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| Interface Summary | |
|---|---|
| StateTrackable<T extends StateTrackable<T>> | Simple interface that allows the renderer to assign a state id to a node. |
| Class Summary | |
|---|---|
| StateMap | A state map is used to map objects to state id's. |
| StateNode | Used to keep a cached copy of a state for the render engine. |
| StateSortable | The state sortable interface allows for rendering elements to be sorted according to a priority set in the Renderer. |
| StateSortableMap | A state sortable map contains a list of StateSortable items for which an atom may have. |
| StateUnit | A shader is what is responsible for setting up the graphics state to render an atom. |
| Enum Summary | |
|---|---|
| StateTypes | This enum can be used to initialized a StatePriorities instance,
which must be passed to a StateRenderBinSorter or
OrderedStateRenderBinSorter. |
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