org.xith3d.render.states.units
Class ColoringStateUnit
java.lang.Object
org.xith3d.render.states.StateSortable
org.xith3d.render.states.StateUnit
org.xith3d.render.states.units.ColoringStateUnit
public class ColoringStateUnit
- extends StateUnit
The ColoringShader encapsulates the Java3D standard coloring which are
attached to an Appearance.
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
STATE_TYPE
public static final int STATE_TYPE
coloringStateMap
public static final StateMap coloringStateMap
transparencyStateMap
public static final StateMap transparencyStateMap
DEFAULT_COLOR_ATTR
public static final ColoringAttributes DEFAULT_COLOR_ATTR
DEFAULT_TRANS_ATTR
public static final TransparencyAttributes DEFAULT_TRANS_ATTR
getColoringAttributes
public final ColoringAttributes getColoringAttributes()
getTransparencyAttributes
public final TransparencyAttributes getTransparencyAttributes()
isDefault
public static boolean isDefault(ColoringStateUnit cs)
getNodeComponent
public ColoringAttributes getNodeComponent()
-
- Specified by:
getNodeComponent in class StateUnit
isTranslucent
public final boolean isTranslucent()
- Because the rendering engine needs to deal with translucent geometry
differently the shader needs to be able to indicate whether it is
translucent or not.
- Specified by:
isTranslucent in class StateUnit
- Returns:
- true, if the Shader is translucent
getStateId
public final long getStateId()
-
- Specified by:
getStateId in class StateSortable
- Returns:
- the state ID used to sort the item
toString
public java.lang.String toString()
-
- Overrides:
toString in class java.lang.Object
update
public final void update(ColoringAttributes ca,
TransparencyAttributes ta)
makeColoringStateUnit
public static ColoringStateUnit makeColoringStateUnit(ColoringAttributes ca,
TransparencyAttributes ta,
StateUnit[] cache)