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| Classes in org.xith3d.scenegraph used by org.xith3d.base | |
|---|---|
| RenderableSceneGraph
The RenderableSceneGraph interface simply unites the SceneGraph and CanvasBag interfaces. |
|
| SceneGraph
A SceneGraph provides all methods to control adding and removing Nodes of all kinds and adding and removing of RenderPasses. |
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.effects.atmosphere | |
|---|---|
| PointLight
PointLight defines a point light source located at some point in space and radiating in all directions. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.effects.bloom | |
|---|---|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.effects.bumpmapping | |
|---|---|
| AssemblyFragmentShader
|
|
| AssemblyVertexShader
|
|
| Light
Light defines a common set of attributes that control lights. |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| Texture
A Texture represents an image to be applied to a Shape3D's Appearance. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.effects.celshading | |
|---|---|
| Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
|
| Geometry
A Geometry contains mesh data. |
|
| GeometryArray
GeometryArray defines attributes that apply to . |
|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| Texture2D
Texture2D defines attributes that apply to . |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.effects.shadows | |
|---|---|
| Light
Light defines a common set of attributes that control lights. |
|
| Node
Node is the base class for all node objects in a scene graph. |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| TexCoordGeneration
TexCoordGeneration defines attributes that apply to texture coordinates generation. |
|
| Texture2D
Texture2D defines attributes that apply to . |
|
| TextureAttributes
TextureAttributes defines attributes that apply to . |
|
| Transform3D
Is represented internally as a 4x4 floating point matrix. |
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.effects.textureprojection | |
|---|---|
| Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
|
| ProjectiveTextureUnit
The ProjectiveTextureUnit class is a container class,
that holds everything needed for texture-projection. |
|
| TexCoordGeneration
TexCoordGeneration defines attributes that apply to texture coordinates generation. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.input | |
|---|---|
| Transformable
Transformable specifies a single spatial transformation, via a Transform3D object, that can be positioned, oriented and scaled. |
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.input.modules.fpih | |
|---|---|
| Node
Node is the base class for all node objects in a scene graph. |
|
| Transformable
Transformable specifies a single spatial transformation, via a Transform3D object, that can be positioned, oriented and scaled. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.io | |
|---|---|
| GeometryArray
GeometryArray defines attributes that apply to . |
|
| SceneGraphObject
The base class for all objects contained in a scene graph. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models | |
|---|---|
| Fog
Fog defines a common set of attributes that contorl fog, or depth cueing, in the scene. |
|
| Geometry.Optimization
|
|
| Group
Group is a general purpose grouping node. |
|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| Light
Light defines a common set of attributes that control lights. |
|
| Node
Node is the base class for all node objects in a scene graph. |
|
| SceneGraphObject
The base class for all objects contained in a scene graph. |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| Sound
Base for all Sound Nodes to be placed into the scenegraph. |
|
| TransformGroup
TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children. |
|
| UpdatableNode
Node updater interface is designed to allow special code to adjust a node's appearance if it is going to be rendered. |
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.animations | |
|---|---|
| Geometry
A Geometry contains mesh data. |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| TransformGroup
TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.conversion | |
|---|---|
| AmbientLight
AmbientLight defines an ambient light source. |
|
| Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
|
| BSPTreeGroup
Insert type comment here. |
|
| ColoringAttributes
ColoringAttributes defines attributes that apply to color mapping. |
|
| DummyLeaf
The DummyLeaf is nothing more than a placeholder in the scenegraph. |
|
| Geometry.Optimization
|
|
| GeometryArray
GeometryArray defines attributes that apply to . |
|
| Group
Group is a general purpose grouping node. |
|
| Material
The Material object defines the appearance of an object under illumination. |
|
| OcTreeGroup
Insert type comment here. |
|
| PointLight
