextureImageInternalFormat) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, int, int, byte[], TextureImageInternalFormat) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, int, int, byte[], int) - Constructor for class org.xith3d.scenegraph.TextureImage2D
Constructs a new TextureImage2D object.
TextureImage2D(TextureImageFormat, int, int, byte[]) - Constructor for class org.xith3d.scenegraph.TextureImage2D
Constructs a new TextureImage2D object.
TextureImage2D(TextureImageFormat, int, int, BufferedImage, boolean) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, BufferedImage, boolean) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage2D(TextureImageFormat, BufferedImage) - Constructor for class org.xith3d.scenegraph.TextureImage2D
 
TextureImage3D - Class in org.xith3d.scenegraph
TextureImage3D is the 3D implementation to TextureImage (used in 3D texturing, see Texture3D(Coord)Test)
TextureImage3D(TextureImageFormat, int, int, int) - Constructor for class org.xith3d.scenegraph.TextureImage3D
Constructs a new TextureImage3D object.
TextureImage3D(TextureImageFormat, int, int, int, byte[][]) - Constructor for class org.xith3d.scenegraph.TextureImage3D
Constructs a new TextureImage3D object.
TextureImage3D(TextureImageFormat, int, int, int, BufferedImage[]) - Constructor for class org.xith3d.scenegraph.TextureImage3D
Constructs a new TextureImage3D object.
TextureImage3D(TextureImageFormat, int, int, int, TextureImage2D[]) - Constructor for class org.xith3d.scenegraph.TextureImage3D
Constructs a new TextureImage3D object.
TextureLoader - Class in org.xith3d.loaders.texture
Loads Textures from various image resources.
TextureLoader.FlipMode - Enum in org.xith3d.loaders.texture
The FlipMode defines if Textures are to be vertically flipped at load time.
TextureProjectionFactory - Class in org.xith3d.effects.textureprojection
A TextureProjectionFactory is an effect factory, that is capable of projecting a texture on a surface.
TextureProjectionFactory() - Constructor for class org.xith3d.effects.textureprojection.TextureProjectionFactory
 
TextureRenderTarget - Class in org.xith3d.render
This type of RenderTarget is used for render-to-texture.
TextureRenderTarget(GroupNode, Texture, Colorf, boolean) - Constructor for class org.xith3d.render.TextureRenderTarget
 
TextureRenderTarget(GroupNode, Texture, boolean) - Constructor for class org.xith3d.render.TextureRenderTarget
 
TextureRenderTarget(GroupNode, Texture, Colorf) - Constructor for class org.xith3d.render.TextureRenderTarget
 
TextureRenderTarget(GroupNode, Texture) - Constructor for class org.xith3d.render.TextureRenderTarget
 
TextureResourceRequest - Class in org.xith3d.resources
This is a ResourceRequest for a Texture resource to be loaded with TextureLoader.
TextureResourceRequest(String, String, TextureFormat, Texture.MipmapMode, boolean, boolean, TextureStreamLocator) - Constructor for class org.xith3d.resources.TextureResourceRequest
Creates a new TextureResourceRequest.
TextureResourceRequest(String, String, TextureFormat, Texture.MipmapMode, boolean, TextureStreamLocator) - Constructor for class org.xith3d.resources.TextureResourceRequest
Creates a new TextureResourceRequest.
TextureResourceRequest(String, String, TextureFormat, Texture.MipmapMode, TextureStreamLocator) - Constructor for class org.xith3d.resources.TextureResourceRequest
Creates a new TextureResourceRequest.
TextureResourceRequest(String, String, TextureFormat, TextureStreamLocator) - Constructor for class org.xith3d.resources.TextureResourceRequest
Creates a new TextureResourceRequest.
TextureResourceRequest(String, String, TextureStreamLocator) - Constructor for class org.xith3d.resources.TextureResourceRequest
Creates a new TextureResourceRequest.
TextureResourceRequest(String, String, TextureFormat, Texture.MipmapMode, boolean, boolean) - Constructor for class org.xith3d.resources.TextureResourceRequest
Creates a new TextureResourceRequest.
TextureResourceRequest(String, String, TextureFormat, Texture.MipmapMode, boolean) - Constructor for class org.xith3d.resources.TextureResourceRequest
Creates a new TextureResourceRequest.
TextureResourceRequest(String, String, TextureFormat, Texture.MipmapMode) - Constructor for class org.xith3d.resources.TextureResourceRequest
Creates a new TextureResourceRequest.
TextureResourceRequest(String, String, TextureFormat) - Constructor for class org.xith3d.resources.TextureResourceRequest
Creates a new TextureResourceRequest.
TextureResourceRequest(String, String) - Constructor for class org.xith3d.resources.TextureResourceRequest
Creates a new TextureResourceRequest.
TextureStreamLocatorZip - Class in org.xith3d.loaders.texture
Locates a Texture from a ZipInputStream.
TextureStreamLocatorZip(URL, String) - Constructor for class org.xith3d.loaders.texture.TextureStreamLocatorZip
 
