Uses of Package
org.xith3d.scenegraph

Packages that use org.xith3d.scenegraph
org.xith3d.base   
org.xith3d.effects.atmosphere   
org.xith3d.effects.bloom   
org.xith3d.effects.bumpmapping   
org.xith3d.effects.celshading   
org.xith3d.effects.shadows   
org.xith3d.effects.textureprojection   
org.xith3d.input   
org.xith3d.input.modules.fpih   
org.xith3d.io   
org.xith3d.loaders.models   
org.xith3d.loaders.models.animations   
org.xith3d.loaders.models.conversion   
org.xith3d.loaders.models.impl.cal3d   
org.xith3d.loaders.models.impl.dae   
org.xith3d.loaders.models.util.animations   
org.xith3d.loaders.models.util.specific   
org.xith3d.loaders.models.util.specific.bsp   
org.xith3d.loaders.shaders.base   
org.xith3d.loaders.shaders.impl.assembly   
org.xith3d.loaders.shaders.impl.glsl   
org.xith3d.loaders.sound   
org.xith3d.loaders.texture   
org.xith3d.loop.opscheduler   
org.xith3d.loop.opscheduler.util   
org.xith3d.occluder   
org.xith3d.physics   
org.xith3d.physics.collision   
org.xith3d.physics.collision.collideable   
org.xith3d.picking   
org.xith3d.render   
org.xith3d.render.jsr231   
org.xith3d.render.lwjgl   
org.xith3d.render.preprocessing   
org.xith3d.render.preprocessing.sorting   
org.xith3d.render.states   
org.xith3d.render.states.units   
org.xith3d.resources   
org.xith3d.scenegraph   
org.xith3d.scenegraph.avatar   
org.xith3d.scenegraph.modifications   
org.xith3d.scenegraph.particles.jops   
org.xith3d.scenegraph.primitives   
org.xith3d.scenegraph.traversal   
org.xith3d.scenegraph.traversal.impl   
org.xith3d.scenegraph.utils   
org.xith3d.schedops.movement   
org.xith3d.schedops.properties   
org.xith3d.selection   
org.xith3d.sound   
org.xith3d.terrain   
org.xith3d.terrain.legacy.heightmap   
org.xith3d.ui.hud   
org.xith3d.ui.hud.base   
org.xith3d.ui.hud.dialogs   
org.xith3d.ui.hud.geometries   
org.xith3d.ui.hud.theming   
org.xith3d.ui.hud.utils   
org.xith3d.ui.hud.widgets   
org.xith3d.ui.hud.widgets.assemblies   
org.xith3d.ui.swingui A swing based UserInterface package for Xith3D. 
org.xith3d.ui.text2d Dynamic Text for Xith (DTX) As there is no ( or no dynamic ) text node for xith3d here is mine. 
org.xith3d.utility.camera   
org.xith3d.utility.camera.flight   
org.xith3d.utility.comparator   
org.xith3d.utility.general   
org.xith3d.utility.geometry   
org.xith3d.utility.math   
org.xith3d.utility.physics.pseudo.joints   
org.xith3d.utility.sgtree   
org.xith3d.utility.texturing   
 

Classes in org.xith3d.scenegraph used by org.xith3d.base
RenderableSceneGraph
          The RenderableSceneGraph interface simply unites the SceneGraph and CanvasBag interfaces.
SceneGraph
          A SceneGraph provides all methods to control adding and removing Nodes of all kinds and adding and removing of RenderPasses.
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.effects.atmosphere
PointLight
          PointLight defines a point light source located at some point in space and radiating in all directions.
 

Classes in org.xith3d.scenegraph used by org.xith3d.effects.bloom
GroupNode
          A Node, that can hold a list of child Nodes.
 

Classes in org.xith3d.scenegraph used by org.xith3d.effects.bumpmapping
AssemblyFragmentShader
           
AssemblyVertexShader
           
Light
          Light defines a common set of attributes that control lights.
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
Texture
          A Texture represents an image to be applied to a Shape3D's Appearance.
 

Classes in org.xith3d.scenegraph used by org.xith3d.effects.celshading
Appearance
          Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node.
Geometry
          A Geometry contains mesh data.
GeometryArray
          GeometryArray defines attributes that apply to .
GroupNode
          A Node, that can hold a list of child Nodes.
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
Texture2D
          Texture2D defines attributes that apply to .
 