PointLight defines a point light source located at some point in space and radiating in all directions. |
|
| PolygonAttributes
PolygonAttributes defines attributes that apply to . |
|
| QuadTreeGroup
Insert type comment here. |
|
| RenderingAttributes
RenderingAttributes defines attributes that apply to . |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| SpotLight
SpotLight defines a point light source located at some point in space and radiating in a specific direction. |
|
| TexCoordGeneration
TexCoordGeneration defines attributes that apply to texture coordinates generation. |
|
| Texture2D
Texture2D defines attributes that apply to . |
|
| TextureAttributes
TextureAttributes defines attributes that apply to . |
|
TextureImage2D
TextureImage2D defines 2D TextureImage
as part of a Texture2D. |
|
| TransformGroup
TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children. |
|
| TransparencyAttributes
TransparencyAttributes defines attributes that apply to . |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.impl.cal3d | |
|---|---|
| Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
|
| Geometry
A Geometry contains mesh data. |
|
| GeometryUpdater
|
|
| Group
Group is a general purpose grouping node. |
|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| IndexedTriangleArray
|
|
| Leaf
Leaf is an abstract class for all scene graph nodes that have no children. |
|
| Node
Node is the base class for all node objects in a scene graph. |
|
| SceneGraphObject
The base class for all objects contained in a scene graph. |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| UpdatableNode
Node updater interface is designed to allow special code to adjust a node's appearance if it is going to be rendered. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.impl.dae | |
|---|---|
| Group
Group is a general purpose grouping node. |
|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| Node
Node is the base class for all node objects in a scene graph. |
|
| SceneGraphObject
The base class for all objects contained in a scene graph. |
|
| UpdatableNode
Node updater interface is designed to allow special code to adjust a node's appearance if it is going to be rendered. |
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.util.animations | |
|---|---|
| TransformGroup
TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.util.specific | |
|---|---|
| Material
The Material object defines the appearance of an object under illumination. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.models.util.specific.bsp | |
|---|---|
| Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
|
| Geometry
A Geometry contains mesh data. |
|
| Leaf
Leaf is an abstract class for all scene graph nodes that have no children. |
|
| Node
Node is the base class for all node objects in a scene graph. |
|
| SceneGraphObject
The base class for all objects contained in a scene graph. |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| UpdatableNode
Node updater interface is designed to allow special code to adjust a node's appearance if it is going to be rendered. |
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.shaders.base | |
|---|---|
| Shader
Base for any Shader. |
|
| Shader.ShaderType
|
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.shaders.impl.assembly | |
|---|---|
| AssemblyFragmentShader
|
|
| AssemblyShader
|
|
| AssemblyVertexShader
|
|
| Shader.ShaderType
|
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.shaders.impl.glsl | |
|---|---|
| GLSLFragmentShader
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
|
| GLSLShader
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
|
| GLSLVertexShader
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
|
| Shader.ShaderType
|
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.sound | |
|---|---|
| BackgroundSound
A BackgroundSound is a non-placeable sound (= no spatial effects). |
|
| PointSound
PointSounds are those sounds which exist in the point in space within the transform groups it exists. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loaders.texture | |
|---|---|
| ASCIITexture
This is a Texture with all printable ASCII characters on it. |
|
| Texture
A Texture represents an image to be applied to a Shape3D's Appearance. |
|
| Texture.MipmapMode
|
|
| Texture2D
Texture2D defines attributes that apply to . |
|
| Texture3D
Texture3D defines attributes that apply to . |
|
TextureImage2D
TextureImage2D defines 2D TextureImage
as part of a Texture2D. |
|
TextureImage3D
TextureImage3D is the 3D implementation to TextureImage
(used in 3D texturing, see Texture3D(Coord)Test) |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loop.opscheduler | |
|---|---|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.loop.opscheduler.util | |
|---|---|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.occluder | |
|---|---|
| GeometryArray
