org.xith3d.render.states.units
Class FogStateUnit
java.lang.Object
org.xith3d.render.states.StateSortable
org.xith3d.render.states.StateUnit
org.xith3d.render.states.units.FogStateUnit
public class FogStateUnit
- extends StateUnit
Insert package comments here
Originally Coded by Benjamin Winters on Jul 24, 2004 at 7:56:34 PM. Based
upon LightingShader class by David Yazel.
| Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait |
STATE_TYPE
public static final int STATE_TYPE
numFogs
public final int numFogs()
getFog
public final Fog getFog(int index)
getNodeComponent
public NodeComponent getNodeComponent()
-
- Specified by:
getNodeComponent in class StateUnit
isTranslucent
public final boolean isTranslucent()
- Because the rendering engine needs to deal with translucent geometry
differently the shader needs to be able to indicate whether it is
translucent or not.
- Specified by:
isTranslucent in class StateUnit
- Returns:
- true, if the Shader is translucent
getStateId
public final long getStateId()
-
- Specified by:
getStateId in class StateSortable
- Returns:
- the state ID used to sort the item
toString
public java.lang.String toString()
- Overrides:
toString in class java.lang.Object
update
public final void update()
makeFogStateUnit
public static FogStateUnit makeFogStateUnit(InheritedNodeAttributes inheritedNodeAttribs)