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java.lang.Objectorg.xith3d.effects.bumpmapping.BumpMappingFactory
org.xith3d.effects.bumpmapping.GLSLBumpMappingFactory
public class GLSLBumpMappingFactory
The BumpmappingFactory is capable of preparing a Shape3D for Bumpmapping. the underlying methods to calculate tangets/bitangets and to load the appropriate shaders are also public to use them for different perposes.
| Constructor Summary | |
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GLSLBumpMappingFactory()
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| Method Summary | |
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void |
prepareForBumpMapping(Shape3D shape,
Texture normalMapTex)
Prepares the given Shape3D for BumpMapping. |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public GLSLBumpMappingFactory()
| Method Detail |
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public void prepareForBumpMapping(Shape3D shape,
Texture normalMapTex)
throws java.io.IOException
prepareForBumpMapping in class BumpMappingFactoryjava.io.IOException
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