GeometryArray defines attributes that apply to . |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| Transform3D
Is represented internally as a 4x4 floating point matrix. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.physics | |
|---|---|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| TransformGroup
TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.physics.collision | |
|---|---|
| Geometry
A Geometry contains mesh data. |
|
| Group
Group is a general purpose grouping node. |
|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| Node
Node is the base class for all node objects in a scene graph. |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.physics.collision.collideable | |
|---|---|
| Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| Texture
A Texture represents an image to be applied to a Shape3D's Appearance. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.picking | |
|---|---|
| Geometry
A Geometry contains mesh data. |
|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| Leaf
Leaf is an abstract class for all scene graph nodes that have no children. |
|
| Node
Node is the base class for all node objects in a scene graph. |
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| View.CameraMode
Camera mode for a View. |
|
| View.ProjectionPolicy
Projection policy to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.render | |
|---|---|
| BranchGroup
A BranchGroup is the root of a SceneGraph. |
|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| Light
Light defines a common set of attributes that control lights. |
|
| TexCoordGeneration
TexCoordGeneration defines attributes that apply to texture coordinates generation. |
|
| Texture
A Texture represents an image to be applied to a Shape3D's Appearance. |
|
| TextureAttributes
TextureAttributes defines attributes that apply to . |
|
| Transform3D
Is represented internally as a 4x4 floating point matrix. |
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| View.CameraMode
Camera mode for a View. |
|
| View.ProjectionPolicy
Projection policy to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.render.jsr231 | |
|---|---|
| AssemblyShaderProgramContext
|
|
| GeometryArray
GeometryArray defines attributes that apply to . |
|
| GeometryStripArray
A GeometryStripArray contains data of a mesh composed of strips. |
|
| GLSLContext
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
|
| IndexedGeometryArray
|
|
| IndexedGeometryStripArray
|
|
| Light
Light defines a common set of attributes that control lights. |
|
| Texture
A Texture represents an image to be applied to a Shape3D's Appearance. |
|
| Transform3D
Is represented internally as a 4x4 floating point matrix. |
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.render.lwjgl | |
|---|---|
| Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
|
| Geometry
A Geometry contains mesh data. |
|
| Geometry.Optimization
|
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.render.preprocessing | |
|---|---|
| Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| Node
Node is the base class for all node objects in a scene graph. |
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| Transform3D
Is represented internally as a 4x4 floating point matrix. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.render.preprocessing.sorting | |
|---|---|
| Transform3D
Is represented internally as a 4x4 floating point matrix. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.render.states | |
|---|---|
| NodeComponent
NodeComponent is the base class for all node component objects in scene graph Node objects. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.render.states.units | |
|---|---|
| ColoringAttributes
ColoringAttributes defines attributes that apply to color mapping. |
|
| Fog
Fog defines a common set of attributes that contorl fog, or depth cueing, in the scene. |
|
| InheritedNodeAttributes
the InheritedNodeAttributes class holds references to inherited
Nodes like lights, fog, etc. |
|
| Light
Light defines a common set of attributes that control lights. |
|
| LineAttributes
LineAttributes defines attributes that apply to . |
|
| Material
The Material object defines the appearance of an object under illumination. |
|
| NodeComponent
NodeComponent is the base class for all node component objects in scene graph Node objects. |
|
| PointAttributes
PointAttributes defines attributes that apply to . |
|
| PolygonAttributes
PolygonAttributes defines attributes that apply to . |
|
| RenderingAttributes
RenderingAttributes defines attributes that apply to . |
|
| ShaderProgramContext
|
|
| TexCoordGeneration
TexCoordGeneration defines attributes that apply to texture coordinates generation. |
|
| Texture
A Texture represents an image to be applied to a Shape3D's Appearance. |
|
| TextureAttributes
TextureAttributes defines attributes that apply to . |
|
