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java.lang.Objectorg.xith3d.render.preprocessing.sorting.StatePriorities
public final class StatePriorities
A simple class for encapsulating a definition of a set of state priorites for sorting. We will have different profiles attached to different render bins to optimize for different conditions.
| Field Summary | |
|---|---|
int |
numStatePriorities
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int[] |
statePriorities
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| Constructor Summary | |
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StatePriorities(StateTypes... priorities)
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| Method Summary | |
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static StatePriorities |
getDefaultPriorities()
Sets the sort order for all shader states. |
| Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
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public final int[] statePriorities
public final int numStatePriorities
| Constructor Detail |
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public StatePriorities(StateTypes... priorities)
| Method Detail |
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public static final StatePriorities getDefaultPriorities()
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