Classes in org.xith3d.scenegraph used by org.xith3d.effects.shadows
Light
          Light defines a common set of attributes that control lights.
Node
          Node is the base class for all node objects in a scene graph.
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
TexCoordGeneration
          TexCoordGeneration defines attributes that apply to texture coordinates generation.
Texture2D
          Texture2D defines attributes that apply to .
TextureAttributes
          TextureAttributes defines attributes that apply to .
Transform3D
          Is represented internally as a 4x4 floating point matrix.
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.effects.textureprojection
Appearance
          Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node.
ProjectiveTextureUnit
          The ProjectiveTextureUnit class is a container class, that holds everything needed for texture-projection.
TexCoordGeneration
          TexCoordGeneration defines attributes that apply to texture coordinates generation.
 

Classes in org.xith3d.scenegraph used by org.xith3d.input
Transformable
          Transformable specifies a single spatial transformation, via a Transform3D object, that can be positioned, oriented and scaled.
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.input.modules.fpih
Node
          Node is the base class for all node objects in a scene graph.
Transformable
          Transformable specifies a single spatial transformation, via a Transform3D object, that can be positioned, oriented and scaled.
 

Classes in org.xith3d.scenegraph used by org.xith3d.io
GeometryArray
          GeometryArray defines attributes that apply to .
SceneGraphObject
          The base class for all objects contained in a scene graph.
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models
Fog
          Fog defines a common set of attributes that contorl fog, or depth cueing, in the scene.
Geometry.Optimization
           
Group
          Group is a general purpose grouping node.
GroupNode
          A Node, that can hold a list of child Nodes.
Light
          Light defines a common set of attributes that control lights.
Node
          Node is the base class for all node objects in a scene graph.
SceneGraphObject
          The base class for all objects contained in a scene graph.
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
Sound
          Base for all Sound Nodes to be placed into the scenegraph.
TransformGroup
          TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children.
UpdatableNode
          Node updater interface is designed to allow special code to adjust a node's appearance if it is going to be rendered.
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.animations
Geometry
          A Geometry contains mesh data.
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
TransformGroup
          TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children.
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.conversion
AmbientLight
          AmbientLight defines an ambient light source.
Appearance
          Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node.
BSPTreeGroup
          Insert type comment here.
ColoringAttributes
          ColoringAttributes defines attributes that apply to color mapping.
DummyLeaf
          The DummyLeaf is nothing more than a placeholder in the scenegraph.
Geometry.Optimization
           
GeometryArray
          GeometryArray defines attributes that apply to .
Group
          Group is a general purpose grouping node.
Material
          The Material object defines the appearance of an object under illumination.
OcTreeGroup
          Insert type comment here.
PointLight
          PointLight defines a point light source located at some point in space and radiating in all directions.
PolygonAttributes
          PolygonAttributes defines attributes that apply to .
QuadTreeGroup
          Insert type comment here.
RenderingAttributes
          RenderingAttributes defines attributes that apply to .
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
SpotLight
          SpotLight defines a point light source located at some point in space and radiating in a specific direction.
TexCoordGeneration
          TexCoordGeneration defines attributes that apply to texture coordinates generation.
Texture2D
          Texture2D defines attributes that apply to .
TextureAttributes
          TextureAttributes defines attributes that apply to .
TextureImage2D
          TextureImage2D defines 2D TextureImage as part of a Texture2D.
TransformGroup
          TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children.
TransparencyAttributes
          TransparencyAttributes defines attributes that apply to .
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.impl.cal3d
Appearance
          Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node.
Geometry
          A Geometry contains mesh data.
GeometryUpdater
           
Group
          Group is a general purpose grouping node.
GroupNode
          A Node, that can hold a list of child Nodes.
IndexedTriangleArray
           
Leaf
          Leaf is an abstract class for all scene graph nodes that have no children.
Node
          Node is the base class for all node objects in a scene graph.
SceneGraphObject
          The base class for all objects contained in a scene graph.
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
UpdatableNode
          Node updater interface is designed to allow special code to adjust a node's appearance if it is going to be rendered.
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.impl.dae
Group
          Group is a general purpose grouping node.
GroupNode
          A Node, that can hold a list of child Nodes.
Node
          Node is the base class for all node objects in a scene graph.
SceneGraphObject
          The base class for all objects contained in a scene graph.
UpdatableNode
          Node updater interface is designed to allow special code to adjust a node's appearance if it is going to be rendered.
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.util.animations
TransformGroup
          TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children.
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.util.specific
Material
          The Material object defines the appearance of an object under illumination.
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.util.specific.bsp
Appearance
          Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node.
Geometry
          A Geometry contains mesh data.
Leaf
          Leaf is an abstract class for all scene graph nodes that have no children.
Node
          Node is the base class for all node objects in a scene graph.
SceneGraphObject
          The base class for all objects contained in a scene graph.
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
UpdatableNode
          Node updater interface is designed to allow special code to adjust a node's appearance if it is going to be rendered.
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.shaders.base
Shader
          Base for any Shader.
Shader.ShaderType
           