TextureSurface - Class in org.xith3d.terrain
This is a basic example GridSurface implementation to show, how to improve terrain rendering by utilizing a detail texture.
TextureSurface(URL) - Constructor for class org.xith3d.terrain.TextureSurface
Constructs a TextureSurface with a single texture.
TextureSurface(URL, Material) - Constructor for class org.xith3d.terrain.TextureSurface
Constructs a TextureSurface with a single texture.
TextureSurface(GridResourceSpec<GridSurface>) - Constructor for class org.xith3d.terrain.TextureSurface
Constructs a TextureSurface from the given specifications.
TextureSurface(URL, URL, float, TextureMode) - Constructor for class org.xith3d.terrain.TextureSurface
Constructs a TextureSurface with detail texture support.
TextureSurface(URL, URL, float, TextureMode, Material) - Constructor for class org.xith3d.terrain.TextureSurface
Constructs a TextureSurface with detail texture support.
TextureUnit - Class in org.xith3d.scenegraph
 
TextureUnit(Texture, TextureAttributes, TexCoordGeneration) - Constructor for class org.xith3d.scenegraph.TextureUnit
 
TextureUnit(String, TextureAttributes, TexCoordGeneration) - Constructor for class org.xith3d.scenegraph.TextureUnit
 
TextureUnit(Texture, TextureAttributes) - Constructor for class org.xith3d.scenegraph.TextureUnit
 
TextureUnit(String, TextureAttributes) - Constructor for class org.xith3d.scenegraph.TextureUnit
 
TextureUnit(Texture) - Constructor for class org.xith3d.scenegraph.TextureUnit
 
TextureUnit(String) - Constructor for class org.xith3d.scenegraph.TextureUnit
 
TextureUnit() - Constructor for class org.xith3d.scenegraph.TextureUnit
 
TextureUnitStateUnit - Class in org.xith3d.render.states.units
This StateUnit encapsulates a whole TextureUnit.
TextureUnitStateUnitPeer - Class in org.xith3d.render.jsr231
 
TextureUnitStateUnitPeer() - Constructor for class org.xith3d.render.jsr231.TextureUnitStateUnitPeer
 
TextureUnitStateUnitPeer - Class in org.xith3d.render.lwjgl
 
TextureUnitStateUnitPeer() - Constructor for class org.xith3d.render.lwjgl.TextureUnitStateUnitPeer
 
TextWidget - Interface in org.xith3d.ui.hud.base
A TextWidget is a Widget type, that can hold a text.
texWidth - Variable in class org.xith3d.ui.swingui.UISubOverlayBase
 
ThemeProperties - Class in org.xith3d.ui.hud.theming
Reads the Theme-properties from the properties file
ThemeProperties() - Constructor for class org.xith3d.ui.hud.theming.ThemeProperties
 
ThemeProperties(InputStream) - Constructor for class org.xith3d.ui.hud.theming.ThemeProperties
Creates a new ThemeProperties instance and reads the properties from a properties-file.
themeProps - Variable in class org.xith3d.ui.hud.theming.WidgetTheme
 
TileMode - Enum in org.xith3d.ui.hud.utils
Defines, how images are tiled across a Widget's surface.
tileSegmentsHorizontally(Graphics, BufferedImage, int, int, int, int, int, int) - Static method in class org.xith3d.utility.image.DrawingTools
tiles an image horizonatally in 3 segments, the first segment is the left side, the second segment (repeated) is the middle segment and the final segment is the right hand side.
tileX() - Method in enum org.xith3d.ui.hud.utils.TileMode
 
tileY() - Method in enum org.xith3d.ui.hud.utils.TileMode
 
TimedInterpolator - Class in org.xith3d.utility.math
A timed interpolator uses an Interpolator (e.g.
TimedInterpolator(Interpolator, Time, Time, OperationScheduler) - Constructor for class org.xith3d.utility.math.TimedInterpolator
Create a new TimedInterpolator
TimedInterpolator(Interpolator, Time, double, OperationScheduler) - Constructor for class org.xith3d.utility.math.TimedInterpolator
Create a new TimedInterpolator
TimedInterpolator(Interpolator, Time, OperationScheduler) - Constructor for class org.xith3d.utility.math.TimedInterpolator
Create a new TimedInterpolator
TitleFPSListener - Class in org.xith3d.loop
This FPSListener prints the cought FPS to the title of some titled object.
TitleFPSListener(String) - Constructor for class org.xith3d.loop.TitleFPSListener
 
