org.xith3d.render.jsr231
Class LightingStateUnitPeer

java.lang.Object
  extended by org.xith3d.render.jsr231.LightingStateUnitPeer
All Implemented Interfaces:
StateUnitPeer

public class LightingStateUnitPeer
extends java.lang.Object
implements StateUnitPeer

Handles lighting.


Constructor Summary
LightingStateUnitPeer()
           
 
Method Summary
 void apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
          Takes the StateUnit assigned to the specified atom and sets up the graphics environment, so that it is correct.
static int getGlLight(int l)
           
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

LightingStateUnitPeer

public LightingStateUnitPeer()
Method Detail

getGlLight

public static final int getGlLight(int l)

apply

public void apply(RenderAtom<?> atom,
                  StateUnit stateUnit,
                  java.lang.Object glObj,
                  CanvasPeer canvasPeer,
                  RenderPeer renderPeer,
                  OpenGLCapabilities glCaps,
                  View view,
                  OpenGLStatesCache statesCache,
                  RenderOptions options,
                  long nanoTime,
                  long nanoStep,
                  RenderPeer.RenderMode renderMode,
                  long frameId)
Description copied from interface: StateUnitPeer
Takes the StateUnit assigned to the specified atom and sets up the graphics environment, so that it is correct. Do so by only updating, where there is a change.

The whole atom is supplied here because there might be some StateUnits, that need to access the geometry in order to work properly.

Specified by:
apply in interface StateUnitPeer