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public interface StateUnitPeer
| Method Summary | |
|---|---|
void |
apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
Takes the StateUnit assigned to the specified atom and sets up the graphics environment, so that it is correct. |
| Method Detail |
|---|
void apply(RenderAtom<?> atom,
StateUnit stateUnit,
java.lang.Object glObj,
CanvasPeer canvasPeer,
RenderPeer renderPeer,
OpenGLCapabilities glCaps,
View view,
OpenGLStatesCache statesCache,
RenderOptions options,
long nanoTime,
long nanoStep,
RenderPeer.RenderMode renderMode,
long frameId)
The whole atom is supplied here because there might be some StateUnits, that need to access the geometry in order to work properly.
atom - stateUnit - glObj - canvasPeer - renderPeer - glCaps - view - statesCache - options - nanoTime - nanoStep - renderMode - frameId -
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