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.shaders.impl.assembly
AssemblyFragmentShader
           
AssemblyShader
           
AssemblyVertexShader
           
Shader.ShaderType
           
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.shaders.impl.glsl
GLSLFragmentShader
          Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
GLSLShader
          Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
GLSLVertexShader
          Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
Shader.ShaderType
           
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.sound
BackgroundSound
          A BackgroundSound is a non-placeable sound (= no spatial effects).
PointSound
          PointSounds are those sounds which exist in the point in space within the transform groups it exists.
 

Classes in org.xith3d.scenegraph used by org.xith3d.loaders.texture
ASCIITexture
          This is a Texture with all printable ASCII characters on it.
Texture
          A Texture represents an image to be applied to a Shape3D's Appearance.
Texture.MipmapMode
           
Texture2D
          Texture2D defines attributes that apply to .
Texture3D
          Texture3D defines attributes that apply to .
TextureImage2D
          TextureImage2D defines 2D TextureImage as part of a Texture2D.
TextureImage3D
          TextureImage3D is the 3D implementation to TextureImage (used in 3D texturing, see Texture3D(Coord)Test)
 

Classes in org.xith3d.scenegraph used by org.xith3d.loop.opscheduler
GroupNode
          A Node, that can hold a list of child Nodes.
 

Classes in org.xith3d.scenegraph used by org.xith3d.loop.opscheduler.util
GroupNode
          A Node, that can hold a list of child Nodes.
 

Classes in org.xith3d.scenegraph used by org.xith3d.occluder
GeometryArray
          GeometryArray defines attributes that apply to .
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
Transform3D
          Is represented internally as a 4x4 floating point matrix.
 

Classes in org.xith3d.scenegraph used by org.xith3d.physics
GroupNode
          A Node, that can hold a list of child Nodes.
TransformGroup
          TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children.
 

Classes in org.xith3d.scenegraph used by org.xith3d.physics.collision
Geometry
          A Geometry contains mesh data.
Group
          Group is a general purpose grouping node.
GroupNode
          A Node, that can hold a list of child Nodes.
Node
          Node is the base class for all node objects in a scene graph.
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
 

Classes in org.xith3d.scenegraph used by org.xith3d.physics.collision.collideable
Appearance
          Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node.
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
Texture
          A Texture represents an image to be applied to a Shape3D's Appearance.
 

Classes in org.xith3d.scenegraph used by org.xith3d.picking
Geometry
          A Geometry contains mesh data.
GroupNode
          A Node, that can hold a list of child Nodes.
Leaf
          Leaf is an abstract class for all scene graph nodes that have no children.
Node
          Node is the base class for all node objects in a scene graph.
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
View.CameraMode
          Camera mode for a View.
View.ProjectionPolicy
          Projection policy to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.render
BranchGroup
          A BranchGroup is the root of a SceneGraph.
GroupNode
          A Node, that can hold a list of child Nodes.
Light
          Light defines a common set of attributes that control lights.
TexCoordGeneration
          TexCoordGeneration defines attributes that apply to texture coordinates generation.
Texture
          A Texture represents an image to be applied to a Shape3D's Appearance.
TextureAttributes
          TextureAttributes defines attributes that apply to .
Transform3D
          Is represented internally as a 4x4 floating point matrix.
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
View.CameraMode
          Camera mode for a View.
View.ProjectionPolicy
          Projection policy to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.render.jsr231
AssemblyShaderProgramContext
           
GeometryArray
          GeometryArray defines attributes that apply to .
GeometryStripArray
          A GeometryStripArray contains data of a mesh composed of strips.
GLSLContext
          Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
IndexedGeometryArray
           
IndexedGeometryStripArray
           
Light
          Light defines a common set of attributes that control lights.
Texture
          A Texture represents an image to be applied to a Shape3D's Appearance.
Transform3D
          Is represented internally as a 4x4 floating point matrix.
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.render.lwjgl
Appearance
          Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node.
Geometry
          A Geometry contains mesh data.
Geometry.Optimization
           
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.render.preprocessing
Appearance
          Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node.
GroupNode
          A Node, that can hold a list of child Nodes.
Node
          Node is the base class for all node objects in a scene graph.
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
Transform3D
          Is represented internally as a 4x4 floating point matrix.
 