| TextureUnit
|
|
| TransparencyAttributes
TransparencyAttributes defines attributes that apply to . |
|
| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
|
| Classes in org.xith3d.scenegraph used by org.xith3d.resources | |
|---|---|
| Shader
Base for any Shader. |
|
| Shader.ShaderType
|
|
| Texture
A Texture represents an image to be applied to a Shape3D's Appearance. |
|
| Texture.MipmapMode
|
|
| Classes in org.xith3d.scenegraph used by org.xith3d.scenegraph | |
|---|---|
| Appearance
Appearance is a component object of a Shape3D node that defines all rendering state attributes for that shape node. |
|
| AssemblyFragmentShader
|
|
| AssemblyShader
|
|
| AssemblyShaderProgram
|
|
| AssemblyShaderProgramContext
|
|
| AssemblyVertexShader
|
|
| BoundingLeaf
BoundingLeaf defines a bounding region that can be referenced by other leaf nodes. |
|
| BoundsTypeHint
Any Node type has a specific BoundsTypeHint. |
|
| BranchGroup
A BranchGroup is the root of a SceneGraph. |
|
| ColoringAttributes
ColoringAttributes defines attributes that apply to color mapping. |
|
| DecalGroup
DecalGroup node guarantees that its children will be rendered in their index order. |
|
| DepthComponent
Depth component. |
|
| DepthComponentFloat
|
|
| DummyGroupNode
The DummyGroupNode is meant to be used, if Nodes must be grouped even if they are already in other Groups. |
|
| ExponentialFog.FogMode
Chooses one of the available FogModes. |
|
| Fog
Fog defines a common set of attributes that contorl fog, or depth cueing, in the scene. |
|
| GeomContainer
Master container for all types of geometry data. |
|
| GeomContainer.Type
|
|
| GeomData
Base abstract class for all GeomData implementations. |
|
| Geometry
A Geometry contains mesh data. |
|
| Geometry.Optimization
|
|
| GeometryArray
GeometryArray defines attributes that apply to . |
|
| GeometryStripArray
A GeometryStripArray contains data of a mesh composed of strips. |
|
| GeometryTranslocator
A geometry translocator provides an optimized method for drawing many copies of a geometry array at different locations. |
|
| GeometryUpdater
|
|
| GeomIndexedContainer
Builds indexed geometry. |
|
| GeomInterface
This interface defines a standard set of methods for interacting with dynamic geometry while hiding the underlying implementation. |
|
| GeomNioFloatData
GeomDataInterface implementation for NIO buffers |
|
| GeomNioIntData
An implementation of the float data holder which uses a direct NIO buffer. |
|
GlobalOptions
GlobalOptions stores a set of scenegraph/rendering options,
that apply to all nodes and node components, which have appropriate
"inherit from global options" settings or in other words, which don't
overrule the global options setting. |
|
| GLSLContext
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
|
| GLSLFragmentShader
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
|
| GLSLParameters
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
|
| GLSLShader
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
|
| GLSLShaderProgram
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
|
| GLSLVertexShader
Created on Jul 7, 2006 by florian for project 'xith3d_glsl_shader_support' |
|
| Group
Group is a general purpose grouping node. |
|
| GroupNode
A Node, that can hold a list of child Nodes. |
|
| IndexedGeometryArray
|
|
| IndexedGeometryStripArray
|
|
| IndexedLineArray
|
|
| IndexedLineStripArray
|
|
| IndexedQuadArray
An (Indexed)QuadArray defines an array of vertices rendered as quads. |
|
| IndexedTriangleArray
|
|
| IndexedTriangleFanArray
(Indexed)TriangleFanArray defines a triangle array, where the first vertex is part of any triangle. |
|
| IndexedTriangleStripArray
|
|
| InheritedNodeAttributes
the InheritedNodeAttributes class holds references to inherited
Nodes like lights, fog, etc. |
|
| Leaf
Leaf is an abstract class for all scene graph nodes that have no children. |
|
| Light
Light defines a common set of attributes that control lights. |
|
| LineArray
LineArray defines attributes that apply to . |
|
| LineAttributes
LineAttributes defines attributes that apply to . |
|
| LineStripArray
LineStripArray defines attributes that apply to . |
|
| LODShape3D
The LODShape3D is a Shape3D Node extension, that handles discrete LOD. |
|
| LODSwitch
The LODSwitch is a Switch Node extension, that handles its children as discrete LOD items. |
|
| Material
The Material object defines the appearance of an object under illumination. |
|
| Node
Node is the base class for all node objects in a scene graph. |
|
| NodeComponent
NodeComponent is the base class for all node component objects in scene graph Node objects. |
|
| OcTreeGroup
Insert type comment here. |
|
| OrderedGroup
OrderedGroup node guarantees that its children will be rendered in their index order. |
|
| PointArray
PointArray defines a GeometryArray where each vertex is rendered as an equi-sized point (one pixel on the Canvas3D). |