tmpPos - Variable in class org.xith3d.picking.PickResult
 
toArray() - Method in class org.xith3d.utility.general.SortableList
toArray(T[]) - Method in class org.xith3d.utility.general.SortableList
ToggleButton - Class in org.xith3d.ui.hud.widgets
A ToggleButton is a Button, that stays PRESSED until it gets clicked again.
ToggleButton(boolean, float, float, String, Button.Description) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Create a new ToggleButton.
ToggleButton(boolean, float, float, String) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Create a new ToggleButton.
ToggleButton(boolean, float, float, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new ToggleButton.
ToggleButton(boolean, float, float, String, HUDFont) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new ToggleButton.
ToggleButton(boolean, float, float, String, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new ToggleButton.
ToggleButton(float, float, String, Button.Description) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Create a new ToggleButton.
ToggleButton(float, float, String) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Create a new ToggleButton.
ToggleButton(float, float, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new ToggleButton.
ToggleButton(float, float, String, HUDFont) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new ToggleButton.
ToggleButton(float, float, String, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new ToggleButton.
ToggleButton(boolean, float, float, Texture2D, Texture2D, Texture2D, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new Image ToggleButton (textures will simply be streched over the whole Button area).
ToggleButton(boolean, float, float, String, String, String, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new Image ToggleButton (textures will simply be streched over the whole Button area).
ToggleButton(boolean, float, float, Texture2D, Texture2D, Texture2D) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new Image ToggleButton (textures will simply be streched over the whole Button area).
ToggleButton(boolean, float, float, String, String, String) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new Image ToggleButton (textures will simply be streched over the whole Button area).
ToggleButton(float, float, Texture2D, Texture2D, Texture2D, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new Image ToggleButton (textures will simply be streched over the whole Button area).
ToggleButton(float, float, String, String, String, String, HUDFont, Colorf) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new Image ToggleButton (textures will simply be streched over the whole Button area).
ToggleButton(float, float, Texture2D, Texture2D, Texture2D) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new Image ToggleButton (textures will simply be streched over the whole Button area).
ToggleButton(float, float, String, String, String) - Constructor for class org.xith3d.ui.hud.widgets.ToggleButton
Creates a new Image ToggleButton (textures will simply be streched over the whole Button area).
toLightString() - Method in class org.xith3d.render.config.DisplayMode
 
TOOLTIP_Z_INDEX - Static variable in class org.xith3d.ui.hud.HUD
 
ToolTipFactory - Interface in org.xith3d.ui.hud.utils
An implementation of this interface provides instances of Widgets, that are used as tooltips for other Widgets.
TOP_INDEX - Static variable in class org.xith3d.utility.texturing.CubeTextureSet
 
toPool(Collision) - Static method in class org.xith3d.physics.collision.Collision
 
toPool(HUDPickResult) - Static method in class org.xith3d.ui.hud.utils.HUDPickResult
 
Torus - Class in org.xith3d.scenegraph.primitives
A sphere using standard specifications.
Torus(float, int, int, int, boolean, int) - Constructor for class org.xith3d.scenegraph.primitives.Torus
Creates a torus.
Torus(float, float, int, int, int, boolean, int) - Constructor for class org.xith3d.scenegraph.primitives.Torus
Creates a torus.
Torus(float, int, int, Texture) - Constructor for class org.xith3d.scenegraph.primitives.Torus
Creates a torus.
Torus(float, float, int, int, Texture) - Constructor for class org.xith3d.scenegraph.primitives.Torus
Creates a torus.
Torus(float, int, int, String) - Constructor for class org.xith3d.scenegraph.primitives.Torus
Creates a torus.
Torus(float, float, int, int, String) - Constructor for class org.xith3d.scenegraph.primitives.Torus
Creates a torus.
Torus(float, int, int, Colorf) - Constructor for class org.xith3d.scenegraph.primitives.Torus
Creates a torus.
Torus(float, float, int, int, Colorf) - Constructor for class org.xith3d.scenegraph.primitives.Torus
Creates a torus.
Torus(float, int, int, Appearance) - Constructor for class org.xith3d.scenegraph.primitives.Torus
Creates a torus.
Torus(float, float, int, int, Appearance) - Constructor for class org.xith3d.scenegraph.primitives.Torus
Creates a torus.
toString() - Method in class org.xith3d.input.modules.fpih.FPIHInputAction
toString() - Method in class org.xith3d.loaders.models.animations.ModelAnimation
toString() - Method in class org.xith3d.loop.opscheduler.Interval
 
toString() - Method in class org.xith3d.physics.collision.CollideableBase
toString() - Method in class org.xith3d.physics.collision.Collision
 
toString() - Method in class org.xith3d.physics.simulation.Body
toString() - Method in class org.xith3d.picking.PickResult
 
toString() - Method in class org.xith3d.render.config.DisplayMode
toString() - Method in enum org.xith3d.render.config.FSAA
toString() - Method in class org.xith3d.render.config.OpenGLLayer
toString() - Method in class org.xith3d.render.OpenGLInfo
 
toString() - Method in class org.xith3d.render.preprocessing.OrderedState
 
toString() - Method in class org.xith3d.render.preprocessing.RenderBin
toString() - Method in class org.xith3d.render.ScissorRect
 
toString() - Method in class org.xith3d.render.states.units.ColoringStateUnit
toString() - Method in class org.xith3d.render.states.units.FogStateUnit
 
toString() - Method in class org.xith3d.render.states.units.LightingStateUnit
toString() - Method in class org.xith3d.render.states.units.LineAttribsStateUnit
toString() - Method in class org.xith3d.render.states.units.MaterialStateUnit
toString() - Method in class org.xith3d.render.states.units.PointAttribsStateUnit
toString() - Method in class org.xith3d.render.states.units.PolygonAttribsStateUnit
toString() - Method in class org.xith3d.render.states.units.RenderingAttribsStateUnit
toString() - Method in class org.xith3d.render.states.units.ShaderProgramStateUnit
toString() - Method in class org.xith3d.render.states.units.TextureUnitStateUnit
toString() - Method in class org.xith3d.scenegraph.Geometry
toString() - Method in class org.xith3d.scenegraph.Material
toString() - Method in class org.xith3d.scenegraph.SceneGraphObject
toString() - Method in class org.xith3d.scenegraph.TexCoordGeneration
toString() - Method in class org.xith3d.scenegraph.Texture
toString() - Method in class org.xith3d.scenegraph.Transform3D
toString() - Method in class org.xith3d.scenegraph.TransparencyAttributes
toString() - Method in class org.xith3d.ui.hud.base.Widget.DescriptionBase
toString() - Method in class org.xith3d.ui.hud.base.Widget
toString() - Method in class org.xith3d.ui.hud.base.Window
toString() - Method in class org.xith3d.ui.hud.utils.HUDFont
toString() - Method in class org.xith3d.ui.hud.utils.HUDPickResult
 
