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java.lang.Objectorg.xith3d.physics.collision.CollisionCheckList
public class CollisionCheckList
Insert type comment here.
| Field Summary | |
|---|---|
protected CollisionEngine |
collEng
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| Constructor Summary | |
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CollisionCheckList(CollisionEngine collEng)
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| Method Summary | |
|---|---|
void |
update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
Updates this Updatable object. |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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protected final CollisionEngine collEng
| Constructor Detail |
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public CollisionCheckList(CollisionEngine collEng)
| Method Detail |
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public void update(long gameTime,
long frameTime,
UpdatingThread.TimingMode timingMode)
update in interface UpdatablegameTime - the gameTime in MillisecondsframeTime - the frameTime in Milliseconds (needed time for the last frame)timingMode - the TimingMode to use for frameTime.
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