Classes in org.xith3d.scenegraph used by org.xith3d.render.preprocessing.sorting
Transform3D
          Is represented internally as a 4x4 floating point matrix.
 

Classes in org.xith3d.scenegraph used by org.xith3d.render.states
NodeComponent
          NodeComponent is the base class for all node component objects in scene graph Node objects.
 

Classes in org.xith3d.scenegraph used by org.xith3d.render.states.units
ColoringAttributes
          ColoringAttributes defines attributes that apply to color mapping.
Fog
          Fog defines a common set of attributes that contorl fog, or depth cueing, in the scene.
InheritedNodeAttributes
          the InheritedNodeAttributes class holds references to inherited Nodes like lights, fog, etc.
Light
          Light defines a common set of attributes that control lights.
LineAttributes
          LineAttributes defines attributes that apply to .
Material
          The Material object defines the appearance of an object under illumination.
NodeComponent
          NodeComponent is the base class for all node component objects in scene graph Node objects.
PointAttributes
          PointAttributes defines attributes that apply to .
PolygonAttributes
          PolygonAttributes defines attributes that apply to .
RenderingAttributes
          RenderingAttributes defines attributes that apply to .
ShaderProgramContext
           
TexCoordGeneration
          TexCoordGeneration defines attributes that apply to texture coordinates generation.
Texture
          A Texture represents an image to be applied to a Shape3D's Appearance.
TextureAttributes
          TextureAttributes defines attributes that apply to .
TextureUnit
           
TransparencyAttributes
          TransparencyAttributes defines attributes that apply to .
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.
 

Classes in org.xith3d.scenegraph used by org.xith3d.resources
Shader
          Base for any Shader.
Shader.ShaderType
           
Texture
          A Texture represents an image to be applied to a Shape3D's Appearance.
Texture.MipmapMode
           
 

Classes in org.xith3d.scenegraph used by org.xith3d.scenegraph
Appearance
          Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node.
AssemblyFragmentShader
           
AssemblyShader
           
AssemblyShaderProgram
           
AssemblyShaderProgramContext
           
AssemblyVertexShader
           
BoundingLeaf
          BoundingLeaf defines a bounding region that can be referenced by other leaf nodes.
BoundsTypeHint
          Any Node type has a specific BoundsTypeHint.
BranchGroup
          A BranchGroup is the root of a SceneGraph.
ColoringAttributes
          ColoringAttributes defines attributes that apply to color mapping.
DecalGroup
          DecalGroup node guarantees that its children will be rendered in their index order.
DepthComponent
          Depth component.
DepthComponentFloat
           
DummyGroupNode
          The DummyGroupNode is meant to be used, if Nodes must be grouped even if they are already in other Groups.
ExponentialFog.FogMode
          Chooses one of the available FogModes.
Fog
          Fog defines a common set of attributes that contorl fog, or depth cueing, in the scene.
GeomContainer
          Master container for all types of geometry data.
GeomContainer.Type
           
GeomData
          Base abstract class for all GeomData implementations.
Geometry
          A Geometry contains mesh data.
Geometry.Optimization
           
GeometryArray
          GeometryArray defines attributes that apply to .
GeometryStripArray
          A GeometryStripArray contains data of a mesh composed of strips.
GeometryTranslocator
          A geometry translocator provides an optimized method for drawing many copies of a geometry array at different locations.
GeometryUpdater
           
GeomIndexedContainer
          Builds indexed geometry.
GeomInterface
          This interface defines a standard set of methods for interacting with dynamic geometry while hiding the underlying implementation.
GeomNioFloatData
          GeomDataInterface implementation for NIO buffers
GeomNioIntData
          An implementation of the float data holder which uses a direct NIO buffer.
GlobalOptions
          GlobalOptions stores a set of scenegraph/rendering options, that apply to all nodes and node components, which have appropriate "inherit from global options" settings or in other words, which don't overrule the global options setting.
GLSLContext
          Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
GLSLFragmentShader
          Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
GLSLParameters
          Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
GLSLShader
          Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
GLSLShaderProgram
          Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
GLSLVertexShader
          Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support'
Group
          Group is a general purpose grouping node.
GroupNode
          A Node, that can hold a list of child Nodes.
IndexedGeometryArray
           
IndexedGeometryStripArray
           
IndexedLineArray
           
IndexedLineStripArray
           
IndexedQuadArray
          An (Indexed)QuadArray defines an array of vertices rendered as quads.
IndexedTriangleArray
           