toString() - Method in class org.xith3d.ui.hud.widgets.Button
toString() - Method in class org.xith3d.ui.hud.widgets.Image
toString() - Method in class org.xith3d.ui.text2d.Character2D
toString() - Method in class org.xith3d.ui.text2d.Font2D
toString() - Method in class org.xith3d.ui.text2d.Line2D
toString() - Method in class org.xith3d.utility.geometry.nvtristrip.PrimitiveGroup
 
toString() - Method in class org.xith3d.utility.platform.OSInfo
 
totalNumChildren - Variable in class org.xith3d.scenegraph.GroupNode
 
totalNumShapes - Variable in class org.xith3d.scenegraph.GroupNode
 
transform(Vector3f) - Method in class org.xith3d.picking.PickResult
Transforms a vector in global-space to local space of this Shape3D.
transform(Point3f) - Method in class org.xith3d.picking.PickResult
Transforms a point in global-space to local space of this Shape3D.
transform(Ray3f) - Method in class org.xith3d.picking.PickResult
Transforms a Ray3f in global-space to local space of this Shape3D.
transform(Transform3D, float, float, Vector3f) - Method in interface org.xith3d.scenegraph.avatar.AvatarTransform
This is called by the FirstPersonInputHandler each frame to transform the avatar with the View.
transform(Transform3D, float, float, Vector3f) - Method in class org.xith3d.scenegraph.avatar.DefaultAvatarTransform
[This is called by the FirstPersonInputHandler each frame to transform the avatar with the View.
transform(Tuple3f[], Matrix3f) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place multiplies each point by A.
transform(Geometry, Matrix3f) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place multiplies each point in src by A.
transform(S, Matrix3f) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place multiplies each point in src by A.
transform(Point3f[], Matrix4f) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place multiplies each point by A.
transform(Geometry, Matrix4f) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place multiplies each point in src by A.
transform(S, Matrix4f) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place multiplies each point in src by A.
transform(AffineTransform) - Method in class org.xith3d.scenegraph.Texture2DCanvas
 
Transform - Class in org.xith3d.scenegraph
The Transform class can be used to quickly transform any object, reducing the number of lines needed (Transform3D construction, etc..) and improving readability of your code.
Transform(Node) - Constructor for class org.xith3d.scenegraph.Transform
 
Transform(int, Tuple3f, Node) - Constructor for class org.xith3d.scenegraph.Transform
 
Transform() - Constructor for class org.xith3d.scenegraph.Transform
Creates an empty identity transform.
transform(Point3f) - Method in class org.xith3d.scenegraph.Transform
Applies this transform to a Point3f.
transform(Vector3f) - Method in class org.xith3d.scenegraph.Transform
Applies this transform to a Vector3f.
transform(Point3f) - Method in class org.xith3d.scenegraph.Transform3D
 
transform(Point3f, Point3f) - Method in class org.xith3d.scenegraph.Transform3D
Transforms the point parameter with this transform and places the result into pointOut.
transform(Vector3f) - Method in class org.xith3d.scenegraph.Transform3D
 
transform(Vector3f, Vector3f) - Method in class org.xith3d.scenegraph.Transform3D
Transforms the vector parameter with this transform and places the result into vecOut.
transform(Vector4f) - Method in class org.xith3d.scenegraph.Transform3D
 
transform(Transform3D) - Method in class org.xith3d.scenegraph.Transform3D
 
transform(Transform3D, Transform3D) - Method in class org.xith3d.scenegraph.Transform3D
 
Transform3D - Class in org.xith3d.scenegraph
Is represented internally as a 4x4 floating point matrix.
Transform3D() - Constructor for class org.xith3d.scenegraph.Transform3D
Constructs a new Transform3D object and sets it to the identity transformation.
Transform3D(Transform3D) - Constructor for class org.xith3d.scenegraph.Transform3D
Constructs a new Transform3D object and initializes it from the specified transform.
Transform3D(Matrix4f) - Constructor for class org.xith3d.scenegraph.Transform3D
 
Transform3D(Matrix3f) - Constructor for class org.xith3d.scenegraph.Transform3D
 
Transform3D(Tuple3f) - Constructor for class org.xith3d.scenegraph.Transform3D
 
Transform3D(float, float, float) - Constructor for class org.xith3d.scenegraph.Transform3D
 
