||The ViewCuller is in charge of traversing the scenegraph to
cull any Shape3D with the View's Frustum.
||The ordered state is used to denote that a particular atom must be sorted
according to an order state first, before material sorting.
|RenderAtom<T extends Node>
||A render atom is a discrete chunk of geometry and shader that will be drawn.
||A collection of RenderAtoms that will be prioritized and sorted for
||Contains and maintains all RenderBins, which on their part may contain all
RenderAtoms of the whole scenegraph.
||This is the RenderAtom responsible for occluder nodes.
||Atom for rendering a single Shape3D along with its geometry arrays.