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| Packages that use SceneGraphObject | |
|---|---|
| org.xith3d.io | |
| org.xith3d.loaders.models | |
| org.xith3d.loaders.models.impl.cal3d | |
| org.xith3d.loaders.models.impl.dae | |
| org.xith3d.loaders.models.util.specific.bsp | |
| org.xith3d.scenegraph | |
| org.xith3d.scenegraph.particles.jops | |
| org.xith3d.scenegraph.primitives | |
| org.xith3d.schedops.movement | |
| org.xith3d.terrain | |
| org.xith3d.ui.swingui | A swing based UserInterface package for Xith3D. |
| org.xith3d.ui.text2d | Dynamic Text for Xith (DTX) As there is no ( or no dynamic ) text node for xith3d here is mine. |
| org.xith3d.utility.geometry | |
| org.xith3d.utility.physics.pseudo.joints | |
| Uses of SceneGraphObject in org.xith3d.io |
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| Methods in org.xith3d.io that return SceneGraphObject | |
|---|---|
static SceneGraphObject |
Scribe.read(ScribeInputStream in)
Method for reading a scene graph from a stream. |
static SceneGraphObject |
Scribe.readSceneFromFile(java.lang.String filename)
Simple method to read a scene from a compressed file |
| Uses of SceneGraphObject in org.xith3d.loaders.models |
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| Subclasses of SceneGraphObject in org.xith3d.loaders.models | |
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class |
Model
This class represents a Model loaded from some model file formats. |
| Uses of SceneGraphObject in org.xith3d.loaders.models.impl.cal3d |
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| Subclasses of SceneGraphObject in org.xith3d.loaders.models.impl.cal3d | |
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class |
Cal3dModel
This class represents a Model loaded from some model file formats. |
class |
Cal3dSubmesh
|
| Uses of SceneGraphObject in org.xith3d.loaders.models.impl.dae |
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| Subclasses of SceneGraphObject in org.xith3d.loaders.models.impl.dae | |
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class |
DaeModel
A model embeddable in a Xith3D scenegraph |
class |
SkeletonXRayVisualizer
A Skeleton visualizer in x-ray style, e.g. it displays lines for each joint. |
| Uses of SceneGraphObject in org.xith3d.loaders.models.util.specific.bsp |
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| Subclasses of SceneGraphObject in org.xith3d.loaders.models.util.specific.bsp | |
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class |
BSPTextureAnimatedShape
Insert type comment here. |
| Uses of SceneGraphObject in org.xith3d.scenegraph |
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| Subclasses of SceneGraphObject in org.xith3d.scenegraph | |
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class |
AbstractLODShape3D
The LODShape3D is a Shape3D Node extension, that handles discrete LOD. |
class |
AmbientLight
AmbientLight defines an ambient light source. |
class |
Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
class |
ASCIITexture
This is a Texture with all printable ASCII characters on it. |
class |
AssemblyShaderProgram
|
class |
AssemblyShaderProgramContext
|
class |
BackgroundSound
A BackgroundSound is a non-placeable sound (= no spatial effects). |
class |
BoundingLeaf
BoundingLeaf defines a bounding region that can be referenced by other leaf nodes. |
class |
BranchGroup
A BranchGroup is the root of a SceneGraph. |
class |
BSPTreeGroup
Insert type comment here. |
class |
Clip
Clip defines the far clipping plane used to clip objects. |
class |
ColoringAttributes
ColoringAttributes defines attributes that apply to color mapping. |
class |
DecalGroup
DecalGroup node guarantees that its children will be rendered in their index order. |
class |
DepthComponent
Depth component. |
class |
DepthComponentFloat
|
class |
DirectionalLight
DirectionalLight defines an oriented light source with an origin at infinity. |
class |
DummyGroupNode
The DummyGroupNode is meant to be used, if Nodes must be grouped even if they are already in other Groups. |
class |
DummyLeaf
The DummyLeaf is nothing more than a placeholder in the scenegraph. |
class |
ExponentialFog
ExponentialFog extends the Fog leaf node by adding a fog density. |
class |
Fog
Fog defines a common set of attributes that contorl fog, or depth cueing, in the scene. |
class |
Geometry
A Geometry contains mesh data. |
class |
GeometryStripArray
A GeometryStripArray contains data of a mesh composed of strips. |
class |
GLSLContext
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
class |
GLSLParameters
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
class |
GLSLShaderProgram
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
class |
Group
Group is a general purpose grouping node. |
class |
GroupNode