Transformable - Interface in org.xith3d.scenegraph
Transformable specifies a single spatial transformation, via a Transform3D object, that can be positioned, oriented and scaled.
TransformationDirectives - Class in org.xith3d.schedops.movement
This class may serve as a base for classes to describe the transformation speed by the three carthesian axes or a user-defined axis.
TransformationDirectives(Vector3f, float, float) - Constructor for class org.xith3d.schedops.movement.TransformationDirectives
Creates a new TransformationDirectives instance.
TransformationDirectives(Vector3f, float) - Constructor for class org.xith3d.schedops.movement.TransformationDirectives
Creates a new TransformationDirectives instance.
TransformationDirectives(Vector3f) - Constructor for class org.xith3d.schedops.movement.TransformationDirectives
Creates a new TransformationDirectives instance.
TransformationDirectives(float, float, float, float, float, float, TransformationDirectives.AxisOrder) - Constructor for class org.xith3d.schedops.movement.TransformationDirectives
Creates a new TransformationDirectives instance.
TransformationDirectives(float, float, float, float, float, float) - Constructor for class org.xith3d.schedops.movement.TransformationDirectives
Creates a new TransformationDirectives instance.
TransformationDirectives(float, float, float, TransformationDirectives.AxisOrder) - Constructor for class org.xith3d.schedops.movement.TransformationDirectives
Creates a new TransformationDirectives instance.
TransformationDirectives(float, float, float) - Constructor for class org.xith3d.schedops.movement.TransformationDirectives
Creates a new TransformationDirectives instance.
TransformationDirectives(TransformationDirectives.AxisOrder) - Constructor for class org.xith3d.schedops.movement.TransformationDirectives
Creates a new TransformationDirectives instance.
TransformationDirectives() - Constructor for class org.xith3d.schedops.movement.TransformationDirectives
Creates a new TransformationDirectives instance with all values set to zero.
TransformationDirectives.Axes - Enum in org.xith3d.schedops.movement
The axes of a carthesian coordinate system.
TransformationDirectives.AxisOrder - Enum in org.xith3d.schedops.movement
The order in which to rotate around the axes.
transformedVertices - Variable in class org.xith3d.scenegraph.primitives.RectBillboard
 
transformedVertices - Variable in class org.xith3d.scenegraph.primitives.TextBillboard
 
transformGroup - Variable in class org.xith3d.scenegraph.Node
Transform group for this node.
transformGroup - Variable in class org.xith3d.scenegraph.Transform3D
 
TransformGroup - Class in org.xith3d.scenegraph
TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children.
TransformGroup(Transform3D) - Constructor for class org.xith3d.scenegraph.TransformGroup
Constructs a new TransformGroup object with the specified transform.
TransformGroup(Matrix4f) - Constructor for class org.xith3d.scenegraph.TransformGroup
Constructs a new TransformGroup object with the specified transform.
TransformGroup() - Constructor for class org.xith3d.scenegraph.TransformGroup
Constructs a new TransformGroup object.
TransformGroup(float, float, float) - Constructor for class org.xith3d.scenegraph.TransformGroup
 
TransformGroup(Tuple3f) - Constructor for class org.xith3d.scenegraph.TransformGroup
 
transformHeight_Pixels2HUD - Variable in class org.xith3d.ui.hud.base.Widget
 
transformMeshTransformKeyFrame(Matrix4f, Object) - Method in class org.xith3d.loaders.models.conversion.XithAnimationFactory
 
transformMeshTransformKeyFrames(Matrix4f, Object[]) - Method in class org.xith3d.loaders.models.conversion.XithAnimationFactory
 
transformNodes - Variable in class org.xith3d.schedops.movement.GroupAnimator
 
transformShapeOrGeometry(NamedObject, Matrix4f) - Method in class org.xith3d.loaders.models.conversion.XithNodeFactory
 
transformShapeOrGeometry(NamedObject, Vector3f, Matrix3f, Tuple3f) - Method in class org.xith3d.loaders.models.conversion.XithNodeFactory
 
transformShapeOrGeometry(NamedObject, Vector3f, Quaternion4f, Tuple3f) - Method in class org.xith3d.loaders.models.conversion.XithNodeFactory
 
transformShapeOrGeometry(NamedObject, Vector3f, AxisAngle3f, Tuple3f) - Method in class org.xith3d.loaders.models.conversion.XithNodeFactory
 
transformVector(Quaternion4f, Tuple3f, Vector3f) - Method in class org.xith3d.effects.atmosphere.GLSLAtmosphereFactory
 
