org.xith3d.render.states.units
Class ShaderProgramStateUnit

java.lang.Object
  extended by org.xith3d.render.states.StateSortable
      extended by org.xith3d.render.states.StateUnit
          extended by org.xith3d.render.states.units.ShaderProgramStateUnit

public class ShaderProgramStateUnit
extends StateUnit


Field Summary
static int STATE_TYPE
           
 
Fields inherited from class org.xith3d.render.states.StateUnit
MAX_ATOM_TYPES, MAX_STATE_TYPES
 
Method Summary
 ShaderProgramContext<?> getNodeComponent()
          
 ShaderProgramContext<?> getShaderProgram()
           
 long getStateId()
          
 boolean isTranslucent()
          Because the rendering engine needs to deal with translucent geometry differently the shader needs to be able to indicate whether it is translucent or not.
static ShaderProgramStateUnit makeShaderProgramStateUnit(ShaderProgramContext<?> shaderProgram, StateUnit[] cache)
           
 java.lang.String toString()
          
 void update(ShaderProgramContext<?> shaderProgram)
           
 
Methods inherited from class org.xith3d.render.states.StateUnit
isDefault
 
Methods inherited from class org.xith3d.render.states.StateSortable
getCachedStateId, getStateType, updateCachedStateId
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, wait, wait, wait
 

Field Detail

STATE_TYPE

public static final int STATE_TYPE
Method Detail

getShaderProgram

public final ShaderProgramContext<?> getShaderProgram()

getNodeComponent

public ShaderProgramContext<?> getNodeComponent()

Specified by:
getNodeComponent in class StateUnit

isTranslucent

public final boolean isTranslucent()
Because the rendering engine needs to deal with translucent geometry differently the shader needs to be able to indicate whether it is translucent or not.

Specified by:
isTranslucent in class StateUnit
Returns:
true, if the Shader is translucent

getStateId

public final long getStateId()

Specified by:
getStateId in class StateSortable
Returns:
the state ID used to sort the item

toString

public java.lang.String toString()

Overrides:
toString in class java.lang.Object

update

public void update(ShaderProgramContext<?> shaderProgram)

makeShaderProgramStateUnit

public static ShaderProgramStateUnit makeShaderProgramStateUnit(ShaderProgramContext<?> shaderProgram,
                                                                StateUnit[] cache)