A Node, that can hold a list of child Nodes. |
class |
IndexedGeometryArray
|
class |
IndexedGeometryStripArray
|
class |
IndexedLineArray
|
class |
IndexedLineStripArray
|
class |
IndexedQuadArray
An (Indexed)QuadArray defines an array of vertices rendered as quads. |
class |
IndexedTriangleArray
|
class |
IndexedTriangleFanArray
(Indexed)TriangleFanArray defines a triangle array, where the first vertex is part of any triangle. |
class |
IndexedTriangleStripArray
|
class |
Leaf
Leaf is an abstract class for all scene graph nodes that have no children. |
class |
Light
Light defines a common set of attributes that control lights. |
class |
LinearFog
LinearFog extends the Fog leaf node by adding a pair of distance values, in Z, at which fog should start obscuring the scene and should maximally obscure the scene. |
class |
LineArray
LineArray defines attributes that apply to . |
class |
LineAttributes
LineAttributes defines attributes that apply to . |
class |
LineStripArray
LineStripArray defines attributes that apply to . |
class |
LODShape3D
The LODShape3D is a Shape3D Node extension, that handles discrete LOD. |
class |
LODSwitch
The LODSwitch is a Switch Node extension, that handles its children as discrete LOD items. |
class |
Material
The Material object defines the appearance of an object under illumination. |
class |
Morph
The Morph leaf node permits an application to morph between multiple GeometryArrays. |
class |
MultiShape3D
This is a Shape3D extension, that allows you to use multiple Geometries and Appearances for, of which only one set is active at a time. |
class |
Node
Node is the base class for all node objects in a scene graph. |
class |
NodeComponent
NodeComponent is the base class for all node component objects in scene graph Node objects. |
class |
OcTreeGroup
Insert type comment here. |
class |
OrderedGroup
OrderedGroup node guarantees that its children will be rendered in their index order. |
class |
PointArray
PointArray defines a GeometryArray where each vertex is rendered as an equi-sized point (one pixel on the Canvas3D). |
class |
PointAttributes
PointAttributes defines attributes that apply to . |
class |
PointLight
PointLight defines a point light source located at some point in space and radiating in all directions. |
class |
PointSound
PointSounds are those sounds which exist in the point in space within the transform groups it exists. |
class |
PolygonAttributes
PolygonAttributes defines attributes that apply to . |
class |
ProjectiveTextureUnit
The ProjectiveTextureUnit class is a container class,
that holds everything needed for texture-projection. |
class |
QuadArray
A QuadArray defines an array of vertices rendered as quads. |
class |
QuadTreeGroup
Insert type comment here. |
class |
RenderingAttributes
RenderingAttributes defines attributes that apply to . |
class |
ShaderProgram<S extends Shader>
|
class |
ShaderProgramContext<SP extends ShaderProgram<?>>
|
class |
Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
class |
Sound
Base for all Sound Nodes to be placed into the scenegraph. |
class |
SpotLight
SpotLight defines a point light source located at some point in space and radiating in a specific direction. |
class |
Switch
Switch group nodes allow an application to choose dynamically amoung a number of subgraphs. |
class |
TexCoordGeneration
TexCoordGeneration defines attributes that apply to texture coordinates generation. |
class |
Texture
A Texture represents an image to be applied to a Shape3D's Appearance. |
class |
Texture2D
Texture2D defines attributes that apply to . |
class |
Texture3D
Texture3D defines attributes that apply to . |
class |
TextureAttributes
TextureAttributes defines attributes that apply to . |
class |
TextureCubeMap
|
class |
TextureImage
TextureImage defines attributes that apply to one
mipmap-level of a Texture. |
class |
TextureImage2D
TextureImage2D defines 2D TextureImage
as part of a Texture2D. |
class |
TextureImage3D
TextureImage3D is the 3D implementation to TextureImage
(used in 3D texturing, see Texture3D(Coord)Test) |
class |
TextureUnit
|
class |
Transform
The Transform class can be used to quickly transform any object, reducing the number of lines needed (Transform3D construction, etc..) and improving readability of your code. |
class |
TransformGroup
TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children. |
class |
TransparencyAttributes
TransparencyAttributes defines attributes that apply to . |
class |
TriangleArray
TriangleArray defines attributes that apply to . |
class |
TriangleFanArray
TriangleFanArray defines a triangle array, where the first vertex is part of any triangle. |
class |
TriangleStripArray
TriangleStripArray defines attributes that apply to . |
class |
View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