transformWidth_Pixels2HUD - Variable in class org.xith3d.ui.hud.base.Widget
 
TranslatableGroup - Class in org.xith3d.schedops.movement
This class is useful to automatically translate a branch in your scenegraph.
TranslatableGroup(TransformationDirectives) - Constructor for class org.xith3d.schedops.movement.TranslatableGroup
Creates a new TranslatableGroup with the given TransformationDirectives in use.
TranslatableGroup() - Constructor for class org.xith3d.schedops.movement.TranslatableGroup
Creates a new TranslatableGroup with default TransformationDirectives in use.
translate(Tuple3f[], float, float, float) - Static method in class org.xith3d.scenegraph.StaticTransform
Inplace offsets each of the given vertices by a specified offset.
translate(Tuple3f[], Tuple3f) - Static method in class org.xith3d.scenegraph.StaticTransform
Inplace offsets each of the given vertices by a specified offset.
translate(Geometry, float, float, float) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place addition of an offset to each point in src.
translate(Geometry, Tuple3f) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place addition of an offset to each point in src.
translate(S, float, float, float) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place addition of an offset to each point in src.
translate(S, Tuple3f) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place addition of an offset to each point in src.
translate(GroupNode, float, float, float) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place addition of an offset to each point in src.
translate(GroupNode, Tuple3f) - Static method in class org.xith3d.scenegraph.StaticTransform
In-place addition of an offset to each point in src.
translate(Tuple3f[], Matrix3f) - Static method in class org.xith3d.scenegraph.StaticTransform
Prismatically offsets each point.
translate(Geometry, Matrix3f) - Static method in class org.xith3d.scenegraph.StaticTransform
Prismatically offsets each point in src.
translate(S, Matrix3f) - Static method in class org.xith3d.scenegraph.StaticTransform
Prismatically offsets each point in the shape.
translate(double, double) - Method in class org.xith3d.scenegraph.Texture2DCanvas
 
translate(int, int) - Method in class org.xith3d.scenegraph.Texture2DCanvas
 
translateInternalFormat(TextureFormat, TextureImageInternalFormat, int) - Static method in class org.xith3d.render.jsr231.TextureUnitStateUnitPeer
 
translateInternalFormat(TextureFormat, TextureImageInternalFormat, int) - Static method in class org.xith3d.render.lwjgl.TextureUnitStateUnitPeer
 
translateShapeOrGeometry(NamedObject, Vector3f) - Method in class org.xith3d.loaders.models.conversion.XithNodeFactory
 
translateShapeOrGeometry(NamedObject, float, float, float) - Method in class org.xith3d.loaders.models.conversion.XithNodeFactory
 
TRANSLATION - Static variable in class org.xith3d.scenegraph.Transform
 
translucent - Variable in class org.xith3d.render.preprocessing.RenderAtom
 
TransparencyAttributes - Class in org.xith3d.scenegraph
TransparencyAttributes defines attributes that apply to .
TransparencyAttributes() - Constructor for class org.xith3d.scenegraph.TransparencyAttributes
Constructs a new TransparencyAttributes object.
TransparencyAttributes(BlendMode, float) - Constructor for class org.xith3d.scenegraph.TransparencyAttributes
Constructs a new TransparencyAttributes object.
TransparencyAttributes(float) - Constructor for class org.xith3d.scenegraph.TransparencyAttributes
Constructs a new TransparencyAttributes object.
TransparencyAttributes(BlendMode, float, BlendFunction, BlendFunction) - Constructor for class org.xith3d.scenegraph.TransparencyAttributes
 
TransparencyAttributes(BlendMode, float, BlendFunction, BlendFunction, boolean, boolean) - Constructor for class org.xith3d.scenegraph.TransparencyAttributes
 
transparencyStateMap - Static variable in class org.xith3d.render.states.units.ColoringStateUnit
 
transparentBin - Variable in class org.xith3d.render.preprocessing.RenderBinProvider
 
transpose() - Method in class org.xith3d.scenegraph.Transform3D
Transposes this matrix in place.
transpose(Transform3D) - Method in class org.xith3d.scenegraph.Transform3D
Transposes transform t and places the value into this transform, trans is not modified.
TraversalCallback - Interface in org.xith3d.scenegraph.traversal
An implementation of this interface is passed to the traverse method of a Node to implement the traversal operation.
traversalCheckGroup(BranchGroup) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each group in the traversal.
traversalCheckGroup(Group) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each group in the traversal.
traversalCheckGroup(Switch) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each group in the traversal.
traversalCheckGroup(TransformGroup) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each group in the traversal.
traversalCheckGroup(OrderedGroup) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each group in the traversal.
traversalCheckGroup(GroupNode) - Method in class org.xith3d.scenegraph.traversal.impl.AppearanceTraversal
 
traversalCheckGroup(GroupNode) - Method in class org.xith3d.scenegraph.traversal.impl.MaterialTraversal
 
traversalCheckGroup(GroupNode) - Method in class org.xith3d.scenegraph.traversal.impl.PickableTraversal
 
traversalCheckGroup(GroupNode) - Method in class org.xith3d.scenegraph.traversal.impl.PolygonCounter
 
traversalCheckGroup(GroupNode) - Method in class org.xith3d.scenegraph.traversal.impl.RenderingAttributesTraversal
 
traversalCheckGroup(GroupNode) - Method in class org.xith3d.scenegraph.traversal.impl.ShapeFinder
 
traversalCheckGroup(GroupNode) - Method in class org.xith3d.scenegraph.traversal.impl.VertexCounter
 
