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| Class Summary | |
|---|---|
| BackToFrontByBoundingSphereAndEyeRayIntersectionRenderBinSorter | This sorter sorts RenderAtoms back-to-front. |
| BackToFrontRenderBinSorter | This sorter sorts RenderAtoms back-to-front. |
| FrontToBackRenderBinSorter | This sorter sorts RenderAtoms front-to-back. |
| FrontToBackRenderBinSorter2 | This sorter sorts RenderAtoms front-to-back. |
| OrderedBackToFrontRenderBinSorter | This sorter sorts the RenderBin from closest to furthest using bounding shpere center as reference point. |
| OrderedStateRenderBinSorter | This sorter sorts RenderAtoms by StateUnits (state-sorting)
with respect to the Node's OrderedState. |
| RenderBinSorter | A RenderBinSorter is a sorting instance for all RenderBins of the Renderer. |
| StatePriorities | A simple class for encapsulating a definition of a set of state priorites for sorting. |
| StateRenderBinSorter | This sorter sorts RenderAtoms by StateUnits (state-sorting). |
| TU2StateRenderBinSorter | This sorter sorts RenderAtoms by TU0 and 1 only (state-sorting) and assumes, that only ShapeAtoms are being sorted. |
| ZValueRenderBinSorter | This sorter sorts RenderAtoms simply by their z-value. |
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