IndexedTriangleFanArray
          (Indexed)TriangleFanArray defines a triangle array, where the first vertex is part of any triangle.
IndexedTriangleStripArray
           
InheritedNodeAttributes
          the InheritedNodeAttributes class holds references to inherited Nodes like lights, fog, etc.
Leaf
          Leaf is an abstract class for all scene graph nodes that have no children.
Light
          Light defines a common set of attributes that control lights.
LineArray
          LineArray defines attributes that apply to .
LineAttributes
          LineAttributes defines attributes that apply to .
LineStripArray
          LineStripArray defines attributes that apply to .
LODShape3D
          The LODShape3D is a Shape3D Node extension, that handles discrete LOD.
LODSwitch
          The LODSwitch is a Switch Node extension, that handles its children as discrete LOD items.
Material
          The Material object defines the appearance of an object under illumination.
Node
          Node is the base class for all node objects in a scene graph.
NodeComponent
          NodeComponent is the base class for all node component objects in scene graph Node objects.
OcTreeGroup
          Insert type comment here.
OrderedGroup
          OrderedGroup node guarantees that its children will be rendered in their index order.
PointArray
          PointArray defines a GeometryArray where each vertex is rendered as an equi-sized point (one pixel on the Canvas3D).
PointAttributes
          PointAttributes defines attributes that apply to .
PointLight
          PointLight defines a point light source located at some point in space and radiating in all directions.
PolygonAttributes
          PolygonAttributes defines attributes that apply to .
ProjectiveTextureUnit
          The ProjectiveTextureUnit class is a container class, that holds everything needed for texture-projection.
QuadArray
          A QuadArray defines an array of vertices rendered as quads.
QuadTreeGroup
          Insert type comment here.
RenderingAttributes
          RenderingAttributes defines attributes that apply to .
SceneGraph
          A SceneGraph provides all methods to control adding and removing Nodes of all kinds and adding and removing of RenderPasses.
SceneGraphObject
          The base class for all objects contained in a scene graph.
Shader
          Base for any Shader.
Shader.ShaderType
           
ShaderProgram
           
ShaderProgramContext
           
Shape3D
          Shape3D is a class for all scene graph nodes that have no children.
Sound
          Base for all Sound Nodes to be placed into the scenegraph.
StencilFuncSeparate
          This is an abstraction of the OpenGL function glStencilFuncSeparate().
StencilMaskSeparate
          This is an abstraction of the OpenGL function glStencilMaskSeparate().
StencilOpSeparate
          This is an abstraction of the OpenGL function glStencilOpSeparate().
Switch
          Switch group nodes allow an application to choose dynamically amoung a number of subgraphs.
TexCoordGeneration
          TexCoordGeneration defines attributes that apply to texture coordinates generation.
TexCoordGeneration.CoordMode
           
Texture
          A Texture represents an image to be applied to a Shape3D's Appearance.
Texture.MipmapMode
           
Texture2D
          Texture2D defines attributes that apply to .
Texture2DCanvas
          This is an adapter for pixel-perfect drawing onto a Texture2D.
Texture2DCanvas.DrawCallback2D
           
Texture3D
          Texture3D defines attributes that apply to .
TextureAttributes
          TextureAttributes defines attributes that apply to .
TextureCubeMap
           
TextureImage
          TextureImage defines attributes that apply to one mipmap-level of a Texture.
TextureImage2D
          TextureImage2D defines 2D TextureImage as part of a Texture2D.
TextureImage2D.AlphaCombineMode
           
TextureImage3D
          TextureImage3D is the 3D implementation to TextureImage (used in 3D texturing, see Texture3D(Coord)Test)
TextureUnit
           
Transform
          The Transform class can be used to quickly transform any object, reducing the number of lines needed (Transform3D construction, etc..) and improving readability of your code.
Transform3D
          Is represented internally as a 4x4 floating point matrix.
Transformable
          Transformable specifies a single spatial transformation, via a Transform3D object, that can be positioned, oriented and scaled.
TransformGroup
          TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children.
TranslocatorNode
          The translocator node is used to display something at different positions on the scene.
TransparencyAttributes
          TransparencyAttributes defines attributes that apply to .
TriangleArray
          TriangleArray defines attributes that apply to .
TriangleFanArray
          TriangleFanArray defines a triangle array, where the first vertex is part of any triangle.
TriangleStripArray
          TriangleStripArray defines attributes that apply to .
UpdatableNode
          Node updater interface is designed to allow special code to adjust a node's appearance if it is going to be rendered.
View
          The View defines a Camera or an Eye to tell OpenGL of the perspective to render from.