traversalCheckGroup(GroupNode) - Method in interface org.xith3d.scenegraph.traversal.TraversalCallback
This method is called for each Group in the traversal.
traversalCheckGroup(BranchGroup) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each group in the traversal.
traversalCheckGroup(Group) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each group in the traversal.
traversalCheckGroup(Switch) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each group in the traversal.
traversalCheckGroup(TransformGroup) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each group in the traversal.
traversalCheckGroup(OrderedGroup) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each group in the traversal.
traversalCheckGroupCommon(GroupNode) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is (certainly) called for each group in the traversal.
traversalCheckGroupCommon(GroupNode) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is (certainly) called for each group in the traversal.
traversalOperation(Node) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Node in the traversed Group.
traversalOperation(BranchGroup) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each BranchGroup in the traversed Group.
traversalOperation(Group) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Group in the traversed Group.
traversalOperation(TransformGroup) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each TransformGroup in the traversed Group.
traversalOperation(OrderedGroup) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each OrderedGroup in the traversed Group.
traversalOperation(Switch) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Node in the traversed Group.
traversalOperation(Shape3D) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Node in the traversed Group.
traversalOperation(Light) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Light node in the traversed Group.
traversalOperation(Fog) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Light node in the traversed Group.
traversalOperation(Sound) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Sound node in the traversed Group.
traversalOperation(Node) - Method in class org.xith3d.scenegraph.traversal.impl.AppearanceTraversal
 
traversalOperation(Node) - Method in class org.xith3d.scenegraph.traversal.impl.MaterialTraversal
 
traversalOperation(Node) - Method in class org.xith3d.scenegraph.traversal.impl.PickableTraversal
 
traversalOperation(Node) - Method in class org.xith3d.scenegraph.traversal.impl.PolygonCounter
 
traversalOperation(Node) - Method in class org.xith3d.scenegraph.traversal.impl.RenderingAttributesTraversal
 
traversalOperation(Node) - Method in class org.xith3d.scenegraph.traversal.impl.ShapeFinder
 
traversalOperation(Node) - Method in class org.xith3d.scenegraph.traversal.impl.VertexCounter
 
traversalOperation(Node) - Method in interface org.xith3d.scenegraph.traversal.TraversalCallback
This method is called for each Node in the traversed Group.
traversalOperation(Node) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Node in the traversed Group.
traversalOperation(BranchGroup) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each BranchGroup in the traversed Group.
traversalOperation(Group) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Group in the traversed Group.
traversalOperation(TransformGroup) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each TransformGroup in the traversed Group.
traversalOperation(OrderedGroup) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each OrderedGroup in the traversed Group.
traversalOperation(Switch) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Node in the traversed Group.
traversalOperation(Shape3D) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Node in the traversed Group.
traversalOperation(Light) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Light node in the traversed Group.
traversalOperation(Fog) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Light node in the traversed Group.
traversalOperation(Sound) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Sound node in the traversed Group.
traversalOperationAfter(BranchGroup) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each BranchGroup in the traversed Group after the Node has been worked on.
traversalOperationAfter(Group) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Group in the traversed Group after the Node has been worked on.
traversalOperationAfter(TransformGroup) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each TransformGroup in the traversed Group after the Node has been worked on.
traversalOperationAfter(OrderedGroup) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each OrderedGroup in the traversed Group after the Node has been worked on.
traversalOperationAfter(Node) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Node in the traversed Group after the Node has been worked on.
traversalOperationAfter(Switch) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Node in the traversed Group after the Node has been worked on.
traversalOperationAfter(Shape3D) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Node in the traversed Group after the Node has been worked on.
traversalOperationAfter(Light) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Light node in the traversed Group after the Node has been worked on.
traversalOperationAfter(Fog) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Light node in the traversed Group after the Node has been worked on.
traversalOperationAfter(Sound) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is called for each Sound node in the traversed Group after the Node has been worked on.
traversalOperationAfter(BranchGroup) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each BranchGroup in the traversed Group after the Node has been worked on.
traversalOperationAfter(Group) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Group in the traversed Group after the Node has been worked on.
traversalOperationAfter(TransformGroup) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each TransformGroup in the traversed Group after the Node has been worked on.
traversalOperationAfter(OrderedGroup) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each OrderedGroup in the traversed Group after the Node has been worked on.
traversalOperationAfter(Node) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Node in the traversed Group after the Node has been worked on.
traversalOperationAfter(Switch) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Node in the traversed Group after the Node has been worked on.
traversalOperationAfter(Shape3D) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Node in the traversed Group after the Node has been worked on.
traversalOperationAfter(Light) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Light node in the traversed Group after the Node has been worked on.
traversalOperationAfter(Fog) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Light node in the traversed Group after the Node has been worked on.
traversalOperationAfter(Sound) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is called for each Sound node in the traversed Group after the Node has been worked on.
traversalOperationCommon(Node) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is (certainly) called for each Node in the traversed Group, which is not a group itself.
traversalOperationCommon(GroupNode) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is (certainly) called for each Node in the traversed Group, which is a group itself.
traversalOperationCommon(Node) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is (certainly) called for each Node in the traversed Group, which is not a group itself.
traversalOperationCommon(GroupNode) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is (certainly) called for each Node in the traversed Group, which is a group itself.
traversalOperationCommonAfter(Node) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is (certainly) called for each Node in the traversed Node, which is not a Group itself after the Node has been worked on.
traversalOperationCommonAfter(GroupNode) - Method in interface org.xith3d.scenegraph.traversal.DetailedTraversalCallback
This method is (certainly) called for each Group in the traversed Node, which is a Group itself after the Node has been worked on.
traversalOperationCommonAfter(Node) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is (certainly) called for each Node in the traversed Node, which is not a Group itself after the Node has been worked on.
traversalOperationCommonAfter(GroupNode) - Method in class org.xith3d.scenegraph.utils.TreeCloner
This method is (certainly) called for each Group in the traversed Node, which is a Group itself after the Node has been worked on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.BoundingLeaf
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.BranchGroup
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.Clip
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.DummyGroupNode
 
