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| Interface Summary | |
|---|---|
| Canvas3DWrapper | A Canvas3DWrapper is a class, that wrapps a Canvas3D. |
| CanvasBag | A class implementing this interface can hold several Canvas3Ds. |
| RenderCallback | A RenderCallback can be attached to a RenderPass. |
| RenderEngine | This interface is implemented by Xith3DEnvironment. |
| RenderEngineFeeder | This interface is implemented by (Ext)RenderLoop. |
| RenderPassConfig | A class implementing this interface holds all information necessary to configure a render pass. |
| RenderTarget | A RenderTarget can be used on RenderPass level to make the Renderer render to something different than the standard frame buffer. |
| SceneGraphOpenGLReferences.Provider | |
| Class Summary | |
|---|---|
| _RNDR_PrivilegedAccess | Insert type comment here. |
| BackgroundRenderPass | This is a simple RenderPass extension, that automatically sets up
itself to be rendered in the foreground. |
| BaseRenderPassConfig | This class holds all information necessary to configure a render pass. |
| Canvas3D | A Canvas3D offers a plane area where the scene is projectively rendered on. |
| Canvas3DFactory | A Canvas3DFactory is capable of creating Canvas3D instance. |
| Canvas3DJPanel | This Panel is used to integrate a Canvas3D easily into Swing or AWT. |
| Canvas3DPanel | This Panel is used to integrate a Canvas3D easily into Swing or AWT. |
| CanvasPeer | All CanvasPeer implementations must extend this class. |
| Clipper | A clipper can take up to six arbitrary clipping planes, which can individually be enabled/disabled. |
| ClipperInfo | |
| DefaultRenderer | The Renderer is the main class for managing the transformation from the scene graph to the 3D card. |
| ForegroundRenderPass | This is a simple RenderPass extension, that automatically sets up
itself to be rendered in the foreground. |
| FourViewsPanel | A JPanel extension holding four Canvas3DPanels for a view known from 3D-modeling programs. |
| ImageRenderTarget | This type of RenderTarget is used to render (copy) the scene to a BufferedImage. |
| OpenGLCapabilities | This is a simple container class, that holds some values describing the capabilities of the current OpenGL context. |
| OpenGlExtensions | Insert package comments here Originally Coded by David Yazel on Sep 20, 2003 at 1:51:18 PM. |
| OpenGLInfo | Small class to hold the information about the OpenGL layer |
| OpenGLStatesCache | The OpenGLStatesCache is a simple, flat class, that keeps
a local copy of all the OpenGL states, that are used by the engine. |
| RenderAtomPeer | |
| RenderCallback.RenderCallbackNotifier | |
| RenderCallbackAdapter | Adapter class for the RenderCallback interface. |
| Renderer | The Renderer is the main class for managing the transformation from the scene graph to the 3D card. |
| RenderOptions | Storage class for configuring renderer options. |
| RenderPass | This class holds all information for a render pass. |
| RenderPeer | The RenderPeer is used to abstract the layer that does the actual drawing from the architecture of the renderer. |
| SceneGraphOpenGLReference | This class manages the reference of SceneGraph objects to OpenGL names. |
| SceneGraphOpenGLReferences | This class manages SceneGraphOpenGLReferencees per OpenGL context. |
| ScissorRect | This class is used to attach glScissor information to a RenderAtom. |
| StateUnitPeerRegistry | A ShaderRegistry maintains all ShaderPeer implementations used by the rendering implementation. |
| TextureRenderTarget | This type of RenderTarget is used for render-to-texture. |
| Enum Summary | |
|---|---|
| OpenGLInfo.KnownVendor | |
| Renderer.OpaqueSortingPolicy | |
| Renderer.TransparentSortingPolicy | |
| RenderPeer.RenderMode | |
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