org.xith3d.render.lwjgl
Class ColoringStateUnitPeer

java.lang.Object
  extended by org.xith3d.render.lwjgl.ColoringStateUnitPeer
All Implemented Interfaces:
StateUnitPeer

public class ColoringStateUnitPeer
extends java.lang.Object
implements StateUnitPeer

Handles the shading for coloring attributes.


Constructor Summary
ColoringStateUnitPeer()
           
 
Method Summary
 void apply(RenderAtom<?> atom, StateUnit stateUnit, java.lang.Object glObj, CanvasPeer canvasPeer, RenderPeer renderPeer, OpenGLCapabilities glCaps, View view, OpenGLStatesCache statesCache, RenderOptions options, long nanoTime, long nanoStep, RenderPeer.RenderMode renderMode, long frameId)
          Takes the StateUnit assigned to the specified atom and sets up the graphics environment, so that it is correct.
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

ColoringStateUnitPeer

public ColoringStateUnitPeer()
Method Detail

apply

public void apply(RenderAtom<?> atom,
                  StateUnit stateUnit,
                  java.lang.Object glObj,
                  CanvasPeer canvasPeer,
                  RenderPeer renderPeer,
                  OpenGLCapabilities glCaps,
                  View view,
                  OpenGLStatesCache statesCache,
                  RenderOptions options,
                  long nanoTime,
                  long nanoStep,
                  RenderPeer.RenderMode renderMode,
                  long frameId)
Description copied from interface: StateUnitPeer
Takes the StateUnit assigned to the specified atom and sets up the graphics environment, so that it is correct. Do so by only updating, where there is a change.

The whole atom is supplied here because there might be some StateUnits, that need to access the geometry in order to work properly.

Specified by:
apply in interface StateUnitPeer