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.Fog
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.Group
Traverses the scenegraph from this node on.
traverse(TraversalCallback) - Method in class org.xith3d.scenegraph.GroupNode
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.Leaf
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.Light
Traverses the scenegraph from this node on.
traverse(TraversalCallback) - Method in class org.xith3d.scenegraph.Node
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.Node
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.OrderedGroup
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.Shape3D
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.Sound
Traverses the scenegraph from this node on.
traverse(TraversalCallback) - Method in class org.xith3d.scenegraph.Switch
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.Switch
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.scenegraph.TransformGroup
Traverses the scenegraph from this node on.
traverse(DetailedTraversalCallback) - Method in class org.xith3d.terrain.TerrainTile
 
traverse(DetailedTraversalCallback) - Method in class org.xith3d.utility.physics.pseudo.joints.HingeJoint
 
TreeCloner - Class in org.xith3d.scenegraph.utils
Clones a Subtree of the scenegraph.
TreeCloner() - Constructor for class org.xith3d.scenegraph.utils.TreeCloner
 
tri(int, int, int) - Method in interface org.xith3d.terrain.legacy.TerrainRenderInterface
 
TriangleArray - Class in org.xith3d.scenegraph
TriangleArray defines attributes that apply to .
TriangleArray(int, int) - Constructor for class org.xith3d.scenegraph.TriangleArray
Constructs an empty TriangleArray object with the specified number of vertices, and vertex format.
TriangleArray(int) - Constructor for class org.xith3d.scenegraph.TriangleArray
Constructs an empty TriangleArray object with the specified number of vertices, and vertex format.
TriangleFanArray - Class in org.xith3d.scenegraph
TriangleFanArray defines a triangle array, where the first vertex is part of any triangle.
TriangleFanArray(int, int, int[]) - Constructor for class org.xith3d.scenegraph.TriangleFanArray
 
TriangleFanArray(int, int[]) - Constructor for class org.xith3d.scenegraph.TriangleFanArray
 
TriangleFanArray(int, int) - Constructor for class org.xith3d.scenegraph.TriangleFanArray
 
TriangleFanArray(int) - Constructor for class org.xith3d.scenegraph.TriangleFanArray
 
triangles - Variable in class org.xith3d.utility.geometry.GeometryInfo
 
TriangleStripArray - Class in org.xith3d.scenegraph
TriangleStripArray defines attributes that apply to .
TriangleStripArray(int, int, int[]) - Constructor for class org.xith3d.scenegraph.TriangleStripArray
Constructs a new TriangleStripArray object with the specified number of vertices and the specified format.
TriangleStripArray(int, int[]) - Constructor for class org.xith3d.scenegraph.TriangleStripArray
Constructs a new TriangleStripArray object with the specified number of vertices and the specified format.
TriangleStripArray(int, int) - Constructor for class org.xith3d.scenegraph.TriangleStripArray
 
TriangleStripArray(int) - Constructor for class org.xith3d.scenegraph.TriangleStripArray
 
TriMeshCollideable - Class in org.xith3d.physics.collision.collideable
A triangle mesh collideable.
TriMeshCollideable(CollisionEngine) - Constructor for class org.xith3d.physics.collision.collideable.TriMeshCollideable
Creates a new TriMesh from vertex data.
TriStrip - Class in org.xith3d.utility.geometry.nvtristrip
To use, call generateStrips method, passing your triangle index list and then construct geometry/render resulting PrimitiveGroup objects.
TriStrip() - Constructor for class org.xith3d.utility.geometry.nvtristrip.TriStrip
 
TRUE_INSTANCE - Static variable in class org.xith3d.utility.commandline.arguments.MouseYInvertArgument
 
TRUE_INSTANCE - Static variable in class org.xith3d.utility.commandline.arguments.VSyncArgument
 
TSA - Static variable in enum org.xith3d.scenegraph.primitives.GeometryType
An alias for TRIANGLE_STRIP_ARRAY.
TU2StateRenderBinSorter - Class in org.xith3d.render.preprocessing.sorting
This sorter sorts RenderAtoms by TU0 and 1 only (state-sorting) and assumes, that only ShapeAtoms are being sorted.
TU2StateRenderBinSorter() - Constructor for class org.xith3d.render.preprocessing.sorting.TU2StateRenderBinSorter
 
turbulence(double[], double) - Method in class org.xith3d.utility.noise.Noise
 
turbulence(double[], double) - Method in class org.xith3d.utility.noise.Perlin2
 
turbulence(double[], double) - Method in class org.xith3d.utility.noise.Perlin3
 
TURN_LEFT - Static variable in class org.xith3d.input.modules.fpih.FPIHInputAction
 
TURN_RIGHT - Static variable in class org.xith3d.input.modules.fpih.FPIHInputAction
 
type - Variable in class org.xith3d.loaders.models.util.meta.ModelMetaData.Resource
 
type - Variable in class org.xith3d.utility.geometry.nvtristrip.PrimitiveGroup
 

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