|
| PointAttributes
PointAttributes defines attributes that apply to . |
|
| PointLight
PointLight defines a point light source located at some point in space and radiating in all directions. |
|
| PolygonAttributes
PolygonAttributes defines attributes that apply to . |
|
| ProjectiveTextureUnit
The ProjectiveTextureUnit class is a container class,
that holds everything needed for texture-projection. |
|
| QuadArray
A QuadArray defines an array of vertices rendered as quads. |
|
| QuadTreeGroup
Insert type comment here. |
|
| RenderingAttributes
RenderingAttributes defines attributes that apply to . |
|
| SceneGraph
A SceneGraph provides all methods to control adding and removing Nodes of all kinds and adding and removing of RenderPasses. |
|
| SceneGraphObject
The base class for all objects contained in a scene graph. |
|
| Shader
Base for any Shader. |
|
| Shader.ShaderType
|
|
| ShaderProgram
|
|
| ShaderProgramContext
|
|
| Shape3D
Shape3D is a class for all scene graph nodes that have no children. |
|
| Sound
Base for all Sound Nodes to be placed into the scenegraph. |
|
| StencilFuncSeparate
This is an abstraction of the OpenGL function glStencilFuncSeparate(). |
|
| StencilMaskSeparate
This is an abstraction of the OpenGL function glStencilMaskSeparate(). |
|
| StencilOpSeparate
This is an abstraction of the OpenGL function glStencilOpSeparate(). |
|
| Switch
Switch group nodes allow an application to choose dynamically amoung a number of subgraphs. |
|
| TexCoordGeneration
TexCoordGeneration defines attributes that apply to texture coordinates generation. |
|
| TexCoordGeneration.CoordMode
|
|
| Texture
A Texture represents an image to be applied to a Shape3D's Appearance. |
|
| Texture.MipmapMode
|
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| Texture2D
Texture2D defines attributes that apply to . |
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| Texture2DCanvas
This is an adapter for pixel-perfect drawing onto a Texture2D. |
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| Texture2DCanvas.DrawCallback2D
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| Texture3D
Texture3D defines attributes that apply to . |
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| TextureAttributes
TextureAttributes defines attributes that apply to . |
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| TextureCubeMap
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TextureImage
TextureImage defines attributes that apply to one
mipmap-level of a Texture. |
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TextureImage2D
TextureImage2D defines 2D TextureImage
as part of a Texture2D. |
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| TextureImage2D.AlphaCombineMode
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TextureImage3D
TextureImage3D is the 3D implementation to TextureImage
(used in 3D texturing, see Texture3D(Coord)Test) |
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| TextureUnit
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| Transform
The Transform class can be used to quickly transform any object, reducing the number of lines needed (Transform3D construction, etc..) and improving readability of your code. |
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| Transform3D
Is represented internally as a 4x4 floating point matrix. |
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| Transformable
Transformable specifies a single spatial transformation, via a Transform3D object, that can be positioned, oriented and scaled. |
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| TransformGroup
TransformGroup node specifies a single spatial transformation, via a Transform3D object, that can position, orient and scale all of its children. |
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| TranslocatorNode
The translocator node is used to display something at different positions on the scene. |
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| TransparencyAttributes
TransparencyAttributes defines attributes that apply to . |
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| TriangleArray
TriangleArray defines attributes that apply to . |
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| TriangleFanArray
TriangleFanArray defines a triangle array, where the first vertex is part of any triangle. |
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| TriangleStripArray
TriangleStripArray defines attributes that apply to . |
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| UpdatableNode
Node updater interface is designed to allow special code to adjust a node's appearance if it is going to be rendered. |
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| View
The View defines a Camera or an Eye to tell OpenGL of the perspective to render from. |
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