| Methods in org.xith3d.scenegraph with parameters of type SceneGraphObject | |
|---|---|
static void |
SceneGraphObject.setUserDataRecursive(SceneGraphObject object,
java.lang.Object key,
java.lang.Object value)
Set a meta-data value into the user data container, recursively into all its children |
| Uses of SceneGraphObject in org.xith3d.scenegraph.particles.jops |
|---|
| Subclasses of SceneGraphObject in org.xith3d.scenegraph.particles.jops | |
|---|---|
class |
AbsoluteParticleSystemNode
Insert comment here. |
class |
GeneratorNode
Insert comment here. |
class |
GeneratorShape3D
Insert comment here. |
class |
ParticleSystemNode
Insert comment here. |
class |
PointMassNode
Insert comment here. |
class |
RelativeParticleSystemNode
Insert comment here. |
| Uses of SceneGraphObject in org.xith3d.scenegraph.primitives |
|---|
| Subclasses of SceneGraphObject in org.xith3d.scenegraph.primitives | |
|---|---|
class |
Box
This primitive Shape represents a simple 3D-box. |
class |
Capsule
A simple Capsule Shape3D. |
class |
Cone
An open cone pointing in the +z direction. |
class |
Cube
A simple Cube. |
class |
Cylinder
An open cylinder pointing in the +/-y direction. |
class |
Disk
A disk created by crushing/transforming a cone. |
class |
DrawRectangle
This a simple Rectangle extension for pixel-perfect drawing. |
class |
Ellipsoid
An ellipsoid using the stacks/slices specification. |
class |
FixedSizedBillboard
A simple implementation for the Billboard interface. |
class |
GeoEllipsoid
Geodesic sphere, warped into an ellipsoid. |
class |
GeoSphere
A geodesic sphere based on an icosahedron. |
class |
Grid
This is a simple implementation of a homogenous vertex/triangle grid. |
class |
Hemisphere
A sphere using standard specifications. |
class |
Line
This primitive Shape represents a simple 3D-line. |
class |
Origin
Add this to your scene to know where is the origin. |
class |
Points
This Shape represents a set of points in 3D-space. |
class |
Quad
This is a simple, single textured quad implementation. |
class |
Rectangle
This is a simple, single textured rectangle implementation. |
class |
RectBillboard
This is a reguar Rectangle, which will always face the View. |
class |
Ring
A ring created by crushing a cylinder. |
class |
Sphere
A sphere using standard specifications. |
class |
TextBillboard
The TextBillboard is a Rectangle with a text-Texture on it, that's always facing the camera. |
class |
TextRectangle
The TextRectangle is a Rectangle with a text-Texture on it. |
class |
Torus
A sphere using standard specifications. |
| Uses of SceneGraphObject in org.xith3d.schedops.movement |
|---|
| Subclasses of SceneGraphObject in org.xith3d.schedops.movement | |
|---|---|
class |
AnimatableGroup
This class is useful to automatically animate a branch in your scenegraph. |
class |
Bullet
This class can be used as a base for a bullet. |
class |
RotatableGroup
This class is useful to automatically rotate a branch in your scenegraph. |
class |
TranslatableGroup
This class is useful to automatically translate a branch in your scenegraph. |
| Uses of SceneGraphObject in org.xith3d.terrain |
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| Subclasses of SceneGraphObject in org.xith3d.terrain | |
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class |
ChunkedTerrain
|
class |
L3DTerrain
|
class |
TerrainTile
|
| Uses of SceneGraphObject in org.xith3d.ui.swingui |
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| Subclasses of SceneGraphObject in org.xith3d.ui.swingui | |
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class |
UIPositionedWindow
Insert package comments here Originally Coded by David Yazel on Oct 4, 2003 at 10:51:03 PM. |
| Uses of SceneGraphObject in org.xith3d.ui.text2d |
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| Subclasses of SceneGraphObject in org.xith3d.ui.text2d | |
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class |
Character2D
Represents a character in 3D space. |
class |
Line2D
Represents a line of text in 3D space. |
class |
MultiCharacter2D
This Character2D can contain multiple Character2Ds at a time through a MultiShape3D. |
class |
Text2D
As there is no ( or no dynamic ) text node for Xith3D here is mine. |
| Uses of SceneGraphObject in org.xith3d.utility.geometry |
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| Subclasses of SceneGraphObject in org.xith3d.utility.geometry | |
|---|---|
class |
NormalsVisualizer
This class visualizes the normals of a Shape3D's Geometry. |
| Uses of SceneGraphObject in org.xith3d.utility.physics.pseudo.joints |
|---|
| Subclasses of SceneGraphObject in org.xith3d.utility.physics.pseudo.joints | |
|---|---|
class |
HingeJoint
A HingeJoint permits you to constraints some objects to |
class |
Joint
Basic Joint Class |
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